jarrod said:
Capcom's ported MT Framework to Wii now though, downscaling assets and tech should be far, far simpler. RE5 Wii wouldn't need to be developed ground up (like DarkSide Chronicles) or hacked using a repurposed RE4 engine (like Dead Rising), they could actually port them game directly. I don't think a Wii RE5 would do too bad though, I bet it'd hit around a million worldwide if released mid/late next year. Though really, they'd probably be better served doing a 1:1 port for Wii's successor launch. |
No, you still coulnd't port. The assets would still have to be changed to fit on the system. That is not what a port is. It's called a conversion. That is the actual terms developers have used since the Atari days.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








