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Forums - Microsoft Discussion - Microsoft might acquire IO Interactive

Great ,now i might buy all 3 consoles next gen if all these studios deliver quality.



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Madword said:
fatslob-:O said:
Hmm, considering that management pushed to gain the studio's independence last year I doubt that the thought of an acquisition would cross their minds ...

I guess they were hoping to get more sales from Hitman 2, I mean in the UK disk sales were 90% less than Hitman 1.

When you have the stark reality of going bankrupt or getting someone to buy you as a company and secure jobs/your own future (and I guess the owners would make some money too from the acquisition), then I can see it as a no brainer.

Yep.

AngryLittleAlchemist said:
Madword said:

I guess they were hoping to get more sales from Hitman 2, I mean in the UK disk sales were 90% less than Hitman 1.

No they weren't. They were 90% less than Hitman Absolution ... which came out in the 7th generation when digital sales were still only about 10%-15% of sales, and was the best selling Hitman game ever. A dumb metric if there's ever been one. 

The Steam player count is better than Hitman 1, with a more consistent player base. Not only that, but:

https://www.destructoid.com/hitman-has-passed-13-million-players-504583.phtml

Hitman Season 1 went from 2 million in early 2017, to 5 million in late 2017, to 13 million in mid 2018 (it's worth mentioning this metric was before Hitman 2 was announced, so it had nothing to do with an upcoming game bringing hype to the first season).

There was an episode available for free on Steam for awhile. I downloaded it as well. I never payed anything for the game and never played the full game.

Puppyroach said:
GOWTLOZ said:

As a PlayStation fan, I agree. People didn't hype Hitman 2 and now its failing in sales while people still aren't buying it with its good reviews.

I'd say good for Microsoft on buying a quality developer. Sony needs more competition and I'll be able to play their games on PC anyway.

If Sony wants to compete, they should buy other developers. They shut down two of their revered first party racing game developers and it has bit them in the behind now. The only reason they were in a strong position was that both their competitors stuck to a niche and never got varied games. That might now change for Microsoft.

Completely agree. I myself is big on Microsoft but Sony has produced alot more variety and number of games thanks to the studios they acquired and made themselves. It's only good for the industry if we have three strong competitors that push out great games and services for us gamers 🙂.

Yes I can see it. Microsoft brought backwards compatibility because of competition and because of it Red Dead Redemption can be played at 4K. I'll get an Xbox someday to do that whether it be Xbox One X else a next gen Xbox. Xbox Game Pass is a phenomenal service.

Sony made PS2 games downloadable on PS Now because of Game Pass. Its obvious that getting the best of them is beneficial to us.



Barozi said:
Bristow9091 said:
I wish the big three would just open new studios instead of buying developers and dividing the fanbse... the only time I think it works out is if it's a second party developer that has mainly made exclusives, such as if Sony were to buy Insomniac.

You can't just open a new studio, aqcuire all the devs that currently don't have a job (likely the bottom of the barrel) and expect that they'll make a decent game. You need experienced personnel for that.
You will always "steal" employees from other studios that way to fill your dev team. So there's no difference between buying a whole studio or acquiring a couple of employees from a dozen of other studios each. Obviously it makes more sense to buy an already winning team.

It's the same reason why we shouldn't care that once famous developer studios close down. It just doesn't matter as these employees will get picked up by other studios and improve their games.

The easy part is to get all the employees and contractors like graphic  artist's and software engineers that go toward making a good game from the technical side,the industry is full of good competent people.  the hard part is getting the creative side right, it's like listening to a great band  before and after adding  great songwriting and production , you need that yang to go with the ying.



Research shows Video games  help make you smarter, so why am I an idiot

The year is 2025. Console makers have bought every single game studio out there. PC has no games anymore and PC2 is canceled. Mass suicides occur on Gaben's grave. PC gamers are bludgeoning themselves with phones and consoles in the futile hope to be able to enjoy those systems and forget about upgradability. It is a dark time. My name is Viv and this is my story...



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AngryLittleAlchemist said:

No they weren't. They were 90% less than Hitman Absolution ... which came out in the 7th generation when digital sales were still onl about 10%-15% of sales, and was the best selling Hitman game ever. A dumb metric if there's ever been one. 

The Steam player count is better than Hitman 1, with a more consistent player base. Not only that, but:

https://www.destructoid.com/hitman-has-passed-13-million-players-504583.phtml

Hitman Season 1 went from 2 million in early 2017, to 5 million in late 2017, to 13 million in mid 2018 (it's worth mentioning this metric was before Hitman 2 was announced, so it had nothing to do with an upcoming game bringing hype to the first season).

