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dbot said:
selnor said:
Taz! said:
selnor said:
...

The new physics engine for GT5p will be used (its excellent btw) and Im not sure about the customization side of things. GT5p however had enough interior customisation (dampers, spring strength, turning angles, aerodynamics etc) but the onlt thing you could do exteriorly was change the tyres and colour of the car. Im guessing there might be more in GT5.

 


Taz I hope your joking????!!!!!

The physics engine for GT5P had better not be used. That engine is a very long way behind games like GTR2, LFS, Forza 3 and Race Pro according to SimRacing ( specialist simulation racing website ). And the customization side of GT5P was very basic. Compared to the likes of GTR, Race Pro and Forza 2.

Surely GT5 will be radically different from GT5P in these areas, it has to be to even attempt being the most realistic.

Can you please show me via a link why you think it will use GT5P physics?!

This professional driver gives his thoughts on Prologue's physics.  Selnor, please keep in mind that Gran Turismo's greatness does'nt diminish Forza or whatever racer you like.  But you shouldn't suggest that GT is in anyway behind other racers.  That's just not true.

http://ps3.kombo.com/article.php?artid=6055

"My history in race cars spans back almost seven years. I started in Formula Fords back in 2001, and "single-seaters," as we call them, have dominated my racing experience. I have spent most of my time in Formula Mazdas, which are mid-engine rotary-powered open wheel race cars capable of 150 mph and 2.5 Gs of lateral grip. With roughly the same power-to-weight ratio as a Ferrari F430, they are purpose-built for total speed, and can be a real handful at the limit."

"You see, this is where I am most impressed with Gran Turismo 5: Prologue. No other racing game has this level of physics detail. Playing on "professional" mode (real-world physics) with no electronic aids, if you lift off the throttle mid-turn, the rear of the Elise quickly breaks loose. If you snap back onto the throttle, the rear end squats down on its rubber and the car straightens itself out, just like it would out on a real racetrack. It's amazingly impressive, because most racing games, even previous GT titles, just don't have the same accuracy that GT5: Prologue does."

 

Please don't get me wrong here. I not asking for a comparison between Forza and GT. It strikes me as odd that all PD talk about is how may cars. The other thing that worries me about the real driver comments is. 1. He isn't that great. 2. he mentions nothing about the lack of tyre modelling ( tyres are the only thing connected to a road, they are over 60% of the outcome of handling in a car ). Also GT5P does not have any physics engine for aerodynamic modeling. EG, coming out from behind a car at 180mph is gonna make your car move heavily in the turbulance. This is all stuff they have to have in GT5 just to match the competition.

It would be nice to see somone of this calibur comment on a GT game.