@Newcloud
They do tell you were to go. I've played that part of the game at least half dozen times and they clearly tell you to go into the Brecilian Forest.

@Newcloud
They do tell you were to go. I've played that part of the game at least half dozen times and they clearly tell you to go into the Brecilian Forest.

Neverwinter Nights Remastered. Seriously - even with the new engine, Bioware's own character and gameplay rules etc, it still manages to feel like a standard Bioware world-saving romp. Most of the time it's not bad - the characters, dialog and even voice-acting are all well-done, as usual, and the world manages to feel quite fresh, even if it's ripe with standard Bioware tropes, like the complete lack of sane neutral options - or hell, the lack of sane good/evil ones.
And, as usual, Bioware fumbles the gameplay. Despite the rule and engine overhaul, it still looks, feels and plays like a NWN game without the D&D license - with an MMO sidedish tacked on. I do like the Gambit system, especially since it's done right this time, and I also like that they're at least trying to emphasize tactics and teamwork over powerbuilding and overall munchkinism, but the end result feels, if not flat, at least recycled.
And as for some nitpicks - The class balance is way off since mages completely dominate everything, some basic engine bugs manage to make fights much more annoying than they should be (BLOCK THE GODDAMN DOORWAY, YOU IDIOT!), that MK-style blood splatter looks far more comical than gritty or realistic, and the codex was better in Mass Effect.
It's still a good game, though.
Male City Elf Mage - With spells like Turkish - er, Crushing prison available really early if you build your char right, Mages are so superior in this game it's not funny.
Carth Mk 3, the tsundere, the female switch-hitter.
...
Wait.
Both.
Retardedly Good, but then again, that's how I usually by my Bioware romps due to their complete reliance on the Retarded Good / Retarded SATAN - selection of moral choices.
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Slimebeast said:
lol u let her sacrifice herself? I can't wait til Im off work n get home, im gonna put DA on immedietaly. |
yeh but i'm not exactly proud of it lol, i wanted to save them both, oh well i now how to do so now i will fix it
it's the future of handheld

PS VITA = LIFE
The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1
| Mise said:
Are you acting evil or good? Retardedly Good, but then again, that's how I usually by my Bioware romps due to their complete reliance on the Retarded Good / Retarded SATAN - selection of moral choices. |
I found that the choices are far less black and white than in previous Bioware games where it was so obvious it wasn't funny. In fact, I actually feel like I'm playing a proper anti-hero for the first time in a Bioware game (2nd play through, first was the ole' retardedly good character).
Scoobes said:
I found that the choices are far less black and white than in previous Bioware games where it was so obvious it wasn't funny. In fact, I actually feel like I'm playing a proper anti-hero for the first time in a Bioware game (2nd play through, first was the ole' retardedly good character). |
I haven't really seen any of those yet besides some little things on Redcliffe - most of the time, my options just seem to be the same three stock choices Bioware always has:
1) But of course I'll get your kitty down from the demon-infested mountain of death and destruction! With mustard!
2) I don't want the XP or loot
3) I'LL EAT YOUR GRANDMA AND PISS ON HER SOUL
Plus, there aren't really any "hard" choices, like you'd have in The Witcher, for instance. At least none have come up in the first 15 hours of playtime.
EDIT: I will admit one thing, though - they did away with the ham-fisted alignment mechanic this time, and I'm honestly glad it's gone. Now it's much easier to roleplay your character without having to deal with a computer DM twisting your choices into something completely different - not all the time, at least.
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Yes you can. You go to the Circle of Magi to ask for help. After you help the Circle of Magi the First enchanter sends help.


| Mise said:
And, as usual, Bioware fumbles the gameplay. Despite the rule and engine overhaul, it still looks, feels and plays like a NWN game without the D&D license - with an MMO sidedish tacked on. I do like the Gambit system, especially since it's done right this time, and I also like that they're at least trying to emphasize tactics and teamwork over powerbuilding and overall munchkinism, but the end result feels, if not flat, at least recycled. And as for some nitpicks - The class balance is way off since mages completely dominate everything, some basic engine bugs manage to make fights much more annoying than they should be (BLOCK THE GODDAMN DOORWAY, YOU IDIOT!), that MK-style blood splatter looks far more comical than gritty or realistic, and the codex was better in Mass Effect. It's still a good game, though. Who are you? (Race & Job)
Male City Elf Mage - With spells like Turkish - er, Crushing prison available really early if you build your char right, Mages are so superior in this game it's not funny.
|
1. What is the Gambit system?
2. What do you mean with munchkinism?
3. What do u mean with Turkish -er spell?
@Slimebeast
1. The Tactics system. It's very similar to the Gambit system of FF12, the difference being you get all your conditions and action choices from the word go instead of actually buying them.
2. http://en.wikipedia.org/wiki/Munchkin_%28role-playing_games%29
Powerbuilding, minmaxing, glitch abuse, you name it.
3. Crushing Prison. It's a bad joke, I know. :p
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| Mise said: @Slimebeast |
I see.
2. Yeah, its almost impossible to power-level in DA! It's almost too little. Because the battles are very hard even on normal difficulty I almost wish there was som re-spawning low level mobs that I could grind on and level up.
Now maybe you meant something different though. I havent clicked on that Wikipedia article but a guess would be that it's about levceling optimization more than power-leveling?
3. I didnt get your joke lol.