Forums - Gaming Discussion - Why Final Fantasy VI will always be better than VII

1) I deny the underlying assumption of this thread; the design of a game, including its combat system, does not mysteriously deteriorate with age. Standards might not remain the same over time, but that is because they are inherently transient - the current design paradigm is as evanescent as any other. There is no objective metric of quality (of design).

2) While I am by no means averse the great power of storytelling (in) games, I am loath to entertain the notion that any game, particularly one as play-centered as FFVI (or VII, for that matter), could be expected to stand the test of time if its core elements failed to support the overall structure. The game-play of VI might be flawed (nothing is perfect), but not in a way that ruins the fundamental experience (setting aside the fact that VI actually has quite a deep and sophisticated combat system).

3) I direct you to others, who, I feel, have already adequately illustrated why your reasoning with regards to the specifics of VI's purportedly 'broken' game-play is terminally misguided and ultimately fallacious. Pro-tip; want to do something other than spamming attacks (adding an element of timing as well as additional strategic depth to a battle)? Try using Runic.



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Graphics aren't everything. Look at the ocarina of time, it looks like crap but people still call it the greatest game of all times and the best zelda game.



"Trick shot? The trick is NOT to get shot." - Lucian

ethomaz said:

twesterm said:

Runic did what it was supposed to do if that's what you meant but it was never actually useful.  If I remember correctly, runic absorbs your spells too which means nobody can cast spells that round.  It's useful if she needs a quick MP boost for whatever reason but beyond that, it's not that good.

Yeah. Runic absorbs the spells but just one time... making the possibility do create strategies way too huge... I can't play without Runic/Morph/Steal but I can paly without Blits or Tool.

I can absorbs the enemy spell... cast my spell or steal or direct attack... or vice-versa... the Runic make the battle better, easy and funny... just need create the better strategy do use it.

And Morph destroy everything in the game (Terra became fucking overpower in Morph form)... Blitz and Tool not... and Blitz >>>>>>>>>> Tool (I don't like tool).

FFVI offers to player many ways to play ... and is needed to play with all characters (needed 3 groups at the end and in other parts 2) ... strategy is the basis of gameplay due to the numerous possibilities according to the abilities of characters.

FVII in the end all the characters became the same ... with the same skills except the limit breaks.

The reasoning for this and the materia system however is sound. The developers gave greater control to the player to customise the characters abilities rather than having default abilities as in FFVI. For the majority of the game you can designate which characters you want for physical attacks, which characters you want to play the mage, healer etc. Unfortunately, the optimum setup for each is also identical which is why by the end, the character become more or less the same.



Scoobes said:
The reasoning for this and the materia system however is sound. The developers gave greater control to the player to customise the characters abilities rather than having default abilities as in FFVI. For the majority of the game you can designate which characters you want for physical attacks, which characters you want to play the mage, healer etc. Unfortunately, the optimum setup for each is also identical which is why by the end, the character become more or less the same.

I understand but for me that was one of weakness of FFVII.

Not all characters can be specialist in the same thing and a character must have a background behind her special ability... so the Morph doesn't exists for humam/esper hibrids, a thief must have a thief life, a fighter must have trained a lifetime for this, a ninja must live in the shadows... so all special ability must have a background behind.

A character can't be a thief, fighter, ninja, mime, magician, angel, devil, etc... all at the same time.

I like much more a class system with restricted paths according to the character (yeah... FFVI didn't has too but in this case it is better than FFVII).



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I think FF9 is the best game in the series.

I think FF6's gameplay is broken.

I think FF7's Materia system was incredible.

And Persona 4 has the best battle system in any JRPG ever.

.......okay?

OK.

*gets flame shield*



Kimi wa ne tashika ni ano toki watashi no soba ni ita

Itsudatte itsudatte itsudatte

Sugu yoko de waratteita

Nakushitemo torimodosu kimi wo

I will never leave you



dtewi said:

I think FF9 is the best game in the series.

I think FF6's gameplay is broken.

I think FF7's Materia system was incredible.

And Persona 4 has the best battle system in any JRPG ever.

.......okay?

OK.

*gets flame shield*

You can put it away, nobody really cares enough.



IMO FFVII are pretty good with the proper MODS. I am playing FFVII right now for the first time and no complaints about graphics.

 



dtewi said:

I think FF9 is the best game in the series.

I think FF6's gameplay is broken.

I think FF7's Materia system was incredible..

.......okay?

OK.

*gets flame shield*

I totally agree with this. Although FF6 isn't as broken as it's made out to be in this thread.

IX is my favourite.

VII has the best battle system, and it's all down to Materia.

*high five*