HappySqurriel said:
It is entirely possible to architect two systems so that the same game that plays at a resolution of 720p @30fps on one system will play at a resolution of 1080p @60fps on the second system. Obviously the second system will be more expensive, larger and use more energy but that shouldn't be a problem with this strategy. The idea is to release the 720p version initially and release the 1080p system 24 to 36 months later. The strength of this strategy is that the visuals produced by modest hardware at 720p @30fps today will be difficult to surpass in just a couple of years with reasonably priced hardware if you boost your output to 1080p @60fps; which means that your system could release 'today' and still be very visually competitive with your competition's system released 2 to 3 years from now. The weakness is (obviously) getting third party publishers to buy into the idea without convincing gamers to wait until the 'real' system is released. |
I can't imagine Nintendo releasing the same console with two different spec setups. Even the 40GB/60GB PS3 models were confusing for the costumer, and they only differentiate in Backwards Compatibility.
updated: 14.01.2012
playing right now: Xenoblade Chronicles
Hype-o-meter, from least to most hyped: the Last Story, Twisted Metal, Mass Effect 3, Final Fantasy XIII-2, Final Fantasy Versus XIII, Playstation ViTA
bet with Mordred11 that Rage will look better on Xbox 360.









