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Cerebralbore101 said:
RolStoppable said:
A lot of game developers rely on production values to sell their games. If the "wow" from production values gets removed (which happens when a game is made for a portable console), then there's commonly not much of a selling point left. The result is that mediocrity gets recognized as mediocrity which stands in stark contrast to the hype-driven home console software market. It is not coincidence that AAA third parties have a hard time being successful on portable consoles.

I'd love to hear a few examples of this. IMO the Gears of War franchise has always been mediocrity wrapped up in good graphics. 

Gears WAS certainly so much more than just graphics, it did the cover shooting very well, the campaign was long enough (in that time period atleast) with enough variety + having the ability to play it co op was popular aswell, and at many friends it felt very rewarding, one of my favourite games to get kills in the game + imo the best entertaining way of reloading your weapon.  We can't also forget the multiplayer that was imo excellent. 7-8 years after its release their were still people playing online.