Forums - Gaming Discussion - The reason Star Citizen will take forever to make

Am I the only one that opened this thread cause I thought he was talking about Splinter Cell?

SvennoJ said:
Pemalite said:

No, you don't need to rebuild an engine for that. - Game engines tend to be fairly modular, it's not uncommon for engine developers to overhaul a singular aspect of a game engine... I.E. Physics whilst leaving the rest of the engine the same... Bethesda does it all the time.

But like I said... Lumberyard, the game engine that StarCitizen operates on already has support for voxel-based global illumination which is a form of Ray Tracing... And it has done so for years now. - Ray Tracing isn't a new thing... And just like everything else you listed, StarCitizen already supports it, it is literally the closest thing to a next-gen game today.

I'm going to be disappointed then next-gen as every new SC video looks a bit more dated to me :)

Of course you don't need to rebuild the whole engine, just the rendering pipeline... Chris Roberts won't let tech get ahead of his game and voxel-based whatever is not going to be good enough. Hopefully all the textures don't have to be redone for new material shaders.

I am calling it now, SC will release on at least one of the nextgen consoles.



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Intrinsic said:

I am calling it now, SC will release on at least one of the nextgen consoles.

And a lot of console players will suddenly praise the game then after talking bad about the game for years. ;)



Intrinsic said:

Am I the only one that opened this thread cause I thought he was talking about Splinter Cell?

SvennoJ said:

I'm going to be disappointed then next-gen as every new SC video looks a bit more dated to me :)

Of course you don't need to rebuild the whole engine, just the rendering pipeline... Chris Roberts won't let tech get ahead of his game and voxel-based whatever is not going to be good enough. Hopefully all the textures don't have to be redone for new material shaders.

I am calling it now, SC will release on at least one of the nextgen consoles.

Which gen, tho? PS7?



This game was one I remember hearing about...however long ago it was first announced...and thinking it sounded awesome, but then over time with little to no progress seeming to be made, I forgot about it, only occassionally remembering it when an article or forum topic about it would pop up. I've kind of given up hope in it. That said I don't think the game is a scam, the developers really are trying. It's just another case of an overpromising game going through development hell. Usually that turns out poorly, but not always. No Man's Sky overpromised and massively underdelivered, but then over time eventually became the promised game, more or less. Like an early development game that wasn't marketed as such, or a GaaS game that actually stuck to its roadmap. The Last Guardian took at least, what, 8 years? It became a running joke by the end, that game that everyone mentioned even though we all thought it was cancelled, but then one day it was done, and lo and behold it wasn't half bad. Frustrating AI at times, like all games with partner AI, but pretty good overall, and exactly what a lot of people were looking for, even though it felt a bit like something that belonged on the PS3 like it was originally announced for. I imagine Star Citizen could end up somewhere in between there, eventually reaching a passable point and being rushed out the door, looking not too much better than the beta, feeling a bit dated but still being a pretty good product that the fans of the project love, and then a few years down the line it'll be updated enough that it'll start to feel like the game that was originally promised. It'll never make the splash it could have if it had actually fully delivered on its ambitious original vision in a reasonable amount of time, but it'll still be an alright game in its own right.



ClassicGamingWizzz said:
This is not a game, its a scam.

And why do you think its a Scam..

Iv played the alpha, it exists.



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SvennoJ said:
Pemalite said:

No, you don't need to rebuild an engine for that. - Game engines tend to be fairly modular, it's not uncommon for engine developers to overhaul a singular aspect of a game engine... I.E. Physics whilst leaving the rest of the engine the same... Bethesda does it all the time.

But like I said... Lumberyard, the game engine that StarCitizen operates on already has support for voxel-based global illumination which is a form of Ray Tracing... And it has done so for years now. - Ray Tracing isn't a new thing... And just like everything else you listed, StarCitizen already supports it, it is literally the closest thing to a next-gen game today.

I'm going to be disappointed then next-gen as every new SC video looks a bit more dated to me :)

Of course you don't need to rebuild the whole engine, just the rendering pipeline... Chris Roberts won't let tech get ahead of his game and voxel-based whatever is not going to be good enough. Hopefully all the textures don't have to be redone for new material shaders.

