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Forums - Sales Discussion - Japan Sales Week 46 Media Create/Famitsu/Dengeki - November 12-18, 2018

Mbolibombo said:
curl-6 said:

With 200k in Japan alone, global Switch sales for this week could well be over 600k.

I'd expect it to do better than that actually. Usually shipments are 25% for Japan and considering it looks like Pokemon did a lot better overseas compared to Japan.. I'd say it's likely more hardware was also sold outside of Japan.

800k or more is not out of the question here. Probably a really really good week for the Switch.

Yeah shortly after posting I did some checking to see what share of global sales Japan typically represents and realized I'd probably lowballed it, but I don't want to set my expectations too high and be disappointed.



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curl-6 said:
Mbolibombo said:

I'd expect it to do better than that actually. Usually shipments are 25% for Japan and considering it looks like Pokemon did a lot better overseas compared to Japan.. I'd say it's likely more hardware was also sold outside of Japan.

800k or more is not out of the question here. Probably a really really good week for the Switch.

Yeah shortly after posting I did some checking to see what share of global sales Japan typically represents and realized I'd probably lowballed it, but I don't want to set my expectations too high and be disappointed.

Probably a good idea, since the Smash bundle made a big impact for those 200k in Japan.



Switch going Beastmode.



I describe myself as a little dose of toxic masculinity.

Miyamotoo said:

They are not definitely great numbers for Pokemon game but they are good enough in any case. Remember, this lowest install base than any Pokemon game was launched on (if I saw correctly 14% of all Switch owners in Japan bought game on launch), has highest price point for any Pokemon game, and definitely has highest digital sales for any Pokemon games (that are not tracked).

Also, insaiders from Japan told that only 2-3 weeks before launch game was completely dead and only than things start heating up, also that game has great word of mouth and that game should continue with very strong sales.

We cannot use the install base as an argument because if this is a next gen pokemon it will sell regardless of the install base. Switch is available and the demand is enough for the game. Splatoon 2 managed to sell 600k plus with a limited install base and was plagued with sell outs of the system so I don't see how an install base of 5 million is not enough for the game? As per checking the shipments it's around 1-1.2m so I am not sure how relevant the install base on your arguments.

This is Pokemon. You are underestimating the selling power of Pokemon merchandise. A $60 won't stop me and other Pokemon fans in buying it.  But you have point because this one has a bad rep and Ninty announcing a new Pokemon didn't help either.

But still as you have said it's not spectacular so I don't see how some find it great sales?

Supermario28 said:

According to the Pokemon Company, it sold 3'000'000 units WW which is very good IMO.

Japan sales are quite disappointing for me too but sales in North America must have been huge...

Can't wait for harware numbers this week!

 

Source: https://gematsu.com/2018/11/pokemon-lets-go-pikachu-and-lets-go-eevee-first-week-sales-top-three-million

Yes and that's good to hear. Legs is what really is important here. It great outside Japan.

tbone51 said:

I dont get into the third party talk so ill just snippet that part out... Lol

 

As for pokemon! Well we got numbers for WW and its 3mil which is actually very good when in comparison to xy amd oras WW. Lets go doing much less in Japan means it did very well in the west even alot more than ORAS (same sales WW fw but japan it debuted over 1mil+)

 

For Japan are they good or bad numbers? Overall they are ok. Depending on your interpretation and expectations for the game its either way. When comparing it to any other pokemon game it looks bad on the surface but when you take into account what the game is (a remake of a third version) it's not too shabby.

 

My opinion is its not World breaking news like SMO and Zelda were (or splat2) but from all the hate, the way Gamefreak outstrip the game from many feats/etc its definelty good. Giving the fact price of it (you have to include the sku of the pokeball which os about half the sales) you have probably one of the mpst profitable pokemon games. Even if its the forst HD mainlines (ish) game, the game obviously was more of a budget release when you dive into it.

