Scoobes said:
I found that the choices are far less black and white than in previous Bioware games where it was so obvious it wasn't funny. In fact, I actually feel like I'm playing a proper anti-hero for the first time in a Bioware game (2nd play through, first was the ole' retardedly good character). |
I haven't really seen any of those yet besides some little things on Redcliffe - most of the time, my options just seem to be the same three stock choices Bioware always has:
1) But of course I'll get your kitty down from the demon-infested mountain of death and destruction! With mustard!
2) I don't want the XP or loot
3) I'LL EAT YOUR GRANDMA AND PISS ON HER SOUL
Plus, there aren't really any "hard" choices, like you'd have in The Witcher, for instance. At least none have come up in the first 15 hours of playtime.
EDIT: I will admit one thing, though - they did away with the ham-fisted alignment mechanic this time, and I'm honestly glad it's gone. Now it's much easier to roleplay your character without having to deal with a computer DM twisting your choices into something completely different - not all the time, at least.
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