LordTheNightKnight said:
jarrod said:
Boneitis said: For the record, any HD game can be on the Wii. All you gotta do is basically rebuild it from the ground up.
Capcom could probably develop a couple low budget Wii games and see a bigger profit. Granted RE4 sold well, but will people buy a crippled release of RE5 that's more expensive than the HD releases? Is it worth the risk? |
Capcom's ported MT Framework to Wii now though, downscaling assets and tech should be far, far simpler. RE5 Wii wouldn't need to be developed ground up (like DarkSide Chronicles) or hacked using a repurposed RE4 engine (like Dead Rising), they could actually port them game directly.
I don't think a Wii RE5 would do too bad though, I bet it'd hit around a million worldwide if released mid/late next year. Though really, they'd probably be better served doing a 1:1 port for Wii's successor launch.
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No, you still coulnd't port. The assets would still have to be changed to fit on the system. That is not what a port is. It's called a conversion. That is the actual terms developers have used since the Atari days.
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They have middleware to facilitate the conversion now though, the same middleware that the original was built on. That's exactly what a "port" is. This wouldn't be building and code conversion from the ground up like Okami, and it wouldn't be a messy hack like Dead Rising Wii.
And honestly, it'd be far, far cheaper than doing an original game. The bulk of game costs are in developing art and assets, here they'd only be scaling them to a weaker graphics engine and 480p.