 

Opinions are all over the place but at the end its fw sales only. The game surprisingly to me at least has great WoM compared to all the pther previous entries. Itll end up selling probably over 1.5mil in japan by years end (at least 1.2mil) and WW shipments will be easily over 8mil (closer to 10mil).  Itll be the most profitable pokemon game in the last 10years in its first month maybe putside of sunmoon) so its a huge WIN overall :)

 at bold Then you are agreeing that it didn't do great but underwhelming  sales in Japan then?😉 

I never said it's bad. It's just underwhelming. Pokemon is one of the big games in Japan. Let's Go still has the mechanics from Core game, doesn't it? Profit is not even up for a debate because with Japan alone I think it already made a decent profit with it's shipments and as I have mentioned the leg of this game is really important

Most profitable is up for a debate because I can argue that USUM has better profit margin because it's practically the same assets and they don't need to do a lot of effort to make it. While let's go is for a new system and they have to incorporate the switch's controller functionality for it aswell. It's definitely a quick cash grab but we don't know  the production value for it. It could be the most profitable but we don't have major evidence that it is.

OTBWY said:

One of the few yes. It's a spinoff game on a smaller installbase. It will have great legs though.

As for the other highlighted.. Xbox has bad JP support, but theres a whole other reason for that. Also, Asia is Asia. I am talking about the JP market only, and the future as this goes on. Fewer and far inbetween as it goes on, cause I think costs and dev time keep rising and the audience won't be there as much as before.

And we get games from Japan so why 3rd party will suddenly choose Switch over PS4 when they can just make it multiplat? 

Dev cost? Maybe you haven't played Yakuza games and a lot of BandaiNamco's anime games have you? and have you seen the charts lately? Even with Switch around it's not setting the games on fire? Do you think Falcom will suddenly stop making games for PS4? Sega with their Yakuza games? BandaiNamco with their games? NIs, KT, Compile Hearts? Why make it exclusive instead of making it multi plat? Making a lot of Japanese games Switch exclusive is just wishful thinking. 

And Do you think Sony will let that happen? 3rd parties is Sony's bread and butter. They even provide the phyre engine before to help small devs to create games form their platform. What's stopping them in creating providing the same? Especially with new gen coming they will need games for their system and they  will get help from indies and  small devs because it's a lot cheaper to bolster their line up along with their first party.

A question, can you name me these games you are speaking of because I am really curious on what games are you speaking of? and can you also name this publishers aswell?

SuperNova said:

Maybe it's just me, but I've been under the impression that Go was a bigger craze in the West than in japan and also lifted western Pokemon sales siginficantly more, at the launch of Sun and Moon. I seem to recall specifically people saying that Pokemon already had petty much maximum market reach in japan and didn't have much growth potential, compared to the west. That's why Go, while still a hit, wasn't the phenomenon it was in the west and also didin't lift core-title sales much.

Japan already loves and buys core pokemon titles, they didin't need a more casual experience to be roped back by nostalgia.

Now the WW numbers seemingly confirm that theory. The Let's Go games seemingly managed to covert some Go players to the console, with them achieving solid sales despite part of the hardcore fans skipping over it. The sales also overwhelmingly came from the west, where the bigger Go audience seems to be.

Despite all that I think the game will have good legs. It has great word of mouth with even hardened fans of the series appreaciating it for what it is and does and bein pleasantly surprised.

I don't think that's the main reason. It's still play like a core game but they just removed the random battle. I still believe that it sold to a Pokemon fan and the new kids because it always have been targeted for Pokemon fans and kids. I am a pokemon fan and I always buy their handheld for Pokemon I am just waiting for my Switch and Let's go eevee. 



NoCtiS_NoX said:
Miyamotoo said:

They are not definitely great numbers for Pokemon game but they are good enough in any case. Remember, this lowest install base than any Pokemon game was launched on (if I saw correctly 14% of all Switch owners in Japan bought game on launch), has highest price point for any Pokemon game, and definitely has highest digital sales for any Pokemon games (that are not tracked).

