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Microsoft might acquire IO Interactive

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Barozi said:
Bristow9091 said:
I wish the big three would just open new studios instead of buying developers and dividing the fanbse... the only time I think it works out is if it's a second party developer that has mainly made exclusives, such as if Sony were to buy Insomniac.

You can't just open a new studio, aqcuire all the devs that currently don't have a job (likely the bottom of the barrel) and expect that they'll make a decent game. You need experienced personnel for that.
You will always "steal" employees from other studios that way to fill your dev team. So there's no difference between buying a whole studio or acquiring a couple of employees from a dozen of other studios each. Obviously it makes more sense to buy an already winning team.

It's the same reason why we shouldn't care that once famous developer studios close down. It just doesn't matter as these employees will get picked up by other studios and improve their games.

The easy part is to get all the employees and contractors like graphic  artist's and software engineers that go toward making a good game from the technical side,the industry is full of good competent people.  the hard part is getting the creative side right, it's like listening to a great band  before and after adding  great songwriting and production , you need that yang to go with the ying.



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AngryLittleAlchemist said:

No they weren't. They were 90% less than Hitman Absolution ... which came out in the 7th generation when digital sales were still onl about 10%-15% of sales, and was the best selling Hitman game ever. A dumb metric if there's ever been one. 

The Steam player count is better than Hitman 1, with a more consistent player base. Not only that, but:

https://www.destructoid.com/hitman-has-passed-13-million-players-504583.phtml

Hitman Season 1 went from 2 million in early 2017, to 5 million in late 2017, to 13 million in mid 2018 (it's worth mentioning this metric was before Hitman 2 was announced, so it had nothing to do with an upcoming game bringing hype to the first season).

Well if things are so rosey then I suspect there would be no rumour of MS buyout and the company would be shouting from the rooftops about sales. They are not and we know its not done that well. So regardless of my mistake... it was 10th in the UK charts which equals about 8 thousand copies at best. OK UK isn't the be all and end all but I think we know its not done well, guess we'll see, if they are brought out then I think we can say Hitman 2 sales didn't help.

Last edited by Madword - on 26 November 2018

Making an indie game : Dead of Day!

Madword said:
AngryLittleAlchemist said:

No they weren't. They were 90% less than Hitman Absolution ... which came out in the 7th generation when digital sales were still onl about 10%-15% of sales, and was the best selling Hitman game ever. A dumb metric if there's ever been one. 

The Steam player count is better than Hitman 1, with a more consistent player base. Not only that, but:

https://www.destructoid.com/hitman-has-passed-13-million-players-504583.phtml

Hitman Season 1 went from 2 million in early 2017, to 5 million in late 2017, to 13 million in mid 2018 (it's worth mentioning this metric was before Hitman 2 was announced, so it had nothing to do with an upcoming game bringing hype to the first season).

Well if things are so rosey then I suspect there would be no rumour of MS buyout and the company would be shouting from the rooftops about sales. They are not and we know its not done that well. So regardless of my mistake... it was 10th in the UK charts which equals about 8 thousand copies at best. OK UK isn't the be all and end all but I think we know its not done well, guess we'll see, if they are brought out then I think we can say Hitman 2 sales didn't help.

See, that's the beautiful thing about correcting someone ... you don't have to take a side or even argue against their original point. 

I feel like this reply is just you stating "sales sales sales" as if Hitman was a Call of Duty game. While sales are an important metric, they're not the only thing to consider. How much profit is made is also very important. While Hitman 2 is being published by a big publisher (WB), it's doubtful that publisher is taking nearly as much as Square Enix was off Hitman 1. Not only that but IO's staff is a lot smaller, and, whereas Glacier 2 most likely required a lot of reworking for Hitman 1, Hitman 2 makes very few updates to the overall engine. The idea of IO-Interactive ever, in any sane universe, shouting at the rooftops about sales is hilarious and honestly ... I don't think that was ever an expectation out of them. That's what is more important to figure out: to IO's standards, did Hitman 2 succeed or fail their projections? And i'm going to guess they might have slightly fallen below, but not enough to make IO lose money. There are many cases from many industries where having a different business model and being independent was enough to make a profit, sometimes even a big one, off low sales. 

As for whether thing being "rosey" would dictate a rumor or not .... no. You can see in this very thread people not taking into account all of the possible angles in which Hitman 2 can succeed or fail, including yourself. If that's the case, then people could easily think that the company isn't doing well when they in fact are. So rumors coming out of how "rosey" a company is isn't reality, the reality is the appearance of how "rosey" the company is. And man, do roses really smell like poo. 

Rumors as of late have been very inaccurate even when coming from "trusted insiders". Remember Switch being $250? Remember Switch launching with Splatoon Refresh and Mario Kart 8/Infinity? Remember Mother 3? Remember how the X02018 event was supposed to be "like E3", and then insiders went back on that, and then they all repeated it the day of X02018? Lol. Trusted insiders usually have TERRIBLE track records, people just ignore the failures.



