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Scoobes said:
The reasoning for this and the materia system however is sound. The developers gave greater control to the player to customise the characters abilities rather than having default abilities as in FFVI. For the majority of the game you can designate which characters you want for physical attacks, which characters you want to play the mage, healer etc. Unfortunately, the optimum setup for each is also identical which is why by the end, the character become more or less the same.

I understand but for me that was one of weakness of FFVII.

Not all characters can be specialist in the same thing and a character must have a background behind her special ability... so the Morph doesn't exists for humam/esper hibrids, a thief must have a thief life, a fighter must have trained a lifetime for this, a ninja must live in the shadows... so all special ability must have a background behind.

A character can't be a thief, fighter, ninja, mime, magician, angel, devil, etc... all at the same time.

I like much more a class system with restricted paths according to the character (yeah... FFVI didn't has too but in this case it is better than FFVII).