Also, insaiders from Japan told that only 2-3 weeks before launch game was completely dead and only than things start heating up, also that game has great word of mouth and that game should continue with very strong sales.

We cannot use the install base as an argument because if this is a next gen pokemon it will sell regardless of the install base. Switch is available and the demand is enough for the game. Splatoon 2 managed to sell 600k plus with a limited install base and was plagued with sell outs of the system so I don't see how an install base of 5 million is not enough for the game? As per checking the shipments it's around 1-1.2m so I am not sure how relevant the install base on your arguments.

This is Pokemon. You are underestimating the selling power of Pokemon merchandise. A $60 won't stop me and other Pokemon fans in buying it.  But you have point because this one has a bad rep and Ninty announcing a new Pokemon didn't help either.

But still as you have said it's not spectacular so I don't see how some find it great sales?

Supermario28 said:

According to the Pokemon Company, it sold 3'000'000 units WW which is very good IMO.

Japan sales are quite disappointing for me too but sales in North America must have been huge...

Can't wait for harware numbers this week!

 

Source: https://gematsu.com/2018/11/pokemon-lets-go-pikachu-and-lets-go-eevee-first-week-sales-top-three-million

Yes and that's good to hear. Legs is what really is important here. It great outside Japan.

tbone51 said:

I dont get into the third party talk so ill just snippet that part out... Lol

 

As for pokemon! Well we got numbers for WW and its 3mil which is actually very good when in comparison to xy amd oras WW. Lets go doing much less in Japan means it did very well in the west even alot more than ORAS (same sales WW fw but japan it debuted over 1mil+)

 

For Japan are they good or bad numbers? Overall they are ok. Depending on your interpretation and expectations for the game its either way. When comparing it to any other pokemon game it looks bad on the surface but when you take into account what the game is (a remake of a third version) it's not too shabby.

 

My opinion is its not World breaking news like SMO and Zelda were (or splat2) but from all the hate, the way Gamefreak outstrip the game from many feats/etc its definelty good. Giving the fact price of it (you have to include the sku of the pokeball which os about half the sales) you have probably one of the mpst profitable pokemon games. Even if its the forst HD mainlines (ish) game, the game obviously was more of a budget release when you dive into it.

 

Opinions are all over the place but at the end its fw sales only. The game surprisingly to me at least has great WoM compared to all the pther previous entries. Itll end up selling probably over 1.5mil in japan by years end (at least 1.2mil) and WW shipments will be easily over 8mil (closer to 10mil).  Itll be the most profitable pokemon game in the last 10years in its first month maybe putside of sunmoon) so its a huge WIN overall :)

 at bold Then you are agreeing that it didn't do great but underwhelming  sales in Japan then?😉 

I never said it's bad. It's just underwhelming. Pokemon is one of the big games in Japan. Let's Go still has the mechanics from Core game, doesn't it? Profit is not even up for a debate because with Japan alone I think it already made a decent profit with it's shipments and as I have mentioned the leg of this game is really important

Most profitable is up for a debate because I can argue that USUM has better profit margin because it's practically the same assets and they don't need to do a lot of effort to make it. While let's go is for a new system and they have to incorporate the switch's controller functionality for it aswell. It's definitely a quick cash grab but we don't know  the production value for it. It could be the most profitable but we don't have major evidence that it is.

OTBWY said:

One of the few yes. It's a spinoff game on a smaller installbase. It will have great legs though.

As for the other highlighted.. Xbox has bad JP support, but theres a whole other reason for that. Also, Asia is Asia. I am talking about the JP market only, and the future as this goes on. Fewer and far inbetween as it goes on, cause I think costs and dev time keep rising and the audience won't be there as much as before.

And we get games from Japan so why 3rd party will suddenly choose Switch over PS4 when they can just make it multiplat? 