Well if things are so rosey then I suspect there would be no rumour of MS buyout and the company would be shouting from the rooftops about sales. They are not and we know its not done that well. So regardless of my mistake... it was 10th in the UK charts which equals about 8 thousand copies at best. OK UK isn't the be all and end all but I think we know its not done well, guess we'll see, if they are brought out then I think we can say Hitman 2 sales didn't help.

Last edited by Madword - on 26 November 2018

Making an indie game : Dead of Day!

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Madword said:
AngryLittleAlchemist said:

No they weren't. They were 90% less than Hitman Absolution ... which came out in the 7th generation when digital sales were still onl about 10%-15% of sales, and was the best selling Hitman game ever. A dumb metric if there's ever been one. 

The Steam player count is better than Hitman 1, with a more consistent player base. Not only that, but:

https://www.destructoid.com/hitman-has-passed-13-million-players-504583.phtml

Hitman Season 1 went from 2 million in early 2017, to 5 million in late 2017, to 13 million in mid 2018 (it's worth mentioning this metric was before Hitman 2 was announced, so it had nothing to do with an upcoming game bringing hype to the first season).

Well if things are so rosey then I suspect there would be no rumour of MS buyout and the company would be shouting from the rooftops about sales. They are not and we know its not done that well. So regardless of my mistake... it was 10th in the UK charts which equals about 8 thousand copies at best. OK UK isn't the be all and end all but I think we know its not done well, guess we'll see, if they are brought out then I think we can say Hitman 2 sales didn't help.

See, that's the beautiful thing about correcting someone ... you don't have to take a side or even argue against their original point. 

I feel like this reply is just you stating "sales sales sales" as if Hitman was a Call of Duty game. While sales are an important metric, they're not the only thing to consider. How much profit is made is also very important. While Hitman 2 is being published by a big publisher (WB), it's doubtful that publisher is taking nearly as much as Square Enix was off Hitman 1. Not only that but IO's staff is a lot smaller, and, whereas Glacier 2 most likely required a lot of reworking for Hitman 1, Hitman 2 makes very few updates to the overall engine. The idea of IO-Interactive ever, in any sane universe, shouting at the rooftops about sales is hilarious and honestly ... I don't think that was ever an expectation out of them. That's what is more important to figure out: to IO's standards, did Hitman 2 succeed or fail their projections? And i'm going to guess they might have slightly fallen below, but not enough to make IO lose money. There are many cases from many industries where having a different business model and being independent was enough to make a profit, sometimes even a big one, off low sales. 

As for whether thing being "rosey" would dictate a rumor or not .... no. You can see in this very thread people not taking into account all of the possible angles in which Hitman 2 can succeed or fail, including yourself. If that's the case, then people could easily think that the company isn't doing well when they in fact are. So rumors coming out of how "rosey" a company is isn't reality, the reality is the appearance of how "rosey" the company is. And man, do roses really smell like poo. 

Rumors as of late have been very inaccurate even when coming from "trusted insiders". Remember Switch being $250? Remember Switch launching with Splatoon Refresh and Mario Kart 8/Infinity? Remember Mother 3? Remember how the X02018 event was supposed to be "like E3", and then insiders went back on that, and then they all repeated it the day of X02018? Lol. Trusted insiders usually have TERRIBLE track records, people just ignore the failures.



AngryLittleAlchemist said:

See, that's the beautiful thing about correcting someone ... you don't have to take a side or even argue against their original point. 

I feel like this reply is just you stating "sales sales sales" as if Hitman was a Call of Duty game. While sales are an important metric, they're not the only thing to consider. How much profit is made is also very important. While Hitman 2 is being published by a big publisher (WB), it's doubtful that publisher is taking nearly as much as Square Enix was off Hitman 1. Not only that but IO's staff is a lot smaller, and, whereas Glacier 2 most likely required a lot of reworking for Hitman 1, Hitman 2 makes very few updates to the overall engine. The idea of IO-Interactive ever, in any sane universe, shouting at the rooftops about sales is hilarious and honestly ... I don't think that was ever an expectation out of them. That's what is more important to figure out: to IO's standards, did Hitman 2 succeed or fail their projections? And i'm going to guess they might have slightly fallen below, but not enough to make IO lose money. There are many cases from many industries where having a different business model and being independent was enough to make a profit, sometimes even a big one, off low sales. 

As for whether thing being "rosey" would dictate a rumor or not .... no. You can see in this very thread people not taking into account all of the possible angles in which Hitman 2 can succeed or fail, including yourself. If that's the case, then people could easily think that the company isn't doing well when they in fact are. So rumors coming out of how "rosey" a company is isn't reality, the reality is the appearance of how "rosey" the company is. And man, do roses really smell like poo. 

