RVDondaPC said:
First question... you answered it yourself. You can't make exceptions when making points of "has this ever happened...?" Besides there has only been about 3 generations in which we have enough sales information for and one of those generations is not over yet so that means 1/2 generations thus far has had a console come out a year in advance and die first in a generation.
Second question... Again why are we making exceptions? Why should we not compare all the consoles? I assume you say this because the 360 and PS3 are behind the Wii. But all we have to do is look to the Dreamcast again to answer your question. However I don't think we could compare either the 360 or the PS3 to the Dreamcast as both consoles are already more successful than the dreamcast. I think it would be more accurate to compare it to the battles of the PS and N64 and to a lesser extent the PS2 and the GC/XBOX. I feel that they have more in common it just so happen that the wii tapped into a market that is generally not a part of the gaming world.
I do agree with your analysis of the chart. But you are looking at a monthly comparison as opposed to a yearly comparison that I suggested. The reason for this is because of, like you assessed, the sudden jumps in the gap as a result of the price cuts. The 360 makes a big price cut and the gap jumps, then the PS3 makes a price cut and the gap shrinks. If you zoom out your plot points and make them broader it will start to reduce the gap jumps.
The problem with this chart though is you are looking at the gap size and in a bell shaped curve life cycle the gap will generally be the same size once both consoles hit their growth period and the first half of their maturity, assuming both consoles are relatively similar in sales. The switch doesn't occur until the console that started first starts to decline in sales YoY. That wont happen until next year at the earliest and probably not till next year. The issue is when the 360 starts to decline will the PS3 decline as well. Some people seem to think so but I think that would not be the case. The sales gap may be reduced even while the 360 is still growing in sales, but I don't believe the PS3's sales pace will be that significantly more than the 360. It will be until the 360 sales start to level out or decline before the PS3 passes total sales of the 360 in a relatively short period of time.
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The dreamcast was discontinued before the Gamecube and Xbox were released. Since the it was never possible to choose between it and two of the consoles of that generation, it was obviously not quite in the same generation. It's a middle child, there has never before nor after been a console that behaved like it. Its exclusion has absolutely nothing to do with the question I was asking. And I was asking, not trying to make a point. You didn't have an answer, so I'm not sure why you brought it up in the first place.
It's a well known fact that the winner of each generation plays by its own rules. When the generation ends, the winner alone can play on. The losers die out quickly. That is, if there is a clear winner. NES, PS1, PS2. SNES almost made it. Those are the ones so far. If there is no winner, I have no clear picture of what happens. You want to compare the winner to the losers. I find that to be an inaccurate comparison, since they are not following the same pattern. Unless your basic assumption is that the PS3 is and will behave like a winner. Then your way of thinking would make perfect sense.
Some would say that the Wii is the winner this gen, but I'm not really sure it will work that way. In fact, the HD consoles combined outsell it, and that has never happened to a winner before. It also has a clearly different target audience so it almost stands apart. No, the reason I think you should look at the loser consoles only is because they appear to show the same comparative behaviour. They are fighting neck to neck with a competitor, but they are both in the shadow of someone else. They have core followers, but few casual players. They have about the same amount of exclusive content. In short, they behave more like the losers of previous generations than they behave like the winners. Taken together however, they do behave differently, but this is about one vs. the other, so that's a different story.

When you talk about the bell curve, I assume this is the one you mean. However I look at it, there is no way I can see a product with a left shifted and scaled down curve selling the same amount of units for such a long part of the cycle. That is the reason I brought up the gap chart in the first place.
I think there is still room for both Microsoft and Sony to take control of the situation. Sony's latest move was brilliant. It removed two huge flaws in the product, the price and the size. It also brought an added freshness to the product. If Microsoft can make an equally brilliant move, perhaps with the Natal (though I'm sceptical), they can reverse the roles once again. None of the companies are entirely bound by the curve, but I believe that the generation is.
Much of my analysis here is flawed, because I cannot find the actual numbers. The_Source has as far as I recall made several really great articles about generations that I have been trying to find. I cannot though, so I cannot get those numbers I so desperatly want to look at. :(
Also, a lot of your points are good. Especially in your previous post. I can see where your opinion and assumptions differs from mine, and it's great for me to actually have to put them down in words.