Hard to take you seriously when you make statements like: "Voxel based whatever" is, either you don't care or you don't understand what it is and it's implications. - So please do elaborate on why it isn't "good enough" and what an appropriate alternative might be.

In some cases you don't need to rebuild the entire rendering pipeline either, just an aspect of it like lighting.

HylianSwordsman said:
It's just another case of an overpromising game going through development hell. Usually that turns out poorly, but not always. No Man's Sky overpromised and massively underdelivered, but then over time eventually became the promised game, more or less.

The promises have pretty much stopped and in recent times the game has made some impressive strides in it's development process, so I think they are steering the ship in the right direction now. Pun intended.

What we can play right now is damn impressive from a simulation standpoint.. But unlike No Man's Sky... StarCitizen has the number of employees, cash and technology to create their vision, it's just going to take time.



--::{PC Gaming Master Race}::--

Pemalite said:
HylianSwordsman said:
It's just another case of an overpromising game going through development hell. Usually that turns out poorly, but not always. No Man's Sky overpromised and massively underdelivered, but then over time eventually became the promised game, more or less.

The promises have pretty much stopped and in recent times the game has made some impressive strides in it's development process, so I think they are steering the ship in the right direction now. Pun intended.

What we can play right now is damn impressive from a simulation standpoint.. But unlike No Man's Sky... StarCitizen has the number of employees, cash and technology to create their vision, it's just going to take time.

If No Man's Sky could eventually do it with their tiny team and the struggles they had, then Star Citizen can probably do it too, just probably not as fast as I'd like. Like I said, I think the project's biggest fans will be pleased with the outcome. I, on the other hand, probably won't get all that invested in it until its vision has been more fully realized, by which point I suspect I'll have moved on anyways. But I won't completely dismiss it either. I think Squadron 42 might restore a bit of faith in the project for me, if it can release in 2020 as planned.



While the video was impressive, I also feel this is a major disaster waiting to happen.



Pemalite said:
SvennoJ said:

I'm going to be disappointed then next-gen as every new SC video looks a bit more dated to me :)

Of course you don't need to rebuild the whole engine, just the rendering pipeline... Chris Roberts won't let tech get ahead of his game and voxel-based whatever is not going to be good enough. Hopefully all the textures don't have to be redone for new material shaders.

Hard to take you seriously when you make statements like: "Voxel based whatever" is, either you don't care or you don't understand what it is and it's implications. - So please do elaborate on why it isn't "good enough" and what an appropriate alternative might be.

In some cases you don't need to rebuild the entire rendering pipeline either, just an aspect of it like lighting.

It won't be good enough for Chris Roberts as it's old tech, no longer next gen tech. It's been 7 years since the original design of the rendering pipeline. New ways to render things more realistically will get his attention.



SvennoJ said:
Pemalite said:

Hard to take you seriously when you make statements like: "Voxel based whatever" is, either you don't care or you don't understand what it is and it's implications. - So please do elaborate on why it isn't "good enough" and what an appropriate alternative might be.

In some cases you don't need to rebuild the entire rendering pipeline either, just an aspect of it like lighting.

It won't be good enough for Chris Roberts as it's old tech, no longer next gen tech. It's been 7 years since the original design of the rendering pipeline. New ways to render things more realistically will get his attention.

No problem, he can add new tech after the release of the game. World of Warcraft and other MMOs also had several graphical overhauls over their years.

For now they have roadmaps for Star Citizen and Squadron 42 where they aren't adding new features. The only adjustments are delays (which happen for most games, but aren't as visible for the public). It is only natural that crowdfunded projects are more transparent in its development than publisher-funded projects.

Many people don't want to see "how the sausage is made", they only want the final product. I personally find the insights of game development with all the problems open on the table very entertaining and interesting. It is part of the reason I supported some Kickstarter games.

So far there are hundreds of hours of (mostly) interesting and/or entertaining videos about Star Citizen: https://www.youtube.com/user/RobertsSpaceInd/videos