AngryLittleAlchemist said:

See, that's the beautiful thing about correcting someone ... you don't have to take a side or even argue against their original point. 

I feel like this reply is just you stating "sales sales sales" as if Hitman was a Call of Duty game. While sales are an important metric, they're not the only thing to consider. How much profit is made is also very important. While Hitman 2 is being published by a big publisher (WB), it's doubtful that publisher is taking nearly as much as Square Enix was off Hitman 1. Not only that but IO's staff is a lot smaller, and, whereas Glacier 2 most likely required a lot of reworking for Hitman 1, Hitman 2 makes very few updates to the overall engine. The idea of IO-Interactive ever, in any sane universe, shouting at the rooftops about sales is hilarious and honestly ... I don't think that was ever an expectation out of them. That's what is more important to figure out: to IO's standards, did Hitman 2 succeed or fail their projections? And i'm going to guess they might have slightly fallen below, but not enough to make IO lose money. There are many cases from many industries where having a different business model and being independent was enough to make a profit, sometimes even a big one, off low sales. 

As for whether thing being "rosey" would dictate a rumor or not .... no. You can see in this very thread people not taking into account all of the possible angles in which Hitman 2 can succeed or fail, including yourself. If that's the case, then people could easily think that the company isn't doing well when they in fact are. So rumors coming out of how "rosey" a company is isn't reality, the reality is the appearance of how "rosey" the company is. And man, do roses really smell like poo. 

Rumors as of late have been very inaccurate even when coming from "trusted insiders". Remember Switch being $250? Remember Switch launching with Splatoon Refresh and Mario Kart 8/Infinity? Remember Mother 3? Remember how the X02018 event was supposed to be "like E3", and then insiders went back on that, and then they all repeated it the day of X02018? Lol. Trusted insiders usually have TERRIBLE track records, people just ignore the failures.

Not sure what your first point was, ignoring that the 90% is still bad as this is not an episodic game, so the 90% comparison is still valid, ok we are still talking about UK here, it might of done well elsewhere but most people seem to think it hasn't.

Love how you think Sales doesn't matter... lol.

Before even talk about MS, I personally was thinking man those sales are bad that doesn't sound good for them. Perhaps I haven't taken into account all the different angles, but there are very few positives about selling that few sales..(based on UK sales).

If the number of staff is true 170, thats a lot of people to pay.... whether you like it or not, companies can't sell small amounts of games and keep teams that size running. Of course sales could pick up etc or it might sell a bucket load on steam, who knows, but shall we just wait and see then right. But you are just doing the opposite of what I am saying and saying sales dont have to be great because its not Call of Duty.



Making an indie game : Dead of Day!

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Madword said:
AngryLittleAlchemist said:

See, that's the beautiful thing about correcting someone ... you don't have to take a side or even argue against their original point. 

I feel like this reply is just you stating "sales sales sales" as if Hitman was a Call of Duty game. While sales are an important metric, they're not the only thing to consider. How much profit is made is also very important. While Hitman 2 is being published by a big publisher (WB), it's doubtful that publisher is taking nearly as much as Square Enix was off Hitman 1. Not only that but IO's staff is a lot smaller, and, whereas Glacier 2 most likely required a lot of reworking for Hitman 1, Hitman 2 makes very few updates to the overall engine. The idea of IO-Interactive ever, in any sane universe, shouting at the rooftops about sales is hilarious and honestly ... I don't think that was ever an expectation out of them. That's what is more important to figure out: to IO's standards, did Hitman 2 succeed or fail their projections? And i'm going to guess they might have slightly fallen below, but not enough to make IO lose money. There are many cases from many industries where having a different business model and being independent was enough to make a profit, sometimes even a big one, off low sales. 

As for whether thing being "rosey" would dictate a rumor or not .... no. You can see in this very thread people not taking into account all of the possible angles in which Hitman 2 can succeed or fail, including yourself. If that's the case, then people could easily think that the company isn't doing well when they in fact are. So rumors coming out of how "rosey" a company is isn't reality, the reality is the appearance of how "rosey" the company is. And man, do roses really smell like poo. 

Rumors as of late have been very inaccurate even when coming from "trusted insiders". Remember Switch being $250? Remember Switch launching with Splatoon Refresh and Mario Kart 8/Infinity? Remember Mother 3? Remember how the X02018 event was supposed to be "like E3", and then insiders went back on that, and then they all repeated it the day of X02018? Lol. Trusted insiders usually have TERRIBLE track records, people just ignore the failures.

Not sure what your first point was, ignoring that the 90% is still bad as this is not an episodic game, so the 90% comparison is still valid, ok we are still talking about UK here, it might of done well elsewhere but most people seem to think it hasn't.

Love how you think Sales doesn't matter... lol.

Before even talk about MS, I personally was thinking man those sales are bad that doesn't sound good for them. Perhaps I haven't taken into account all the different angles, but there are very few positives about selling that few sales..(based on UK sales).

