Neverwinter Nights Remastered. Seriously - even with the new engine, Bioware's own character and gameplay rules etc, it still manages to feel like a standard Bioware world-saving romp. Most of the time it's not bad - the characters, dialog and even voice-acting are all well-done, as usual, and the world manages to feel quite fresh, even if it's ripe with standard Bioware tropes, like the complete lack of sane neutral options - or hell, the lack of sane good/evil ones.
And, as usual, Bioware fumbles the gameplay. Despite the rule and engine overhaul, it still looks, feels and plays like a NWN game without the D&D license - with an MMO sidedish tacked on. I do like the Gambit system, especially since it's done right this time, and I also like that they're at least trying to emphasize tactics and teamwork over powerbuilding and overall munchkinism, but the end result feels, if not flat, at least recycled.
And as for some nitpicks - The class balance is way off since mages completely dominate everything, some basic engine bugs manage to make fights much more annoying than they should be (BLOCK THE GODDAMN DOORWAY, YOU IDIOT!), that MK-style blood splatter looks far more comical than gritty or realistic, and the codex was better in Mass Effect.
It's still a good game, though.
Male City Elf Mage - With spells like Turkish - er, Crushing prison available really early if you build your char right, Mages are so superior in this game it's not funny.
Carth Mk 3, the tsundere, the female switch-hitter.
...
Wait.
Are you doing side quests or just doing the main mission?
Both.
Are you acting evil or good?
Retardedly Good, but then again, that's how I usually by my Bioware romps due to their complete reliance on the Retarded Good / Retarded SATAN - selection of moral choices.
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