Dev cost? Maybe you haven't played Yakuza games and a lot of BandaiNamco's anime games have you? and have you seen the charts lately? Even with Switch around it's not setting the games on fire? Do you think Falcom will suddenly stop making games for PS4? Sega with their Yakuza games? BandaiNamco with their games? NIs, KT, Compile Hearts? Why make it exclusive instead of making it multi plat? Making a lot of Japanese games Switch exclusive is just wishful thinking. 

And Do you think Sony will let that happen? 3rd parties is Sony's bread and butter. They even provide the phyre engine before to help small devs to create games form their platform. What's stopping them in creating providing the same? Especially with new gen coming they will need games for their system and they  will get help from indies and  small devs because it's a lot cheaper to bolster their line up along with their first party.

A question, can you name me these games you are speaking of because I am really curious on what games are you speaking of? and can you also name this publishers aswell?

SuperNova said:

Maybe it's just me, but I've been under the impression that Go was a bigger craze in the West than in japan and also lifted western Pokemon sales siginficantly more, at the launch of Sun and Moon. I seem to recall specifically people saying that Pokemon already had petty much maximum market reach in japan and didn't have much growth potential, compared to the west. That's why Go, while still a hit, wasn't the phenomenon it was in the west and also didin't lift core-title sales much.

Japan already loves and buys core pokemon titles, they didin't need a more casual experience to be roped back by nostalgia.

Now the WW numbers seemingly confirm that theory. The Let's Go games seemingly managed to covert some Go players to the console, with them achieving solid sales despite part of the hardcore fans skipping over it. The sales also overwhelmingly came from the west, where the bigger Go audience seems to be.

Despite all that I think the game will have good legs. It has great word of mouth with even hardened fans of the series appreaciating it for what it is and does and bein pleasantly surprised.

I don't think that's the main reason. It's still play like a core game but they just removed the random battle. I still believe that it sold to a Pokemon fan and the new kids because it always have been targeted for Pokemon fans and kids. I am a pokemon fan and I always buy their handheld for Pokemon I am just waiting for my Switch and Let's go eevee. 

Hmmmm yes it did underwelm in japan. Maybe when the game was getting closer and closer to release it seemed like many thought the game wouldnt even do that well so the figure we got didnt look so bad?

 

This is like the first huge game people actually didn't expect good sales from. Hence why the numbers look ok-ish lmao



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NoCtiS_NoX said:
Miyamotoo said:

They are not definitely great numbers for Pokemon game but they are good enough in any case. Remember, this lowest install base than any Pokemon game was launched on (if I saw correctly 14% of all Switch owners in Japan bought game on launch), has highest price point for any Pokemon game, and definitely has highest digital sales for any Pokemon games (that are not tracked).

Also, insaiders from Japan told that only 2-3 weeks before launch game was completely dead and only than things start heating up, also that game has great word of mouth and that game should continue with very strong sales.

We cannot use the install base as an argument because if this is a next gen pokemon it will sell regardless of the install base. Switch is available and the demand is enough for the game. Splatoon 2 managed to sell 600k plus with a limited install base and was plagued with sell outs of the system so I don't see how an install base of 5 million is not enough for the game? As per checking the shipments it's around 1-1.2m so I am not sure how relevant the install base on your arguments.

This is Pokemon. You are underestimating the selling power of Pokemon merchandise. A $60 won't stop me and other Pokemon fans in buying it.  But you have point because this one has a bad rep and Ninty announcing a new Pokemon didn't help either.

But still as you have said it's not spectacular so I don't see how some find it great sales?

Of Course we can, if Switch had higher install base more Pokemon would be sold, simple as that, and Switch had lower install base ever on which some Pokemon game is launched, despite that around 13-14% (with digital sales) of all Switch user bought game in first 3 days of sales, that percent is higher than for same previous games. Also this is not brand new game but it is remake of Kanto. Splatoon 2 did sell 600k with lower install base, but point is that even Splatoon 2 would be sell more if install base was bigger in time when Splatoon 2 was launched.

