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Anyone else feel resolution is overrated?

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I prefer...

Resolution over detail/effects 23 26.14%
 
Detail/effects over resolution 65 73.86%
 
Total:88
Right now, the most impressive visuals seem to come from high frame rate, and good use of HDR. At least, that's what I find most impressive.

With that said, I do appreciate high resolution. It is an important factor. But, it isn't the only factor, though it sometimes seems like marketers think it is. I assume we got to this point because resolution is easy to explain, easy to understand, and easy to quantify. So, its the low hanging fruit for the marketing department.

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That depends how low the resolution is, Xenoblade 2 has horrible resolution and it pisses me off when it gets blurry and i love the game but it does make me hold a grudge meanwhile games like dragon ball fighterz look godly due to the higher resolution meanwhile others like red dead 2 look similar in 1080p or 4k

Hiku said:

Some times when I look at things in 720p, mainly videos, the blurry text can bother me and prompt me to change the settings to a higher resolution. But that's different from gaming, since a lower resolution of a video wouldn't produce a native image, which can cause it to be more blurry.
When it comes to games 720p is usually just fine. And anything beyond 1080p is unnecessary to me at this point.

I think 1080p is always gonna look good. We're just at point where going above 1080p is easy with affordable specs. I mean its matter what looks sharp to the human eye and 1080p is just that.

Although the nice thing about games running natively above 1080p is the improved visuals on that same 1080p screen. I'm referring to super sampling and it creates an overall better image even if you don't want to upgrade your display resolution. 16x anisotropic filtering is also great for improving the clarity of textures.

Essentially 1080p is that sweet spot resolution that will always be crisp to the human eye and we can still see improvements of higher native resolution and post processing effects. 4K will become the new standard eventually, but its not as crucial at the jump from 480p or even 720p.



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curl-6 said:

So I'm replaying Alan Wake on the 360 at the moment, in glorious 960x540, and it strikes me; this game still looks great. It's not the sharpest game on the system, but its still one of the prettiest thanks to its superb lighting and environments.

Eh, Alan Wake has nice looking assets and effects but that resolution is rough. I found it tolerable during that era, but I would modern games avoid going that low. Alan Wake running 1080p on PC is a world of difference on the presentation, but its still enjoyable on the 360.

On modern specs like the X1X and Pro, I like that they can do resolution north of 1080p and its great for super sampling. But I'm fine with native 1080p and more resources put into graphics or performance.



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Uncharted: Lost Legacy
for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Considering going higher resolutions has meant less to me over the years, yeah I find higher resolutions to be overrated ...

Give me ray traced 1080p@30fps games over 4K@120fps games with current visual fidelity ...

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How can resolution even be "overrated"? Sure it's marketed to hell by gaming companies but I don't think anyone out there actually thinks games don't look good if they're under 4K or 1440p, not even PC gamers despite what many people claim.

It's not "overrated", there's many cases where resolution makes a game look significantly better. Just like there's many cases where an increase in frame-rate or more detailed graphics make a game more enjoyable.

Random_Matt said:
Nope, people who say they prefer the other are just ones who own a platform which is incapable of both.

Even if you have an expensive PC video card, you can't always get 4K, 60 (or higher) fps and the highest graphics settings.

Compromises are made and I think the average consumer is fine with 1080p for higher graphics settings and performance.



Recently Completed
Uncharted: Lost Legacy
for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

The answer to this probably depends on what games people play.

People focused on modern AAA games that mostly consist of cut scenes with some QTEs sprinkled here an there care more about resolution.

People that play games that actually need you to do some playing don’t even notice if the game scales down the resolution to maintain FPS.


Personally I think pixel count is a waste of compution power. I rather play in 1280x1024 (like back in the days) with insane amounts of effects than higher resolution.

Resolution is one of the easier compromises to make when cutting back on settings, but boy is clean and sharp image quality nice...

VAMatt said:
it isn't the only factor, though it sometimes seems like marketers think it is. I assume we got to this point because resolution is easy to explain, easy to understand, and easy to quantify. So, its the low hanging fruit for the marketing department.

Also, it doesn't require as much extra work to implement as creating more detailed assets.

Mr Puggsly said:

Eh, Alan Wake has nice looking assets and effects but that resolution is rough. I found it tolerable during that era, but I would modern games avoid going that low. Alan Wake running 1080p on PC is a world of difference on the presentation, but its still enjoyable on the 360

Yeah I edited that part out after playing a bit further, beyond the opening night scene, I mean I still think it looks good but yeah, not quite one of 360's absolute prettiest.