Slimebeast said:
It's simple. We actually have a reference point to compare to. Take third party games in general - we know that overall, they have a very hard time to make a profit. Not only do we know that 4 out of 5 games are losing money, but we also know that publishers on average don't make more than 10% in profit - if even that. What can we deduct from this? That in general proifit margins are small. We all can see that Sony games are very well made, and quality in general means higher costs. Infamous is obviously more expensive, you can see it had a higher budget than Prototipe. But who will sell most? Prototipe of course. Infamouse will end at 1.2 million. Prototipe at 800K PS3 and 1.3 mill X360 = 2.1 mill. 2.1 mill vs 1.2 mill. So if we know that games like Prototipe in general make only 10% in profit (on average), we can deduct that the corresponding exclusive games on PS3 lose money. It's mathematically impossible that a 1.2 mill seller can make money, if a cheaper 2.1 mill seller only made 10% money (even if we account for the $10 per copy license fee). Just do the math and you'll find out. Notice though that there are other positive effects with having a strong 1st party - it's a strong selling point in the console war, and thus possibly profitable overall if we include the second hand sales 1st party games generate. |
How can you just say inFamous is more expensive? inFamous could have been finished in 2 years on a bigger team, Sucker Punch chose to go with less people and finished in 3. So I'm guessing you know how long and how many people it took on Prototype's development?
Also, this doesn't really prove anything because I'm pretty sure SONY would know how to develop games cheaper and more efficiently than a 3rd party...
For things like license fees and what not SONY is also paying less.
4 ≈ One