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Forums - Nintendo - Resident Evil 5 on Wii “possible”

noname2200 said:

Only if they ditch the title scr-

Oh.

PhalanxCO said:
bardicverse said:
peachbuggy said:
Why don't they make a Wii version then port it to Ps3 for the wand version. Surely that would be the logical thing to do.

It wouldn't work. The PS3 wand already has shown that it will not have a thumb control like the Wiimote's nunchuck. There is no similar option for character movement, unless they push sixaxis+wand setups.

Yeah, I can't wait to see what they come up with.  Nintendo has the nunchuck design copyrighted I believe.

 The nunchuk, yes. A nunchuk-like device, no. Nyko was able to release their unauthorized copy, but they had to make it look and feel different from Nintendo's nunchuk. Sony can (and almost certainly will...) do the same.

Nintendo Sued Nyko Over that Nunchuk

 

Link:

http://www.wired.com/gamelife/2008/06/nintendo-sues-n/

 

I've been cloned



If Nintendo is successful at the moment, it’s because they are good, and I cannot blame them for that. What we should do is try to be just as good.----Laurent Benadiba

 

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jarrod said:
Boneitis said:
For the record, any HD game can be on the Wii. All you gotta do is basically rebuild it from the ground up.

Capcom could probably develop a couple low budget Wii games and see a bigger profit. Granted RE4 sold well, but will people buy a crippled release of RE5 that's more expensive than the HD releases? Is it worth the risk?

Capcom's ported MT Framework to Wii now though, downscaling assets and tech should be far, far simpler.  RE5 Wii wouldn't need to be developed ground up (like DarkSide Chronicles) or hacked using a repurposed RE4 engine (like Dead Rising), they could actually port them game directly.

I don't think a Wii RE5 would do too bad though, I bet it'd hit around a million worldwide if released mid/late next year.   Though really, they'd probably be better served doing a 1:1 port for Wii's successor launch.

Lets assume the engine is ported to the Wii with no problems. They would still have to redo essentially all the graphics given the very limited capabilities of the Wii. Splitscreen would also be a requirement and we rarely see that on Wii games with quality visuals.

It would take a huge effort to deliver a quality port. Probably the biggest effort ever put into a Wii game.



patjuan32 said:
noname2200 said:

 The nunchuk, yes. A nunchuk-like device, no. Nyko was able to release their unauthorized copy, but they had to make it look and feel different from Nintendo's nunchuk. Sony can (and almost certainly will...) do the same.

Nintendo Sued Nyko Over that Nunchuk

 

Link:

http://www.wired.com/gamelife/2008/06/nintendo-sues-n/

 

I've been cloned

Correct, and Nintendo won the lawsuit. That's why the nunchuk that Nyko eventually released looks like this, when it was originally supposed to look like this. I believe there are  a few units of the original model in the wild (which I've always wanted to get my hands on), but the majority are going to be the...less attractive version.



jarrod said:
Boneitis said:
For the record, any HD game can be on the Wii. All you gotta do is basically rebuild it from the ground up.

Capcom could probably develop a couple low budget Wii games and see a bigger profit. Granted RE4 sold well, but will people buy a crippled release of RE5 that's more expensive than the HD releases? Is it worth the risk?

Capcom's ported MT Framework to Wii now though, downscaling assets and tech should be far, far simpler.  RE5 Wii wouldn't need to be developed ground up (like DarkSide Chronicles) or hacked using a repurposed RE4 engine (like Dead Rising), they could actually port them game directly.

I don't think a Wii RE5 would do too bad though, I bet it'd hit around a million worldwide if released mid/late next year.   Though really, they'd probably be better served doing a 1:1 port for Wii's successor launch.

No, you still coulnd't port. The assets would still have to be changed to fit on the system. That is not what a port is. It's called a conversion. That is the actual terms developers have used since the Atari days.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

I already have RE5 for my 360, but i would buy it for my Wii.



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One reason I never believed the "Wii can't handle this" from many devs (but in this particular case Capcom) is because Capcom has always, in my opinion, been one of the more capable developers.

I remember when they bought RE2 over to the N64 even though the FMV was said to not be able to be done on that format, but they did it. I think it was angel studios, they were great.

Also MH3 looks very impressive especially when you see it in person.

But most importantly the proof for me was Street Fighter Alpha 2..remember that game? For Saturn and PS1? Guess what system I got the game for....SNES. They ported a "next gen" (at the time) game on a 32 bit system to a 16 bit system with near flawless execution. I've taken my hat off to Capcom Japan.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

noname2200 said:
patjuan32 said:
noname2200 said:

 The nunchuk, yes. A nunchuk-like device, no. Nyko was able to release their unauthorized copy, but they had to make it look and feel different from Nintendo's nunchuk. Sony can (and almost certainly will...) do the same.

