| Mise said:
And, as usual, Bioware fumbles the gameplay. Despite the rule and engine overhaul, it still looks, feels and plays like a NWN game without the D&D license - with an MMO sidedish tacked on. I do like the Gambit system, especially since it's done right this time, and I also like that they're at least trying to emphasize tactics and teamwork over powerbuilding and overall munchkinism, but the end result feels, if not flat, at least recycled. And as for some nitpicks - The class balance is way off since mages completely dominate everything, some basic engine bugs manage to make fights much more annoying than they should be (BLOCK THE GODDAMN DOORWAY, YOU IDIOT!), that MK-style blood splatter looks far more comical than gritty or realistic, and the codex was better in Mass Effect. It's still a good game, though. Who are you? (Race & Job)
Male City Elf Mage - With spells like Turkish - er, Crushing prison available really early if you build your char right, Mages are so superior in this game it's not funny.
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1. What is the Gambit system?
2. What do you mean with munchkinism?
3. What do u mean with Turkish -er spell?







