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Forums - Nintendo Discussion - Why do most third party publishers ignore the Wii completely ?

Every list about quality, with a Hollywood licensed game, is pretty much failed list.

But since this obviously is a serious thread, (one of) the reason(s), as one of TheSources article pointed out, is the expected sales for a title, when breaking a certain number, games on HD platforms make more money.

If the games were ported to Wii, every copy sold instead of HD copy, would be lost money for the publishers. So, the approach MW had, porting it to Wii after the HD versions stopped selling, is better for the publisher.

Better question, instead of porting, would be why the games weren't made as Wii as the leading platform, since this would be the cheapest way to get the game on all three platforms. This seems to be how F1 2009 was made.

@Demonfox: Well, that's how the core market works. Any info released about a game works as hype for the game. A pic of Modern Warfare 3 or Halo 4 gets fanboys fapping around the message boards on the internet.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

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In short, the biggest advantage and disadvantage of Wii is the same, i.e. ability to differentiate itself from HD twins. Most developers just can't and/or won't create content for a platform with such redeeming qualities so different in many ways from traditional paradigm they used to follow in developing, marketing, publishing etc.



The most reasonable answer I can come up with is that publishers are trying not to develop a following for certain IPs and Genres on the Wii because they don’t want to splinter the market because the development costs on the HD consoles are so high the failure of one or two HD games could bankrupt some companies. The main reason I think this is because the DS (and often PSP and iPhone) receive versions of these games even though they generally sell terribly; and the Wii has demonstrated that it will reliably sell a million copies of a decent game with a well known IP, in a popular genre, if it is marketed moderately well; which is true of most of the games that publishers avoid releasing to the Wii.

Basically, many publishers (probably) believe that if they made a good version of some of these games for the Wii then they would sell 5 million copies across 3 platforms and 2 versions of the game rather than selling 5 million copies of the game across 2 platforms and one version of the game.



If you want those you might consider switching, i think most of wii users are busy playing NSMB and Wii Sports Resort



Nintendo is the best videogames company ever!

MetalGearSolid_4ever said:
ps3_jrpg_gamer said:
Devil may cry 4
Resident Evil 5
Final Fantasy XIII
Tekken 6
Blaz Blue
Street Fighter IV
and a huge list Wii gets games like Soul Calibour legends, RE:the umbrella chronicles spin -offs side-stories and almost never sequels

I'm talking about major PS360 multi platform games.

 


since ff was not MAJOR



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bdbdbd said:
Every list about quality, with a Hollywood licensed game, is pretty much failed list.

But since this obviously is a serious thread, (one of) the reason(s), as one of TheSources article pointed out, is the expected sales for a title, when breaking a certain number, games on HD platforms make more money.

If the games were ported to Wii, every copy sold instead of HD copy, would be lost money for the publishers. So, the approach MW had, porting it to Wii after the HD versions stopped selling, is better for the publisher.

Better question, instead of porting, would be why the games weren't made as Wii as the leading platform, since this would be the cheapest way to get the game on all three platforms. This seems to be how F1 2009 was made.

@Demonfox: Well, that's how the core market works. Any info released about a game works as hype for the game. A pic of Modern Warfare 3 or Halo 4 gets fanboys fapping around the message boards on the internet.

Yes, meanwhile they are playing Gears of War 1 or 2, Forza 3, Fable 2, InFamous, KZ2, Resistance Series, Uncharted series, etc,  various AAA multiplats like Bayonetta, AC2, Batman AA, FFXIII, with very little low quality or casual market games in between. With the exception of the mediocre launch game every system tends to get, the HD twins have constantly pumped out many quality titles that have kept their owners busy for quite a while. Whereas the vast majority is still playing Wii sports, SSBB, Mario Kart. Thank god NSMBW was released recently. That's what made the PS2 so great at the time. FFX was announced yet you had an amazing and extensive library to play throughout that entire period and that is what the Wii has lacked for the core gamer, but definitely delivered to the casual market, which isn't a bad thing since Ninty is laughing their way to the bank.



Make games, not war (that goes for ridiculous fanboys)

I may be the next Maelstorm or not, you be the judge http://videogamesgrow.blogspot.com/  hopefully I can be more of an asset than a fanboy to VGC hehe.

Because it's not possible to put a MW2, or AC2, or Borderlands on the Wii by just downgrading the graphics. Simply not possible - if it were, then why wouldn't anyone have done it yet? Capcom would have undoubtedly loved the ability to put RE5 on the Wii for a minimal budget, but it ain't that simple.

The only way it'd be possible is to get a seperate team to work on these Wii versions of games from the ground up, like what typically happens with the movie licensed software and most games that appear on a range of consoles. Companies just don't have the resources to do that, I guess, among other reasons.



and don 't forget they make money on ps3 and 360 so for example RE5 has sold 5.5 mil on ps3/360 so they don 't need to downgrade the graphic for Wii because they made enough money



bdbdbd said:
Every list about quality, with a Hollywood licensed game, is pretty much failed list.

But since this obviously is a serious thread, (one of) the reason(s), as one of TheSources article pointed out, is the expected sales for a title, when breaking a certain number, games on HD platforms make more money.

If the games were ported to Wii, every copy sold instead of HD copy, would be lost money for the publishers. So, the approach MW had, porting it to Wii after the HD versions stopped selling, is better for the publisher.

Better question, instead of porting, would be why the games weren't made as Wii as the leading platform, since this would be the cheapest way to get the game on all three platforms. This seems to be how F1 2009 was made.

@Demonfox: Well, that's how the core market works. Any info released about a game works as hype for the game. A pic of Modern Warfare 3 or Halo 4 gets fanboys fapping around the message boards on the internet.

But F1 2009 was only released on the Wii and PSP.....

F1 2010 is a PS3/360/PC only game at the moment.



bdbdbd said:


Better question, instead of porting, would be why the games weren't made as Wii as the leading platform, since this would be the cheapest way to get the game on all three platforms. This seems to be how F1 2009 was made.

The reason could be that a game with wii as the leading platform would not sell as much on hd-consoles.