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Forums - Gaming Discussion - Anyone else feel resolution is overrated?

 

I prefer...

Resolution over detail/effects 23 26.14%
 
Detail/effects over resolution 65 73.86%
 
Total:88
Mr Puggsly said:
bananaking21 said:
Yeah... No...

Screen clarity and imagine quality is really important. But I feel 1440p checkerboarded or even native would be enough. I would hope that depth of field and LoD is improved greatly next gen. Because no matter how good your games looks close up, looking into the distance can really hurt the quality of the image, specially for open world games

Right, exactly how I feel playing BFV.

I mean the resolution, assets and performance is amazing on X1X. But seeing all the pop in really drags it down, almost a waste of the resources.

Yeah it sucks, this gen was a good improvement over last gen but I hope next gen it offers an even bigger improvement, because it's an issue and sometimes games just look weird as a fuck when they have shit LoD



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Intrinsic said:

I really, really, really, really hope that come next gen as standard Sony/MS offers a 4K.CB@60fps "performance" mode as standard where the only thing thats dropped is the resolution and then the framerate is increased. That will be my go to game mode for the entirety of that generation.

This is absolutely key. There is more than enough power to allow us to play the way that fits our vision capabilities. I have watched so many videos, and talked to so many people, that it is quite clear that we all have different perspectives. You can have 50 people look at 10 different screens. Some will pick out the difference between 30, 60, 120, and 240, some will see them all the same. Some will clearly point out the difference between 720p, 1080p, 1440, CB 4K, and 4k, others will hardly see the difference. A small percentage will be able to descern both frame rate and resolution, most will be very adept at picking out one or the other, and a small group on the other side can't tell/care about either.

So I completely agree. Devs need to offer options in all games going forward on PS5/XB4. I personally would go with the highest resoltion available, at 30fps, with whatever level of effects/details are possible. For me the difference between resolutions sticks out like a sore thumb, even between 1440, CB 4K, 4K, and 6K, and 8K. Frame rate doesn't effect me on TV. In VR it is very noticable though, it's not something I can see, but I definitly feel it.



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When I have the option I'll always choose Frame Rate > Resolution > Graphics. On PC I'll never run a game lower than 1080p, even if that means running everything else on minimum.



Given the fact my GOTY runs at 960x1080 (Astro Bot), I can sure say resolution is not important for my enjoyment of a game. It might add a little sparkle on top, but it is by no means necessary. Everything above 1080p is great period and I actually hate HUGE TV's and what they do to living rooms, which are needed to fully enjoy UHD resolutions anyway.



Theres deminishing returns (visual improvements) on increaseing resolutions.
(720p vs 1080 is a bigger differnce than say 1440p vs 2160p)

Its like that picture with triangle counts, where at start a small increase resulted in a massive differnce in IQ, but lateron massive triangle counts barely improve things.

Hope we spend the GPU resources better than just chaseing resolutions needlessly in the future.
Like I dont see any point in 8k next gen or the one after.



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Peh said:

The higher the resolution the higher the details: 

^ thats some marketing BS stuff, and not real.

 

 

This is the "real" thing:

PS4pro (set to running 1080p):

vs

Xbox One X (4k):

 

In alot of games the difference isnt that great.
Fornite being a prime exsample of this.



JRPGfan said:

Theres deminishing returns (visual improvements) on increaseing resolutions.
(720p vs 1080 is a bigger differnce than say 1440p vs 2160p)

Its like that picture with triangle counts, where at start a small increase resulted in a massive differnce in IQ, but lateron massive triangle counts barely improve things.

Hope we spend the GPU resources better than just chaseing resolutions needlessly in the future.
Like I dont see any point in 8k next gen or the one after.

And this to was the point of a thread I made a while back.

It can't be denied that while there.. it gets harder and harder to spot the difference in resolutions as they go higher. Especially if keeping screen size and viewing distance the same. 

The average person gaming on a TV will have a 55"-65" and be sitting at around 8-10ft from that TV. 4k at the size and distance is honestly overkill and the real benefits of 4k at that distance will only really be appreciated a sizes of 75" and up. This average is being very generous as a majority of all gamers still game on sub 4k displays. 

I am not saying that the difference in resolution isn't still there. But I just don't think it can be denied that it gets harder to spot. ANd I think the media feeds into this nonsense too. Like when you need to make a video where you have to zoom into an image by like 500% to be able to point out a difference...... well at that point you know this whole thing has gotten silly. 



manuelogando40 said:
It depends. At the beginning of the generation the resolution was the most important thing.
After the output of xbox one x, the resolution is no longer important.

Honestly deminishing returns, it matters more at lower resolutions.
Ironically Nintenod has 3rd party games running 520p (portable) and like 640p (docked) and no one really cries much over that.

In alot of games the differnnce between the Pro & X, isnt that great (i know there are some where its very apparent, but that is the minority).
Smaller than the differnce was between the fat xbox one vs ps4.



JRPGfan said:
manuelogando40 said:
It depends. At the beginning of the generation the resolution was the most important thing.
After the output of xbox one x, the resolution is no longer important.

Honestly deminishing returns, it matters more at lower resolutions.
Ironically Nintenod has 3rd party games running 520p (portable) and like 640p (docked) and no one really cries much over that.

In alot of games the differnnce between the Pro & X, isnt that great (i know there are some where its very apparent, but that is the minority).
Smaller than the differnce was between the fat xbox one vs ps4.

And in those cases where its "very apparent" its usually because lower quality assets like textures and maps are being used on the PS4pro due t its smaller amount of RAM than an outright resolution difference.

Its not like in motion one looks sharp and the other looks like a blurry mess. 

I sometimes wonder if the people that make those comparisons play games with d'a magnifying glass or something.



JRPGfan said:
Peh said:

The higher the resolution the higher the details: 

^ thats some marketing BS stuff, and not real.

Those fortnite picks are BS. The XBO X runs the game dynamically from 1152p to 1728p. The PS4 Pro runs dynamically from 900p to 1080p.

Why are both those images 1152p? Because they shrunk the XBO X image down to it's worst possible resolution, and scaled up PS4 Pro for comparison.

The PS4 Pro image should be scaled up to the same size as the XBO X for comparison, but the XBO X image should not be shrunk down at all.

If the XBO X was actually rendering at 1152p in that scene they took a screenshot of, then they chose the worst possible scene for comparison, again to make the PlayStation look good, and makes using it as a comparison for "4k vs 1080p" completely useless, as those images are comparing 1152p vs 1080p, not 2160p vs 1080p.

Last edited by Barkley - on 02 December 2018