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Forums - Sony Discussion - GT5 Kazunori interview

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Selnor trolling again.

How about tell us in detail how is GT5P physics far behind other games and how could it be improved?
GT5P doesn't have the most complex physics but it's pretty accurate.

The quick tune offers a large amount of tuning options.



selnor said:
Taz! said:
selnor said:
...

The new physics engine for GT5p will be used (its excellent btw) and Im not sure about the customization side of things. GT5p however had enough interior customisation (dampers, spring strength, turning angles, aerodynamics etc) but the onlt thing you could do exteriorly was change the tyres and colour of the car. Im guessing there might be more in GT5.

 


Taz I hope your joking????!!!!!

The physics engine for GT5P had better not be used. That engine is a very long way behind games like GTR2, LFS, Forza 3 and Race Pro according to SimRacing ( specialist simulation racing website ). And the customization side of GT5P was very basic. Compared to the likes of GTR, Race Pro and Forza 2.

Surely GT5 will be radically different from GT5P in these areas, it has to be to even attempt being the most realistic.

Can you please show me via a link why you think it will use GT5P physics?!

This professional driver gives his thoughts on Prologue's physics.  Selnor, please keep in mind that Gran Turismo's greatness does'nt diminish Forza or whatever racer you like.  But you shouldn't suggest that GT is in anyway behind other racers.  That's just not true.

http://ps3.kombo.com/article.php?artid=6055

"My history in race cars spans back almost seven years. I started in Formula Fords back in 2001, and "single-seaters," as we call them, have dominated my racing experience. I have spent most of my time in Formula Mazdas, which are mid-engine rotary-powered open wheel race cars capable of 150 mph and 2.5 Gs of lateral grip. With roughly the same power-to-weight ratio as a Ferrari F430, they are purpose-built for total speed, and can be a real handful at the limit."

"You see, this is where I am most impressed with Gran Turismo 5: Prologue. No other racing game has this level of physics detail. Playing on "professional" mode (real-world physics) with no electronic aids, if you lift off the throttle mid-turn, the rear of the Elise quickly breaks loose. If you snap back onto the throttle, the rear end squats down on its rubber and the car straightens itself out, just like it would out on a real racetrack. It's amazingly impressive, because most racing games, even previous GT titles, just don't have the same accuracy that GT5: Prologue does."

 



Thanks for the input, Jeff.

 

 

dbot said:
selnor said:


Taz I hope your joking????!!!!!

The physics engine for GT5P had better not be used. That engine is a very long way behind games like GTR2, LFS, Forza 3 and Race Pro according to SimRacing ( specialist simulation racing website ). And the customization side of GT5P was very basic. Compared to the likes of GTR, Race Pro and Forza 2.

Surely GT5 will be radically different from GT5P in these areas, it has to be to even attempt being the most realistic.

Can you please show me via a link why you think it will use GT5P physics?!

This professional driver gives his thoughts on Prologue's physics.  Selnor, please keep in mind that Gran Turismo's greatness does'nt diminish Forza or whatever racer you like.  But you shouldn't suggest that GT is in anyway behind other racers.  That's just not true.

http://ps3.kombo.com/article.php?artid=6055

"My history in race cars spans back almost seven years. I started in Formula Fords back in 2001, and "single-seaters," as we call them, have dominated my racing experience. I have spent most of my time in Formula Mazdas, which are mid-engine rotary-powered open wheel race cars capable of 150 mph and 2.5 Gs of lateral grip. With roughly the same power-to-weight ratio as a Ferrari F430, they are purpose-built for total speed, and can be a real handful at the limit."

"You see, this is where I am most impressed with Gran Turismo 5: Prologue. No other racing game has this level of physics detail. Playing on "professional" mode (real-world physics) with no electronic aids, if you lift off the throttle mid-turn, the rear of the Elise quickly breaks loose. If you snap back onto the throttle, the rear end squats down on its rubber and the car straightens itself out, just like it would out on a real racetrack. It's amazingly impressive, because most racing games, even previous GT titles, just don't have the same accuracy that GT5: Prologue does."

 

 

Good read.

That's the kind of indepth detail with real life experience for compaison I was looking for.
Instead of the I give this 80 and you give that 75 reviews with no explaination.



Just found them on the web. Can't resist.

 







Real



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kanariya said:

Just found them on the web. Can't resist.

 







Real


i was going to ask which one is the real one , until i saw the GT5:P logo.

so much attention to the graphics.... i hope they aren't sacrificing a more important thing.



dbot said:
selnor said:
Taz! said:
selnor said:
...

The new physics engine for GT5p will be used (its excellent btw) and Im not sure about the customization side of things. GT5p however had enough interior customisation (dampers, spring strength, turning angles, aerodynamics etc) but the onlt thing you could do exteriorly was change the tyres and colour of the car. Im guessing there might be more in GT5.

 


Taz I hope your joking????!!!!!

The physics engine for GT5P had better not be used. That engine is a very long way behind games like GTR2, LFS, Forza 3 and Race Pro according to SimRacing ( specialist simulation racing website ). And the customization side of GT5P was very basic. Compared to the likes of GTR, Race Pro and Forza 2.

Surely GT5 will be radically different from GT5P in these areas, it has to be to even attempt being the most realistic.

Can you please show me via a link why you think it will use GT5P physics?!

This professional driver gives his thoughts on Prologue's physics.  Selnor, please keep in mind that Gran Turismo's greatness does'nt diminish Forza or whatever racer you like.  But you shouldn't suggest that GT is in anyway behind other racers.  That's just not true.

http://ps3.kombo.com/article.php?artid=6055

"My history in race cars spans back almost seven years. I started in Formula Fords back in 2001, and "single-seaters," as we call them, have dominated my racing experience. I have spent most of my time in Formula Mazdas, which are mid-engine rotary-powered open wheel race cars capable of 150 mph and 2.5 Gs of lateral grip. With roughly the same power-to-weight ratio as a Ferrari F430, they are purpose-built for total speed, and can be a real handful at the limit."

"You see, this is where I am most impressed with Gran Turismo 5: Prologue. No other racing game has this level of physics detail. Playing on "professional" mode (real-world physics) with no electronic aids, if you lift off the throttle mid-turn, the rear of the Elise quickly breaks loose. If you snap back onto the throttle, the rear end squats down on its rubber and the car straightens itself out, just like it would out on a real racetrack. It's amazingly impressive, because most racing games, even previous GT titles, just don't have the same accuracy that GT5: Prologue does."

 

Please don't get me wrong here. I not asking for a comparison between Forza and GT. It strikes me as odd that all PD talk about is how may cars. The other thing that worries me about the real driver comments is. 1. He isn't that great. 2. he mentions nothing about the lack of tyre modelling ( tyres are the only thing connected to a road, they are over 60% of the outcome of handling in a car ). Also GT5P does not have any physics engine for aerodynamic modeling. EG, coming out from behind a car at 180mph is gonna make your car move heavily in the turbulance. This is all stuff they have to have in GT5 just to match the competition.

It would be nice to see somone of this calibur comment on a GT game.



^ You're right, GT isnt perfect, but neithers the competition. In a previous thread I was discussing this about Forza 3. There was a video of it showing a Le Mans car pinging from side to side of the track, at 300kmph (An F1 car cant do that). It also braked fiercely from this speed and experienced no loss of control at the rear. No games ever going to be the same as driving in real life, but they're all (Forza, GT and PC sims) getting very close.....so everyone should be happy. About the Aerodynamics - Im sure this wouldn't be too hard for them to implement seeing as you can already tweak car aerodynamics in prologue.



Selnor, Taz and the entire bunch; very little is known of the physics and other aspects of GT5 so we cannot condemn or applaud any of it just yet.
And the number of cars it very relevant, especially to car enthusiasts such as myself, there's something charming and quite entertaining about tuning a Citroen C5 or a BMW 1 series diesel.
Average joe cars with superchargers, slick tyres and racing brakes with their back seats torn out in addition to supercars, sports saloons, hatchbacks, kit cars, JGTC, STCC, F1, WRC and a host of other vehicles is astounding in one game and is what really sets games like Gran Turismo apart from other racing games.
There are other games with better physics and damage modeling for sure, but its the immense variation and scope that appeals to me.

GT 5 and Forza 3 will be in a different league than other racers and that is precisely why I'll be enjoying both. It really is a shame if any of you others would deny yourselves the pleasure of owning both simply out of spite or misplaced hate.
Twice the fun you know!



^ Great Post.