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ethomaz said:

twesterm said:

Runic did what it was supposed to do if that's what you meant but it was never actually useful.  If I remember correctly, runic absorbs your spells too which means nobody can cast spells that round.  It's useful if she needs a quick MP boost for whatever reason but beyond that, it's not that good.

Yeah. Runic absorbs the spells but just one time... making the possibility do create strategies way too huge... I can't play without Runic/Morph/Steal but I can paly without Blits or Tool.

I can absorbs the enemy spell... cast my spell or steal or direct attack... or vice-versa... the Runic make the battle better, easy and funny... just need create the better strategy do use it.

And Morph destroy everything in the game (Terra became fucking overpower in Morph form)... Blitz and Tool not... and Blitz >>>>>>>>>> Tool (I don't like tool).

FFVI offers to player many ways to play ... and is needed to play with all characters (needed 3 groups at the end and in other parts 2) ... strategy is the basis of gameplay due to the numerous possibilities according to the abilities of characters.

FVII in the end all the characters became the same ... with the same skills except the limit breaks.

The reasoning for this and the materia system however is sound. The developers gave greater control to the player to customise the characters abilities rather than having default abilities as in FFVI. For the majority of the game you can designate which characters you want for physical attacks, which characters you want to play the mage, healer etc. Unfortunately, the optimum setup for each is also identical which is why by the end, the character become more or less the same.