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Madword said:
AngryLittleAlchemist said:

Angry? Invested in IO?

I don't know if you're just being thick headed at this point, but if you couldn't tell, we were having a perfectly fine, normal conversation up until you took my argument and then just twisted it by putting words in my mouth that I didn't even say or imply (which you have just done for a second time). Which ... would make most people angry, no matter the topic. It's disingenuous, annoying, and a mis-characterization. No where did I say sales don't matter. Instead of just acting like i'm an upset IO fanboy realize you made a mistake and admit it. Because you aren't doing yourself any favors by not recognizing that what you did was crappy. 

That's not even what i'm saying either. Which is the entire reason why I'm not "just doing the opposite" of you (as you put it). I'm saying that there's a possibility the game did horrendously, there's a possibility it didn't, there's a possibility it did somewhere in between. I'm looking at all possibilities and mentioning factors that people seem to forget quite often. My point isn't that it didn't do badly. It very likely did. But we don't know for sure, and part of that reason is that we don't even know the sales (right now it's sold 200-500k on steam, which isn't amazing but it's something) let alone all the other factors that there are to consider. 

Just asking the case why you were so invested so much (and you are coming across as angry)... I know people can read more/less on an Internet forum, but relax and don't take it so personal. If its just a convo and you are not, no problemo. I'm pretty relaxed about it all, whatever happens - happens, if MS/Someone buys them, then I was probably right, if they don't, then I was probably wrong... but ultimately who cares as you say we dont know the exact details behind closed doors.

Perhaps it has sold enough and everything will be good, and that would be good. But if they had to buy out the studio (where did they get the cash from the 12 + months dev time ) and then pay for development for staff etc, then to have a game that is already out of the top 10 charts, its not good. Of course I will say again, still talking about UK sales figures - perhaps it will do better elsewhere.

In terms of Steam, knock off 30% of any sales and then need to take into account taxes etc, soon burns up the money for any company :( - it's amazing how quick money disappears.

I am perfectly calm now but ... Madword ... level with me for a minute. It's frustrating because it seems like you are not even reading my comments. I just told you twice that I took issue with you lying about what I say and putting words in my mouth. This is the second time you responded with something akin to "bro it's just a discussion calm down". I just said, the discussion isn't the issue, it has nothing to do with IO. If IO gets acquired by Microsoft, well good for Microsoft I guess. The problem is that you put words in my mouth. That is the issue. I don't know what world you live in where you think you can just be disingenuous about someone's points twice in a row, and then just expect them not to care, but that's not a world I want to converse in. I'm willing to let it go, but stop continuing the "it's just a discussion" attitude when I've made it clear the problem wasn't the discussion or IO's future.

As far as the argument that steam knocks off a lot of the money - that's a terrible one. Because this is an industry wide thing, it doesn't just apply to IO interactive. Also, the digital margins across all digital marketplaces are BETTER than physical. So Hitman 2 selling best on Steam (most likely) is actually a good thing. It's one of the best possible sources of revenue. Now could that 30% dictate the future or closure of IO? Yes. But the point is that mentioning the 30% knock of on Steam is almost equivalent to just asking that the publishers never try to sell the game in the first place, since physical revenue is worse and other digital stores have the exact same cuts.