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It is actually funny how one's perception of frame-rate can change when one actually experiences 60 fps in their game. I was playing skyrim on my laptop at about 28fps (constant - locked) with no ENB but on high settings 1080p. It was an alright experience. I just built a new PC and with enb/maxed settings/many more graphics mods I can run the game at >60fps (I just lock it to 60fps though.) It was like night and day. Then I tried adding more details to the ENB like SSAO, lighting effects, etc, etc and my frame-rate dropped to 50 fps. Then I wanted to get rid of jaggies so I super-sampled my resolution from 1440p and my frame-rate is about 35 fps, but I lock it at 30fps to eliminate tearing with v-sync. Even though it looks a lot better super-sampled, I just can't get over the frame-rate drop (even though it is a constant 30fps, actions feel blocky and slow.) So for days now I've been looking for a nice AA method (hardware MSAA doesn't work with ENB) to alleviate the aliasing problems I have without using super-sampling, but also keep my 60 fps. A month ago I was playing skyrim with lesser graphics at 30 fps and was content lol. I just know my PC can get it just how I want it, and that is why I am trying more, I guess. The same feeling is present when certain games run at only 30fps on the PS4, a console many espouse as equivalent to mid-ranged gaming PCs.

There is no reason, in my opinion, why the original Dark Souls for the PC ran at 720p 30fps, regardless of your rig, other than laziness or incompetence and that is something that I just chalked up to being a lazy port, but the problem seems to be more integral to the company. I say this despite Bloodborne being my most anticipated PS4 game, and the one that might just make me buy the system. Hopefully the game at least runs at a constant 30 fps.