Rumors as of late have been very inaccurate even when coming from "trusted insiders". Remember Switch being $250? Remember Switch launching with Splatoon Refresh and Mario Kart 8/Infinity? Remember Mother 3? Remember how the X02018 event was supposed to be "like E3", and then insiders went back on that, and then they all repeated it the day of X02018? Lol. Trusted insiders usually have TERRIBLE track records, people just ignore the failures.

Not sure what your first point was, ignoring that the 90% is still bad as this is not an episodic game, so the 90% comparison is still valid, ok we are still talking about UK here, it might of done well elsewhere but most people seem to think it hasn't.

Love how you think Sales doesn't matter... lol.

Before even talk about MS, I personally was thinking man those sales are bad that doesn't sound good for them. Perhaps I haven't taken into account all the different angles, but there are very few positives about selling that few sales..(based on UK sales).

If the number of staff is true 170, thats a lot of people to pay.... whether you like it or not, companies can't sell small amounts of games and keep teams that size running. Of course sales could pick up etc or it might sell a bucket load on steam, who knows, but shall we just wait and see then right. But you are just doing the opposite of what I am saying and saying sales dont have to be great because its not Call of Duty.



Making an indie game : Dead of Day!

Madword said:
AngryLittleAlchemist said:

See, that's the beautiful thing about correcting someone ... you don't have to take a side or even argue against their original point. 

I feel like this reply is just you stating "sales sales sales" as if Hitman was a Call of Duty game. While sales are an important metric, they're not the only thing to consider. How much profit is made is also very important. While Hitman 2 is being published by a big publisher (WB), it's doubtful that publisher is taking nearly as much as Square Enix was off Hitman 1. Not only that but IO's staff is a lot smaller, and, whereas Glacier 2 most likely required a lot of reworking for Hitman 1, Hitman 2 makes very few updates to the overall engine. The idea of IO-Interactive ever, in any sane universe, shouting at the rooftops about sales is hilarious and honestly ... I don't think that was ever an expectation out of them. That's what is more important to figure out: to IO's standards, did Hitman 2 succeed or fail their projections? And i'm going to guess they might have slightly fallen below, but not enough to make IO lose money. There are many cases from many industries where having a different business model and being independent was enough to make a profit, sometimes even a big one, off low sales. 

As for whether thing being "rosey" would dictate a rumor or not .... no. You can see in this very thread people not taking into account all of the possible angles in which Hitman 2 can succeed or fail, including yourself. If that's the case, then people could easily think that the company isn't doing well when they in fact are. So rumors coming out of how "rosey" a company is isn't reality, the reality is the appearance of how "rosey" the company is. And man, do roses really smell like poo. 

Rumors as of late have been very inaccurate even when coming from "trusted insiders". Remember Switch being $250? Remember Switch launching with Splatoon Refresh and Mario Kart 8/Infinity? Remember Mother 3? Remember how the X02018 event was supposed to be "like E3", and then insiders went back on that, and then they all repeated it the day of X02018? Lol. Trusted insiders usually have TERRIBLE track records, people just ignore the failures.

Not sure what your first point was, ignoring that the 90% is still bad as this is not an episodic game, so the 90% comparison is still valid, ok we are still talking about UK here, it might of done well elsewhere but most people seem to think it hasn't.

Love how you think Sales doesn't matter... lol.

Before even talk about MS, I personally was thinking man those sales are bad that doesn't sound good for them. Perhaps I haven't taken into account all the different angles, but there are very few positives about selling that few sales..(based on UK sales).

If the number of staff is true 170, thats a lot of people to pay.... whether you like it or not, companies can't sell small amounts of games and keep teams that size running. Of course sales could pick up etc or it might sell a bucket load on steam, who knows, but shall we just wait and see then right. But you are just doing the opposite of what I am saying and saying sales dont have to be great because its not Call of Duty.

Can you direct me to where I said this? Because as far as I can tell, I never said it or even implied it. Putting words in my mouth are we?

Go on about how me trying to look at a situation from all angles is "thinking sales don't matter" ... I'm sure you can pull a coherent argument out of a misrepresentation  



I find it EXTREMELY unlikely that IO would be interested in selling, after just having bought back the Hitman franchise from Squeenix, and experiencing great success with it.

Secondly, Microsof tis not in particularly good standing with the Copenhagen game dev community at large, after a couple of hamfisted purchases and closures.



If this turns out to be factual... Then Microsoft is certainly making sure that the "Xbox has no exclusives" complaint is not going to hold true for next gen.
And good for them.

As a PC gamer this doesn't bother me in the slightest, except that I might have to use Games for Windows Live 2.0/Windows Store.



--::{PC Gaming Master Race}::--