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Forums - PC Discussion - Starcraft 2 makes major announcements (and I am off the hype train)

From Ars:

http://arstechnica.com/gaming/news/2009/06/new-details-game-play-elements-of-starcraft-2-revealed.ars

 

Blizzard is on full publicity mode today, with a number of sites posting preview stories and interviews with the people behind the game. StarCraft 2 is one of the most anticipated games of the year, and with Blizzard promising a new version of Battle.net launching alongside the game and three single-player full-game releases instead of one game with three campaigns, there are many questions gamers have about the product. We've scoured everyone's coverage to try to pick out the surprising, the odd, and the downright cool details from each one, bringing you a gaggle of StarCraft news. Let's get started.

There may not be LAN play, and don't expect a console port

Rob Pardo is the VP of Game Design, and he had strong words for LAN play when he spoke with IncGamers. "We don't have any plans to support LAN," he told the site, also saying, "We will not support it."

The issue of a console port also came up. "We have tried in the past, we actually tried the original StarCraft on Nintendo 64. It works, it's playable, it's just such a different playability gameplay experience than on PC and we really don't want to have it be that different," they said. Pardo said the chances of the game coming to a console are "zero percent."

A lack of LAN play would be a serious omission to fans of the series; StarCraft is still a popular choice at LAN parties and gaming cafes around the world. There has to be some way to link up computers and play against each other without being online... right? StarCraft II lead producer Chris Sigaty and lead designer, Dustin Browder said they were still discussing it. That's not the most reassuring answer.

Expect huge, almost cinematic battles in single-player

"We have missions where the lowest level of the terrain gets flooded by lava every five minutes—if you don't get off low ground, you die. We've got missions where hordes of infested Terrans attack, but only at night," Browder told Destructoid. "You have to hold off at night, and then during the day, it's 'EVERYONE GO OUT AND KILL 'EM WHILE THEY SLEEP!' We've got missions where you're trying to defend an infested colony. We've got missions where you control a single Ghost, trying to change the tide of a war."

Even the units are different in the single player. "Like Medics? I've got a couple upgrades to the Medics that would blow them off the charts," Browder explained. "They'd never last in multiplayer—like it's way too powerful, so we could never do it. But in solo play, we can. That's why we don't have Medics in multiplayer, but we do in solo."

The goal is to use each level as a way to explore the game's mechanics, to create something almost like a minigame, and to feature things you won't see in multiplayer or in skirmish mode. It's this sort of dedication and creativity that will make players more forgiving of the three-game strategy when it comes to the single-player, although there are almost no details about the Zerg or Protoss campaigns yet.

The game will be noob-friendly

"We expect a lot of casual WOW players to go, 'Hmm, I want to check out StarCraft 2,' and we want to help those players." Chris Sigaty told 1up. "We want to cut down on the amount of newbies jumping into a match and getting their asses handed to them as their initial online experience." So what steps have they made to make that happen? The tech tree can now be viewed from within the game, and includes information about what units are used to counter each character or vehicle, as well as what units it's strong against.

Replays will include much more information, with players being able to toggle overlays that detail actions per minute, number of units created, number of units killed, and much more information about how each player is performing. Every time you play a game the replay is automatically saved as a tiny file, so you'll be able to save a huge number of matches and take a look at your performance.

There will also be Challenges that explain certain concepts to players through in-game scenarios, such as how to effectively counter certain units, how to efficiently gather resources, that sort of thing. By playing Challenges, gamers will be able to get their heads around higher-level tactics and strategies, making them better equipped to play online. There will also be casual leagues for those who want a friendly game online.

It's most likely going to completely awesome

With this new rush of information available, it seems as if Blizzard has upped the quality and number of features on damn near every aspect of the game. While there are still more questions than answers when it comes to the new Battle.net system, we're getting close to learning more as the beta looks to be getting closer. Blizzard has promised us four beta keys so we can play inter-office Ars Technica 2v2, so you can expect more coverage as soon as the beta hits. Until then, fiendish anticipation.

 

 

So I am personally annoyed at the removal of LAN. I still play the original on LAN with a few friends every once in a while. If we didnt use a swtich people were getting dropped due to router issues.  Personally I was hyped about it but now I am not so sure.  now its more wait and see type thing. I dont care as much about consoles. I am also not as sure about the newb friendly style. I guess now I will just see what happens.



Yes I am a fan of the Playstation 3, but I am an even bigger fan of intelligent and rational dialog. (If you are up for an intelligent exchange of ideas, you are more than welcome to add me as a friend)

 

PLAYSTATION®3 is the future......NOW.......B_E_L_I_E_V_E

(haven't been playing much since I am broke)

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What got you off the hype train? No LAN?

As for me, i still cant wait for it... the campaign sounds epic.



                            

What the fuck. What possible reason could they have to remove LAN play? It's like they're doing it just to piss people off.



Dont worry too much, when they get tons and tons of hate for it... they will see the error of there ways.



                            

Carl2291 said:
Dont worry too much, when they get tons and tons of hate for it... they will see the error of there ways.

If the Activision assholes decide to milk battlenet with fees expect no LAN mode as that would drop the profits.



PROUD MEMBER OF THE PSP RPG FAN CLUB

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Blizzard has always listened to their fans when creating games, If they see that people really care about LAN, they will put it in or something equivalent. (such as log into battle.net to authenticate your game, then create an offline server on someones comp and everyone can join it).



FUCK YOU BLIZZARD!!! no LAN WTF is wrong with you. The campaign sounds good but not worth it if i cant play lan. And y the fuck would it be noob friendly. Wow im really pissed at Blizzard fucking greedy bastards as if they dont make enought off WOW.



Long Live SHIO!

1337 Gamer said:
FUCK YOU BLIZZARD!!! no LAN WTF is wrong with you. The campaign sounds good but not worth it if i cant play lan. And y the fuck would it be noob friendly. Wow im really pissed at Blizzard fucking greedy bastards as if they dont make enought off WOW.

You can have a noob-friendly game that still has am ajor skill requirement just like Starcraft 1.

 

They are making it easier for new players to get into the game and have some fun, nothing wrong with that.

 

I agree with LAN and hope they put a "solution" in.



^ yeah i guess your right but regardless the lack of lan is so dumb! Sorry but i was SO angry when i read this. A solution better happen because im boycotting this game until it does



Long Live SHIO!

Isn't that pretty old news ?
I can remember people talking about it months ago.