dbot said:
This professional driver gives his thoughts on Prologue's physics. Selnor, please keep in mind that Gran Turismo's greatness does'nt diminish Forza or whatever racer you like. But you shouldn't suggest that GT is in anyway behind other racers. That's just not true. http://ps3.kombo.com/article.php?artid=6055 "My history in race cars spans back almost seven years. I started in Formula Fords back in 2001, and "single-seaters," as we call them, have dominated my racing experience. I have spent most of my time in Formula Mazdas, which are mid-engine rotary-powered open wheel race cars capable of 150 mph and 2.5 Gs of lateral grip. With roughly the same power-to-weight ratio as a Ferrari F430, they are purpose-built for total speed, and can be a real handful at the limit." "You see, this is where I am most impressed with Gran Turismo 5: Prologue. No other racing game has this level of physics detail. Playing on "professional" mode (real-world physics) with no electronic aids, if you lift off the throttle mid-turn, the rear of the Elise quickly breaks loose. If you snap back onto the throttle, the rear end squats down on its rubber and the car straightens itself out, just like it would out on a real racetrack. It's amazingly impressive, because most racing games, even previous GT titles, just don't have the same accuracy that GT5: Prologue does."
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Good read.
That's the kind of indepth detail with real life experience for compaison I was looking for.
Instead of the I give this 80 and you give that 75 reviews with no explaination.