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SvennoJ said:
Pemalite said:

No, you don't need to rebuild an engine for that. - Game engines tend to be fairly modular, it's not uncommon for engine developers to overhaul a singular aspect of a game engine... I.E. Physics whilst leaving the rest of the engine the same... Bethesda does it all the time.

But like I said... Lumberyard, the game engine that StarCitizen operates on already has support for voxel-based global illumination which is a form of Ray Tracing... And it has done so for years now. - Ray Tracing isn't a new thing... And just like everything else you listed, StarCitizen already supports it, it is literally the closest thing to a next-gen game today.

I'm going to be disappointed then next-gen as every new SC video looks a bit more dated to me :)

Of course you don't need to rebuild the whole engine, just the rendering pipeline... Chris Roberts won't let tech get ahead of his game and voxel-based whatever is not going to be good enough. Hopefully all the textures don't have to be redone for new material shaders.

Hard to take you seriously when you make statements like: "Voxel based whatever" is, either you don't care or you don't understand what it is and it's implications. - So please do elaborate on why it isn't "good enough" and what an appropriate alternative might be.

In some cases you don't need to rebuild the entire rendering pipeline either, just an aspect of it like lighting.

HylianSwordsman said:
It's just another case of an overpromising game going through development hell. Usually that turns out poorly, but not always. No Man's Sky overpromised and massively underdelivered, but then over time eventually became the promised game, more or less.

The promises have pretty much stopped and in recent times the game has made some impressive strides in it's development process, so I think they are steering the ship in the right direction now. Pun intended.

What we can play right now is damn impressive from a simulation standpoint.. But unlike No Man's Sky... StarCitizen has the number of employees, cash and technology to create their vision, it's just going to take time.




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