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Forums - Sony Discussion - Bloodborne Producer: Targeting 30 FPS because it's better for action games

GamechaserBE said:
DakonBlackblade said:
I dont get the FPS debate (more than I dont get the resolution one), you forget whats the game FPS by the second minute of gameplay, if its not badly implemented they both work perfectly 30 or 60.

You don't say that if you walked the land of blighttown... I literally died a few times because of the huge dips...




I said if its not badly implemented, Blightown was a case of bad implementation, it had dips bellow 15 FPS, if Blightown was stbale 30 FPS it wouldnt have been a problem at all.



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Devs keep shitting in the bed, stfu already, 30fps is NOT better than 60fps, but is not a deal breaker either.



 

green_sky said:
PullusPardus said:

That's the fakest fake woman I've seen. Just one level below CGI - You haven't even started exporing the internet if that is fakest fake woman you can find. 

Who is she?

Well she is Quorra. Last of the ISO's (Isomorphic Algorthims) alive. So, she is many levels above CGI. 

Her human alias is Olivia Wilde. http://www.imdb.com/name/nm1312575/


http://whatculture.com/film/8-actresses-who-tricked-you-into-thinking-you-saw-them-nude.php/2

Lol I hate when I'm right.



Intrinsic said:
curl-6 said:

I thought we were talking about framerate?

Yes I was, but more importantly I was talking about the choice all devs seem to be making these days.

Thing is that any and every game can run at 60fps. It ust comes down to what you are ready to give up to make that happen. Lower framerate, less complex geometry, less post processing effects....etc. So basically devs are constantly having to choose between maxium possible eye candy and higher framerates. They all apparently are choosing the former over the latter.

Nintendo runs most of their games at 60fps (not all of them) but that is also cause they run them at 720p with simplified geometry and minimal to no post processing effects. The games on the PS4/XB1 are leaning towards higher rez, higher IQ but then taking a framerate hit and settling for 30fps.

30fps seems to be fast becoming the industry standard. 

Nintendo runs their games at 720p because the hardware just isn't up to snuff. The PS4/XBONE struggle with 1080p gaming (more the latter.) If Nintendo had the hardware I'm sure their games would be at a minimum 900p at 60fps (not all games, but many.) 



Yeah, all the while playing Bayonetta 2 I was thinking "This framerate hold back the action"...............



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It is actually funny how one's perception of frame-rate can change when one actually experiences 60 fps in their game. I was playing skyrim on my laptop at about 28fps (constant - locked) with no ENB but on high settings 1080p. It was an alright experience. I just built a new PC and with enb/maxed settings/many more graphics mods I can run the game at >60fps (I just lock it to 60fps though.) It was like night and day. Then I tried adding more details to the ENB like SSAO, lighting effects, etc, etc and my frame-rate dropped to 50 fps. Then I wanted to get rid of jaggies so I super-sampled my resolution from 1440p and my frame-rate is about 35 fps, but I lock it at 30fps to eliminate tearing with v-sync. Even though it looks a lot better super-sampled, I just can't get over the frame-rate drop (even though it is a constant 30fps, actions feel blocky and slow.) So for days now I've been looking for a nice AA method (hardware MSAA doesn't work with ENB) to alleviate the aliasing problems I have without using super-sampling, but also keep my 60 fps. A month ago I was playing skyrim with lesser graphics at 30 fps and was content lol. I just know my PC can get it just how I want it, and that is why I am trying more, I guess. The same feeling is present when certain games run at only 30fps on the PS4, a console many espouse as equivalent to mid-ranged gaming PCs.

There is no reason, in my opinion, why the original Dark Souls for the PC ran at 720p 30fps, regardless of your rig, other than laziness or incompetence and that is something that I just chalked up to being a lazy port, but the problem seems to be more integral to the company. I say this despite Bloodborne being my most anticipated PS4 game, and the one that might just make me buy the system. Hopefully the game at least runs at a constant 30 fps.



PullusPardus said: Lol I hate when I'm right.

You jest with us, Pullu. When are you ever wrong. You hater of yourself and everything else. Roflmao. 



I find 3rd person / open world games are better in 30fps so I fail to see how this is a problem.



30 fps is NEVER better than 60 fps. Anyone arguing otherwise is an idiot. This of course assuming all other factors of the game are identical.

Obviously in this case the developer of bloodbourne thought that visuals were more important than fluidity of the gameplay. From what little i've seen of the game that seems fine. Seems like a very slow paced game, so hardly need fluidity.



Why do devs even comment on the framerate and resolution outside of stating what they are?