more than 15 million is a dream. It will sell like GT4 at best, I think
Gran Turismo 5 will fail to sell... | |||
Best Selling Gran Turismo | 939 | 37.95% | |
2nd Best Selling Gran Turismo | 494 | 19.97% | |
3rd Best Selling Gran Turismo | 389 | 15.72% | |
4th Best Selling Gran Turismo | 116 | 4.69% | |
The Worst Selling Gran Turismo | 536 | 21.67% | |
Total: | 2,474 |
more than 15 million is a dream. It will sell like GT4 at best, I think
I hope it sells very well...and break 10m...its about time everybody stopped playing Modern Warfare 2...
My prediction 11-14 millin life time, just the demo of GT5 sold almost 5 million acording to the devleopers polphony digital and i belive theres over a million people out there waiting to go buy a ps3 as soon as GT5 hits shelves
zgamer5 said:
lol at the pps. gt4p sold how much 1 million? gt4 sold almost 11 million. thats not 60% :P |
If you read my post, I was only comparing Japanese sales, as GT4P essentially was only released in Japan.
Yes GT4 only sold 60% better then GT4P there, and GT5P sold worse in Japan then GT4P, despite having 2 years to sell instead of just 1.
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postofficebuddy said:
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Those high attach rate trends are limited to small regions. No PS3 game has a crazy high attach rate in all regions.
Attach rate arguements are really silly, I mean GT1 and GT3 sold more then GT2 and GT4 on a smaller install base. Halo Reach is ouselling Halo 3 on a weekly basis, and it's attach rate is much much lower then all previous Halo games.
However, since you bring up this silly arguement, GT5 would need to see a worldwide attach rate of 25% to sell 10 million units as it is now, and assuming PS3 finishes with 70 million consoles sold, GT5 lifetime sales would need to be about 14%. Currently, the highest attach rate exclusive will likely be Halo: Reach (12.5 million lifetime sales on a console selling 70 million lifetime is about 18%)
Possible, but unlikely IMO, especially since all GT console games have never seen more then 11% lifetime attach rates, and that includes the mega GT3.
Also 50%? Are you crazy? Name one non bundled game that had an attach rate that high? Pokemon, Halo, Mario, all fail at that, the highest attach rates they have ever seen would be in the range of 30-35%Why would GT succeed where EVERYTHING ELSE has failed?
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I think it'll top 10 million, but not much more than that. It should have incredible staying power, though, and sell quite well for a good, long time and have an excellent shelf life. Had it launched earlier in the generation, perhaps that would have allowed for greater sales over an even longer period, maybe?
Bah!
Michael-5 said:
If you read my post, I was only comparing Japanese sales, as GT4P essentially was only released in Japan. Yes GT4 only sold 60% better then GT4P there, and GT5P sold worse in Japan then GT4P, despite having 2 years to sell instead of just 1. |
true but you said 8 million. or is it 0.8 million?
Being in 3rd place never felt so good
Michael-5 said:
If you read my post, I was only comparing Japanese sales, as GT4P essentially was only released in Japan. Yes GT4 only sold 60% better then GT4P there, and GT5P sold worse in Japan then GT4P, despite having 2 years to sell instead of just 1. |
By Polyphony Digital (because PS2 games sales from VGC is not accurate):
Japan
Gran Turismo 4 “Prologue”: 790k
Gran Turismo 5 “Prologue”: 740k
Gran Turismo 4: 1,270k
Europe
Gran Turismo 4 “Prologue”: 450k
Gran Turismo 5 “Prologue”: 2,940k
Gran Turismo 4: 6,560k
Asia
Gran Turismo 4 “Prologue”: 160k
Gran Turismo 5 “Prologue”: 110k
Gran Turismo 4: 170k
North America
Gran Turismo 4 “Prologue”: Unreleased
Gran Turismo 5 “Prologue”: 1,160k
Gran Turismo 4: 3,050k
What's Your Point?
Michael-5 said:
Those high attach rate trends are limited to small regions. No PS3 game has a crazy high attach rate in all regions. Attach rate arguements are really silly, I mean GT1 and GT3 sold more then GT2 and GT4 on a smaller install base. Halo Reach is ouselling Halo 3 on a weekly basis, and it's attach rate is much much lower then all previous Halo games. However, since you bring up this silly arguement, GT5 would need to see a worldwide attach rate of 25% to sell 10 million units as it is now, and assuming PS3 finishes with 70 million consoles sold, GT5 lifetime sales would need to be about 14%. Currently, the highest attach rate exclusive will likely be Halo: Reach (12.5 million lifetime sales on a console selling 70 million lifetime is about 18%) Possible, but unlikely IMO, especially since all GT console games have never seen more then 11% lifetime attach rates, and that includes the mega GT3. Also 50%? Are you crazy? Name one non bundled game that had an attach rate that high? Pokemon, Halo, Mario, all fail at that, the highest attach rates they have ever seen would be in the range of 30-35%Why would GT succeed where EVERYTHING ELSE has failed? |
Take note, I said in the smaller regions. The PES Latin America number is an estimation, and a conservative one at that. According to vgc our LA install base is somewhere around 650k-700k and PES 2010 sold 600k in LA. I only put 150k-200k for the PS3 version as an estimate, considering the level of piracy down there it's probably even higher than that. And go check Super Mario 64, Super Smash Brothers Melee, and Ninja Gaiden sales in Japan. We're undertracking NG by a fair bit according to Famitsu, it's like 200k. Also I believe FF7 achieved about a 50% attach ratio in Japan for a brief period after launch. :edit: Actually I'm getting my games mixed up. It's Dead or Alive 3, not NG.