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Forums - Nintendo Discussion - Most technically advanced game on Wii?

In terms of graphics & processing?

Most Wii visual discussions seem to come down to art, since there's some absolutel beautiful games like Epic Yarn and Muramasa on the platform, but let's put art aside for a moment and talk tech.

The system is almost at the end of its lifespan now, and it's unlikely we'll get any more games that really push the hardware, so looking back, which was its technical flagship title?



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I'll have to say either Goldeneye 007 or Silent Hill: Shattered Memories. Goldeneye let tons of action go down without much in the way of framerate problems, and the characters and lighting in Shattered Memories wouldn't look out of place on an Xbox 360.



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RolStoppable said:
Rogue Squadron III: Rebel Strike.

You made me google 'rogue squadron wii'. Bastard. 



RolStoppable said:
Rogue Squadron III: Rebel Strike.

He speaks the truth.




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I don't think the Wii ever really had a stand-out showcase title in terms of technical power.

In terms of technical design, the Super Mario Galaxy games and Skyward Sword did pretty amazing things with their design that allowed them to push the graphics a lot further than they would have been able to go otherwise (like Galaxy's planetoids limiting the amount of stuff that had to be rendered at once)

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Conduit 2 does some impressive technical stuff, both in the graphics and in the network departmens, too bad the art design is so poor but it was a average game that I have fun with.



curl-6 said:

In terms of graphics & processing?

Most Wii visual discussions seem to come down to art, since there's some absolutel beautiful games like Epic Yarn and Muramasa on the platform, but let's put art aside for a moment and talk tech.

The system is almost at the end of its lifespan now, and it's unlikely we'll get any more games that really push the hardware, so looking back, which was its technical flagship title?

Just a heads up. 95% of all of the post are not going to be based on the tech at all. They are going to be based on whether or not the person posting liked the game. I've tried this a few times before and the results are awlays the same.


Its Zangeki no Reginleiv followed by Darkside Chronicles followed by Overlord Dark Legacy.

 

Zangeki no Reginleiv. Over 100 detailed, fully  shadowed, dismemorable enemies on screen at once, destructable environments, all characters mapped with textures effects, bloom lighting, high level particle and explosion effects as, high level physics, detailed water and huge draw distances all at the same time with 4 player online co-op. No other Wii game has come close to achieving this.

 

 

Darkside Chronicles: Best overal graphical fideliy that I've seen in a Wii game. Highest polygon count modals, HQ textures, texture effects, lighting effects and evironment manipulation.

 

 

Overloard Dark Legac: Best used of Dynamic Shadows I can remember on the system and second best for use of physics in an active environment.



I was expecting to see Xenoblade chronicles here



DigitalDevilSummoner said:
I was expecting to see Xenoblade chronicles here


There were honestly nothing technically special about that. If it had destructable evniroments and more detailed character/enemies or some advanced texture effects then maybe, but no. It had a nice unique design but nothing about that was technically advanced.



flagstaad said:
Conduit 2 does some impressive technical stuff, both in the graphics and in the network departmens, too bad the art design is so poor but it was a average game that I have fun with.

I agree, I had lots of fun with Conduit 2

______________

I remember being really impressed with the graphics in SSBB, especially during the campaign. SMG2 had some really great graphics as well. Metroid Other M had some really pretty CG graphics as well. 



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