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Mise said:

@Slimebeast

1. The Tactics system. It's very similar to the Gambit system of FF12, the difference being you get all your conditions and action choices from the word go instead of actually buying them.

2. http://en.wikipedia.org/wiki/Munchkin_%28role-playing_games%29

Powerbuilding, minmaxing, glitch abuse, you name it.

3. Crushing Prison. It's a bad joke, I know. :p

I see.

2. Yeah, its almost impossible to power-level in DA! It's almost too little. Because the battles are very hard even on normal difficulty I almost wish there was som re-spawning low level mobs that I could grind on and level up.

Now maybe you meant something different though. I havent clicked on that Wikipedia article but a guess would be that it's about levceling optimization more than power-leveling?

3. I didnt get your joke lol.