RolStoppable said: This notion was already on its way out when Ocarina of Time 3D became a multimillion seller. It was exposed as being nothing more than the political correct way to explain why Nintendo beat Sony. It really has nothing to do with whether games are perceived as home console or handheld games, it's a simple question of game quality. Nintendo makes much better games than Sony and third parties, that's all there is to it. A lot of game developers rely on production values to sell their games. If the "wow" from production values gets removed (which happens when a game is made for a portable console), then there's commonly not much of a selling point left. The result is that mediocrity gets recognized as mediocrity which stands in stark contrast to the hype-driven home console software market. It is not coincidence that AAA third parties have a hard time being successful on portable consoles. |
Thank you.
I like pointing out when people change their stance on things. Be it "paid online" or "resolution doesn't matter". I know mobile gaming has taken up a lot of the portable market but quality always shines through. Even on PSP and Vita, RPGs (especially FF Tactics) dominated my time. Same as Zelda games on most Nintendo devices. They were never just "jump in and play games". Just GOOD games.
With that said, I've probably used the "smaller games are just better for portable consoles" argument, myself. Even then, those usually weren't there games I was playing.