Forums - Gaming Discussion - The reason Star Citizen will take forever to make

Macrotransactions, the game



Around the Network
SvennoJ said:
They'll have to start over soon to rebuild the engine for ray tracing, 8K and dynamic HDR.
It's quickly becoming a last gen experience in the making.

You don't need to rebuild an engine for any of that.
Plus the games engine supports voxel based global illumination, which is pretty good... If DXR/RTX Ray tracing is to be implemented it will likely be used to replace screen space reflections or enhance shadowing.

8K support already exists, people have been downsampling the game from 8k for ages.

HDR support is also in.

Chazore said:

But yeah, the game is a technical marvel, but I don't think we need any stupid focus on "8k", because an insane chunk of the worlds pop doesn't even own 8k tv's, let alone having enough 8k content to justify the insane price tags either. We don't even have games with 4k res textures (literally on everything, sod just the char/gun models).

Er... There were 7th gen games with 4k textures even when they were only rendering the game at 720P.
Texture resolution and output display resolution are separate.



--::{PC Gaming Master Race}::--

Souuul Calibur.



Chinese food for breakfast

 

Pemalite said:
SvennoJ said:
They'll have to start over soon to rebuild the engine for ray tracing, 8K and dynamic HDR.
It's quickly becoming a last gen experience in the making.

You don't need to rebuild an engine for any of that.
Plus the games engine supports voxel based global illumination, which is pretty good... If DXR/RTX Ray tracing is to be implemented it will likely be used to replace screen space reflections or enhance shadowing.

8K support already exists, people have been downsampling the game from 8k for ages.

HDR support is also in.

Once the next gen consoles are out and ray tracing becomes more standard on PC, Chris Roberts won't be able to resist to overhaul the whole rendering pipeline to get the most advanced lighting. You do need to rebuild the engine for that. He won't settle for his game looking like a last gen game.

He's probably not all that different from Kaz at PD. Too obsessed with the minute details, got to rebuild everything from scratch to get the correct Ferrari red in full HDR for 10K nits tvs that don't exist yet. He needs to redo the character models as well by now. Things are starting to look outdated.



SvennoJ said:
They'll have to start over soon to rebuild the engine for ray tracing, 8K and dynamic HDR.
It's quickly becoming a last gen experience in the making.

Never heard of patches?



Around the Network

Some people are satisfied with the current builds, but true, this project as been on the table since I've dedicated myself to video games once again 7 years ago and I honestly would the scope they're aiming crazy unachievable in a fair delay.

An ultimate pre-access game to surpass all the others xP



Switch Friend Code : 3905-6122-2909 

The whole thing is a ridiculous fiasco that will almost certainly come crashing down in a class action lawsuit long before anything close to what's been promised gets released.



VAMatt said:

The whole thing is a ridiculous fiasco that will almost certainly come crashing down in a class action lawsuit long before anything close to what's been promised gets released.

Why exactly?

Is this game somehow obligated to achieve certain goals in a period of time?

Seems like a huge achievment that's arguably bigger than needs to be. But I guess thats also the charm of this project.



Recently Completed
Gears 5
for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

CuCabeludo said:

The scale of the game is unprecedented. I still hope it someday be complete.

Not being able to work to a deadline and follow through on the promises of the original crowd funding is, quite frankly, horrendous.

But yeah, the scale is something.



Dulfite said:
This game will launch fully the same year Guild Wars 3, Chameleon Twist 2, Banjo Threeie, and a proper Paper Mario game all come out.

Well we have a Chameleon Twist 2 already so that's some progress.