Nintendo Sued Nyko Over that Nunchuk

 

Link:

http://www.wired.com/gamelife/2008/06/nintendo-sues-n/

 

I've been cloned

Correct, and Nintendo won the lawsuit. That's why the nunchuk that Nyko eventually released looks like this, when it was originally supposed to look like this. I believe there are  a few units of the original model in the wild (which I've always wanted to get my hands on), but the majority are going to be the...less attractive version.

Nintendo and Nyko settled the lawsuit under the agreement that Nyko will be allowed to sell a redesigned version of the remote. This could mean that Nintendo let Nyko apply for a license to sell a Nunchuk clone. This may not happen for Sony.

Link:

http://www.nintendoworldreport.com/newsArt.cfm?artid=17422



If Nintendo is successful at the moment, it’s because they are good, and I cannot blame them for that. What we should do is try to be just as good.----Laurent Benadiba

 

LordTheNightKnight said:
jarrod said:
Boneitis said:
For the record, any HD game can be on the Wii. All you gotta do is basically rebuild it from the ground up.

Capcom could probably develop a couple low budget Wii games and see a bigger profit. Granted RE4 sold well, but will people buy a crippled release of RE5 that's more expensive than the HD releases? Is it worth the risk?

Capcom's ported MT Framework to Wii now though, downscaling assets and tech should be far, far simpler.  RE5 Wii wouldn't need to be developed ground up (like DarkSide Chronicles) or hacked using a repurposed RE4 engine (like Dead Rising), they could actually port them game directly.

I don't think a Wii RE5 would do too bad though, I bet it'd hit around a million worldwide if released mid/late next year.   Though really, they'd probably be better served doing a 1:1 port for Wii's successor launch.

No, you still coulnd't port. The assets would still have to be changed to fit on the system. That is not what a port is. It's called a conversion. That is the actual terms developers have used since the Atari days.

They have middleware to facilitate the conversion now though, the same middleware that the original was built on.  That's exactly what a "port" is.  This wouldn't be building and code conversion from the ground up like Okami, and it wouldn't be a messy hack like Dead Rising Wii.

And honestly, it'd be far, far cheaper than doing an original game.  The bulk of game costs are in developing art and assets, here they'd only be scaling them to a weaker graphics engine and 480p.



Arius Dion said:
One reason I never believed the "Wii can't handle this" from many devs (but in this particular case Capcom) is because Capcom has always, in my opinion, been one of the more capable developers.

I remember when they bought RE2 over to the N64 even though the FMV was said to not be able to be done on that format, but they did it. I think it was angel studios, they were great.

Also MH3 looks very impressive especially when you see it in person.

But most importantly the proof for me was Street Fighter Alpha 2..remember that game? For Saturn and PS1? Guess what system I got the game for....SNES. They ported a "next gen" (at the time) game on a 32 bit system to a 16 bit system with near flawless execution. I've taken my hat off to Capcom Japan.

RE2 on the N64 is a horrible example. There was no doubt the N64 could do FMV. Even the Gameboy Advance did it pretty well and that's basically a SNES. The problem was storage space which is sold at a premium on cartridges.

The SNES port of Street Fighter Alpha 2 was a mess. Its missing most of the frames, graphics are very pixelated, it loads several times before getting to a match and even to end a match, audio is low quality, etc. Its sloppy and is a piss poor choice compared to the Saturn and PS1 which were almost Arcade perfect. I'm a Street Fighter fan so I could still enjoy it. But You need to go back and take a look before you say "near flawless execution." Now put your hat back on.



jarrod said:
LordTheNightKnight said:
jarrod said:
Boneitis said:
For the record, any HD game can be on the Wii. All you gotta do is basically rebuild it from the ground up.

Capcom could probably develop a couple low budget Wii games and see a bigger profit. Granted RE4 sold well, but will people buy a crippled release of RE5 that's more expensive than the HD releases? Is it worth the risk?

Capcom's ported MT Framework to Wii now though, downscaling assets and tech should be far, far simpler.  RE5 Wii wouldn't need to be developed ground up (like DarkSide Chronicles) or hacked using a repurposed RE4 engine (like Dead Rising), they could actually port them game directly.

I don't think a Wii RE5 would do too bad though, I bet it'd hit around a million worldwide if released mid/late next year.   Though really, they'd probably be better served doing a 1:1 port for Wii's successor launch.

No, you still coulnd't port. The assets would still have to be changed to fit on the system. That is not what a port is. It's called a conversion. That is the actual terms developers have used since the Atari days.

They have middleware to facilitate the conversion now though, the same middleware that the original was built on.  That's exactly what a "port" is.  This wouldn't be building and code conversion from the ground up like Okami, and it wouldn't be a messy hack like Dead Rising Wii.

And honestly, it'd be far, far cheaper than doing an original game.  The bulk of game costs are in developing art and assets, here they'd only be scaling them to a weaker graphics engine and 480p.

That's a misconception, albeit due to developers not being open about development until recently. You can't take assets and scale them down. Not even Modern Warfare did that. They had to be built from the ground up.

So it would cost a bit, but still can sell well as long as they market it (which neither Okami, nor CTYD had).



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs