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The reason Star Citizen will take forever to make

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SvennoJ said:
Pemalite said:

Hard to take you seriously when you make statements like: "Voxel based whatever" is, either you don't care or you don't understand what it is and it's implications. - So please do elaborate on why it isn't "good enough" and what an appropriate alternative might be.

In some cases you don't need to rebuild the entire rendering pipeline either, just an aspect of it like lighting.

It won't be good enough for Chris Roberts as it's old tech, no longer next gen tech. It's been 7 years since the original design of the rendering pipeline. New ways to render things more realistically will get his attention.

There was an engine change just a couple of years ago from CryEngine to Lumberyard (Lumberyard is a fork of CryEngine anyway). - StarCitizen is also updating it's engine in accordance to it's needs and Amazons engine update cadence.

Point is, the engine is already using advanced techniques, many of which won't be seen until the next console generation.



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While it is really annoying it also is kinda admiring. There is nothing wrong with taking forever on a game but they just have the luxury that basically no other game has and that is a seemingly endless flow of money before it's even released. Though it really does make me wonder what's gonna happen after release. It's gonna be a huge game and will need some manpower to maintain it and I'm correctly assuming that the producers are already way too used by the constant money flow. While I don't think they'll go as far as gambling I do expect quite aggressive monetization.



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SvennoJ said:
They'll have to start over soon to rebuild the engine for ray tracing, 8K and dynamic HDR.
It's quickly becoming a last gen experience in the making.

While I don't think they have to rebuild their engine for ray tracing, I do agree that the assets they are using and the quality of their rendering isn't outshining anything current in terms of graphical fidelity and artistry. The most impressive part is the consistency and scale which outmatches everything we have seen. But depending on the game, that alone doesn't matter much at all. I am personally more impressed by the large vistas in RDR2 or just the character models and gun models we saw in the latest TLOUpt2 footage. I expect next-gen to look better than Star Citizen does now, almost universally. Maybe Star Citizen is a "this gen.5" in some respects. A jack of all trades but not a master of all trades.



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vivster said:
While it is really annoying it also is kinda admiring. There is nothing wrong with taking forever on a game but they just have the luxury that basically no other game has and that is a seemingly endless flow of money before it's even released. Though it really does make me wonder what's gonna happen after release. It's gonna be a huge game and will need some manpower to maintain it and I'm correctly assuming that the producers are already way too used by the constant money flow. While I don't think they'll go as far as gambling I do expect quite aggressive monetization.

dont they already sell ships for ridiculous amounts of money? 



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eva01beserk said:
vivster said:
While it is really annoying it also is kinda admiring. There is nothing wrong with taking forever on a game but they just have the luxury that basically no other game has and that is a seemingly endless flow of money before it's even released. Though it really does make me wonder what's gonna happen after release. It's gonna be a huge game and will need some manpower to maintain it and I'm correctly assuming that the producers are already way too used by the constant money flow. While I don't think they'll go as far as gambling I do expect quite aggressive monetization.

dont they already sell ships for ridiculous amounts of money? 

Tbh I think the vast majority of people buying ships is due to their desire to fund the game. I bought it during the kickstarter and haven't spent a dime afterwards. Really no reason to buy them. 



As long as the team doesn't run out of money, they will continue to push their goals for completion.

December 2018 Star Citizen had a budget of 250 million $. This is now nearly a year ago. They probably got more money in the meantime. And now look at a list of the most expensive video games of all time:

https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

This list probably miss some entries where development costs are unknown (I have a strong feeling Red Dead Redemption 2 is up there), but it gives you a good impression, that Star Citizen is clearly among the TOP 10 of games with the biggest budget ever.

With this much money the team will ever expand their goals to fulfill.



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Areaz32 said:
SvennoJ said:
They'll have to start over soon to rebuild the engine for ray tracing, 8K and dynamic HDR.
It's quickly becoming a last gen experience in the making.

While I don't think they have to rebuild their engine for ray tracing, I do agree that the assets they are using and the quality of their rendering isn't outshining anything current in terms of graphical fidelity and artistry. The most impressive part is the consistency and scale which outmatches everything we have seen. But depending on the game, that alone doesn't matter much at all. I am personally more impressed by the large vistas in RDR2 or just the character models and gun models we saw in the latest TLOUpt2 footage. I expect next-gen to look better than Star Citizen does now, almost universally. Maybe Star Citizen is a "this gen.5" in some respects. A jack of all trades but not a master of all trades.

Reading it like that makes it sound like a complete waste, and that they either have to focus on one aspect, or just do everything completely from scratch all over again.

I'm looking at the game and asking myself "why can't all the other AAA games put this amount of effort into their worlds/visual fidelity?".



                                       

Chazore said: Reading it like that makes it sound like a complete waste, and that they either have to focus on one aspect, or just do everything completely from scratch all over again.

I'm looking at the game and asking myself "why can't all the other AAA games put this amount of effort into their worlds/visual fidelity?".

It is actually a resource thing. It depends on how many people, how much time, how talented, money, etc.

As to your second point, I don't think it's true that other AAA games aren't doing this(don't know if that was what you meant).

I would argue that RDR2 and Naughty Dog games are there in terms of putting this amount of care and detail into their environments, but Naughty Dog does it very linearly and Rockstar has lower quality in terms of rendering of objects up-close.

Star Citizen is trying to do both, but at the same time not doing it better than those two as a consequence.