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Cerebralbore101 said:
RolStoppable said:
A lot of game developers rely on production values to sell their games. If the "wow" from production values gets removed (which happens when a game is made for a portable console), then there's commonly not much of a selling point left. The result is that mediocrity gets recognized as mediocrity which stands in stark contrast to the hype-driven home console software market. It is not coincidence that AAA third parties have a hard time being successful on portable consoles.

I'd love to hear a few examples of this. IMO the Gears of War franchise has always been mediocrity wrapped up in good graphics. 

One of the best series of campaigns, "meta" humor before it was cool that was self-aware but not overly stupid, character arcs that work about as well as the PS3 Uncharted games but without the pretention, revolutionary cover system, fun unique weapons, cool character designs, best co-op experience, a great competitive community, and a revolutionary Horde mode?

 

...yep, definitely just graphix.