If the number of staff is true 170, thats a lot of people to pay.... whether you like it or not, companies can't sell small amounts of games and keep teams that size running. Of course sales could pick up etc or it might sell a bucket load on steam, who knows, but shall we just wait and see then right. But you are just doing the opposite of what I am saying and saying sales dont have to be great because its not Call of Duty.

Can you direct me to where I said this? Because as far as I can tell, I never said it or even implied it. Putting words in my mouth are we?

Go on about how me trying to look at a situation from all angles is "thinking sales don't matter" ... I'm sure you can pull a coherent argument out of a misrepresentation  



I find it EXTREMELY unlikely that IO would be interested in selling, after just having bought back the Hitman franchise from Squeenix, and experiencing great success with it.

Secondly, Microsof tis not in particularly good standing with the Copenhagen game dev community at large, after a couple of hamfisted purchases and closures.



If this turns out to be factual... Then Microsoft is certainly making sure that the "Xbox has no exclusives" complaint is not going to hold true for next gen.
And good for them.

As a PC gamer this doesn't bother me in the slightest, except that I might have to use Games for Windows Live 2.0/Windows Store.



--::{PC Gaming Master Race}::--

AngryLittleAlchemist said:
Madword said:

Not sure what your first point was, ignoring that the 90% is still bad as this is not an episodic game, so the 90% comparison is still valid, ok we are still talking about UK here, it might of done well elsewhere but most people seem to think it hasn't.

Love how you think Sales doesn't matter... lol.

Before even talk about MS, I personally was thinking man those sales are bad that doesn't sound good for them. Perhaps I haven't taken into account all the different angles, but there are very few positives about selling that few sales..(based on UK sales).

If the number of staff is true 170, thats a lot of people to pay.... whether you like it or not, companies can't sell small amounts of games and keep teams that size running. Of course sales could pick up etc or it might sell a bucket load on steam, who knows, but shall we just wait and see then right. But you are just doing the opposite of what I am saying and saying sales dont have to be great because its not Call of Duty.

Can you direct me to where I said this? Because as far as I can tell, I never said it or even implied it. Putting words in my mouth are we?

Go on about how me trying to look at a situation from all angles is "thinking sales don't matter" ... I'm sure you can pull a coherent argument out of a misrepresentation  

I'm saying sales are terrible based on AA or AAA levels, based on what it takes to make a game. You are saying I dont know what its sales projections are and its not a COD game so thus sales dont matter because even though it sold bad (and we all know its sold bad), it may be enough... trust me bad sales are never good. It's not even in the top 10 in the UK this week, so that means its down to low thousands.

Wow you really are invested in IO arnt you... why are you so angry about this?



Making an indie game : Dead of Day!

smroadkill15 said:
COKTOE said:

If this buyout happens, and IO's next project is a Hitman game, it will almost certainly be on the next gen consoles.  Just for fun though, where I come from, Canada, we reward courage. Also the XBO S is $300. So hypothetically, if the MS exclusive Hitman came out next month, it would cost me over $400 ( console and game ) with tax for the cheapest option available. And running it on the S, it would be a substantial step down from the Pro. The original XBO as well as the S, weren't attractive hardware to me years ago, let alone now or in the future. Buying an X and the game would run me about $775. Score! Ha. :)  My faith in PS has been shaken, so maybe, maaaayyybeee, by that time I will have at least partially migrated over to PC gaming. I need to diversify somewhat. I've put so much into PS, that even if things go south for the brand, at least as far as my own interests are concerned, jumping ship will be a huge hassle. It's not at that point yet, but PC has become an increasingly attractive option.

So there is absolutely nothing else that interest you on Xbox ecosystem? Even now with the huge investment in 1st party studios, and likely more to come? 

Ahhhhhhh. I gotta quit posting on Saturday. I'm usually way too gone by the end of the day to recognize basic shapes......It's not so much a matter of Xbox having "absolutely nothing of interest" as it is not needing to buy into another platform. I have well over 1000 games on PS3, PS Vita and PS4. So many games that I will absolutely never be able to play them all between now, and the time I die. To say nothing for the "ecosystem bump' that 10 years and so many games is apt to produce. PS is where all my gaming friends are. It's my only online gaming identity.  I HAD 2 XBL accounts, and if they were still accessible, I may have already re-upped into XBL on a lark. But that's not how MS operates. There are XBO exclusives that interest me, but I'm already in retard territory in terms of overbuying. Also, it's the wettest games collection ever in terms of water. In addition to this, in spite of the solid hardware and software offerings from XB, even if my library were a fraction of what it was, and I could more easily justify another platform purchase....I don't like MS. It's not something I've hidden on this site over the past decade. I don't want to, and won't, buy into what they're selling. So, buying another console, for the privilege of playing a handful of games I wouldn't otherwise have access to, from a company I also don't want to support, is tantamount to madness. Which like my game collection, I also have in spades on any given Saturday.

Last edited by COKTOE - on 26 November 2018

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