I gave you clearly differences compared to previous Pokemon games that more or less definitely had effect on this Pokemon sales. Maybe you wouldn't, but for some people higher price point in combination of point that its not core Pokemon game definitely effect that some people didn't bought it on launch.

Probably they look sales just through install base, point that around 13-14% (with digital sales) of all Switch owners bough game in its first 3 days of sales is good result. In terms of the attach rate:

  • Pokemon Let's Go sold 664,198 copies (12% of Switch owners)
  • 2017’s Ultra Sun/Moon sold 1.2m copies (5% of 3DS owners)
  • 2016’s Sun/Moon sold 1.9m copies (8.6% of 3DS owners)
  • 2014’s Omega Ruby/Alpha Sapphire sold 1.5m copies (9.2% of 3DS owners)
  • 2013’s X/Y sold 2.1m copies (16% of 3DS owners)
IMO this are great sales numbers, but they are not great Pokemon sales numbers, but I do think they are good enough with all on mind (lowest install base on which some Pokemon games is launched, highest price point for any Pokemon game, and highest digital sales for any Pokemon game).
Saying all that, it will be interesting to see how this game will keep selling in following weeks, all points that will have strong sales because game have great WOM and people on first were reserved about this game.


NoCtiS_NoX said:

OTBWY said:

One of the few yes. It's a spinoff game on a smaller installbase. It will have great legs though.

As for the other highlighted.. Xbox has bad JP support, but theres a whole other reason for that. Also, Asia is Asia. I am talking about the JP market only, and the future as this goes on. Fewer and far inbetween as it goes on, cause I think costs and dev time keep rising and the audience won't be there as much as before.

And we get games from Japan so why 3rd party will suddenly choose Switch over PS4 when they can just make it multiplat? 

Dev cost? Maybe you haven't played Yakuza games and a lot of BandaiNamco's anime games have you? and have you seen the charts lately? Even with Switch around it's not setting the games on fire? Do you think Falcom will suddenly stop making games for PS4? Sega with their Yakuza games? BandaiNamco with their games? NIs, KT, Compile Hearts? Why make it exclusive instead of making it multi plat? Making a lot of Japanese games Switch exclusive is just wishful thinking. 

And Do you think Sony will let that happen? 3rd parties is Sony's bread and butter. They even provide the phyre engine before to help small devs to create games form their platform. What's stopping them in creating providing the same? Especially with new gen coming they will need games for their system and they  will get help from indies and  small devs because it's a lot cheaper to bolster their line up along with their first party.

A question, can you name me these games you are speaking of because I am really curious on what games are you speaking of? and can you also name this publishers aswell?

I mean, you can stop pretending that I said that all support would stop. Like I explained before, the amount of games (triple A) that will trickle onto the system will become less as a "gen" goes on. Why? Because as hardware progresses and games become bigger, more complex and ultimately more complex, more time and money will have to be put into it. As I said before too, Japan primarily develops games for the Japanese audience first, then ports it over. When the audience becomes less, what do you think they will invest in? A cheaper and less costly device? Or a expensive device that requires more work and time and might not have the Japanese audience? The truth is, Nintendo is going to be more and more dominant in Japan. And as time goes on, this upset will generate more exclusives that might not come to other platforms as fast. Because 1: the audiences interest and 2: the appeal and association of these platforms. And it doesn't really mean big games perse, maybe a very very early example of such game is Octopath Traveler. And let me remind you, I am talking about Japan and the Japanese oriented market only. What goes on outside of that market is completely different.



Mnementh said:

Oh, that would be bad. I like traditional MonHun.

What's not traditional about MHW?

tbone51 said:

Hmmmm yes it did underwelm in japan. Maybe when the game was getting closer and closer to release it seemed like many thought the game wouldnt even do that well so the figure we got didnt look so bad?

 

This is like the first huge game people actually didn't expect good sales from. Hence why the numbers look ok-ish lmao

I didn't expect it to sell like X & Y and but I still expected it to sell like a Pokemon game. I atleast expect it to  sell 800k as minimum. Regardless it did good outside Japan.

Miyamotoo said:

Of Course we can, if Switch had higher install base more Pokemon would be sold, simple as that, and Switch had lower install base ever on which some Pokemon game is launched, despite that around 13-14% (with digital sales) of all Switch user bought game in first 3 days of sales, that percent is higher than for same previous games. Also this is not brand new game but it is remake of Kanto. Splatoon 2 did sell 600k with lower install base, but point is that even Splatoon 2 would be sell more if install base was bigger in time when Splatoon 2 was launched.

I gave you clearly differences compared to previous Pokemon games that more or less definitely had effect on this Pokemon sales. Maybe you wouldn't, but for some people higher price point in combination of point that its not core Pokemon game definitely effect that some people didn't bought it on launch.

Probably they look sales just through install base, point that around 13-14% (with digital sales) of all Switch owners bough game in its first 3 days of sales is good result. In terms of the attach rate:

  • Pokemon Let's Go sold 664,198 copies (12% of Switch owners)
  • 2017’s Ultra Sun/Moon sold 1.2m copies (5% of 3DS owners)
  • 2016’s Sun/Moon sold 1.9m copies (8.6% of 3DS owners)
  • 2014’s Omega Ruby/Alpha Sapphire sold 1.5m copies (9.2% of 3DS owners)
  • 2013’s X/Y sold 2.1m copies (16% of 3DS owners)
IMO this are great sales numbers, but they are not great Pokemon sales numbers, but I do think they are good enough with all on mind (lowest install base on which some Pokemon games is launched, highest price point for any Pokemon game, and highest digital sales for any Pokemon game).
Saying all that, it will be interesting to see how this game will keep selling in following weeks, all points that will have strong sales because game have great WOM and people on first were reserved about this game.

 The difference with Splatoon 2 and Let's go situation is, it was hard to find a NSW on Splatoon's launch while it's widely available today.  Splatoon 2 manage to sell 600k on an install base of 1m and compare it to 600k on an install base of 5m. You really need to explain it better on why the install base limit the sale potential of Let's go? Because it won't add up. 

Also, I think you didn't notice that you just prove my point with your examples thank you.😉

 



NoCtiS_NoX said:
Mnementh said:

Oh, that would be bad. I like traditional MonHun.

What's not traditional about MHW?

It's simplified and streamlined. I don't say that is bad, for more casual players it is actually a good thing. But there is also the more traditional core group of players like me, who wants to take more care, learn more about the monsters behaviour (for instance where it does flee to instead of using an instacheat showing you the direction), preparing for a hunt with careful consideration and so on. Actually - funny enough - the situation is comparable with Pokemon core and Pokemon Let's Go. Let's Go is great as a spinoff for more casual players and new players to the franchise. Still the core group of players remains and what's why it is great next year the core Pokemon drops. If Capcom does similar things - releasing MonHun World and classic MonHun in parallel, then this is great. If they drop one group of players like hot potatoes, then it is stupid. But well, Capcom does stupid regularly, so it is possible.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

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Jranation said:
Eagle367 said:

Vita is basically gone and 3ds is very close to Vita numbers. Only PS4 is left. I think it's best chance is next year when AC releases or when Pokémon next gen releaees. Capcom is very stupid so I don't know even if switch will ever get it's own monhun

The original rumors that said PS4 will get an MH game, also said that Switch will get a new MH game. 

It's logical to assume there will be a new one but 3rd parties aren't logical when it comes to Nintendo. I don't know but we'll see



Just a guy who doesn't want to be bored. Also