By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - What would you like to see in the next Zelda?

The difficulty definitely needs a boost. Not so much the puzzles, they seem easier now days but I'm convinced that's just a learning effect (I remember being proud of myself the first time I lit a torch to open a door...). But definitely the enemies. It's a little stupid when Link takes a hit from a huge boss and quarter of a heart disappears, especially when hearts are popping out of every pot and blade of grass.



Around the Network

NPC allies, and voice acting will make d21lewis a happy boy. Give Link 3 or 4 capable partners to go into battle, and help solve puzzles!

And regardless of how we feel about voice acting in a Zelda game, every single one of you would enable the option for voice acting if you could. There's no excuse in this day and age.



d21lewis said:
NPC allies, and voice acting will make d21lewis a happy boy. Give Link 3 or 4 capable partners to go into battle, and help solve puzzles!

And regardless of how we feel about voice acting in a Zelda game, every single one of you would enable the option for voice acting if you could. There's no excuse in this day and age.

 

Voice acting=good

link talking =bad Failz Worse Zelda made by nintendoz.



All very good points, I especially agree with the MM side quest, interesting characters and darker style.



-UBISOFT BOYCOTT!-

Voice acting. Maybe it's heresy, but if there's meant to be a big change in next Zelda, why not have it be this one? Nintendo is often criticised for not having enough story and atmosphere in their franchises. Zelda and Metroid have always kinda countered this argument, but an even more story-heavy Zelda (with actually SURPRISING plot twists) would be the best thing Ninty could do IMO. Voice acting is an essential part of this.

Atmosphere is also important - Twilight Princess already was a big step into a darker direction, and I'd love to see this trend continue in next Zelda.

Nostalgia - seeing the Temple of Time unveiled in TP sent shivers down my spine, remembering those blessed days of Ocarina of Time. I'd like to see more of these nostalgic references. Zelda has more history than virtually any other franchise, and should exploit this some more.

And finally - personally I wouldn't mind a return to the post-Hyrule Great Sea that we saw in the Wind Waker, but without the cartoon art style. I loved exploring the islands and the vast ocean, and it would be even more complete in a darker, moodier setting. If we could have a huge OoT/TP-style Hyrule Field AND an ocean, the dream would be complete.



I drink your milkshake.

Around the Network

I want it to be the same as other zelda's just harder with better graphics. Zelda is already maxed out in terms of quality, and chancing it will just make it worse.



I am Washu-bot B, loyal servant of Final-Fan, the greatest scientific genius in the universe!


Riot Of The Blood said:
I want it to be the same as other zelda's just harder with better graphics. Zelda is already maxed out in terms of quality, and chancing it will just make it worse.

 

Good point.



I drink your milkshake.

1st and FOREMOST, MUST HAVE ADULT LINK.

No jellybean with a tunic style graphics, give me a fluid more rugged look that the fairly dark series deserves.

Make link a bit WORLDS manlier, give me some cutscenes of him flying off a bridge, grabbing the ledge with one hand, etc etc, showcase some adventure spirit and make link a non-pansy prease.

Make the story... interesting...

Bring back the awesome area's the series is trademarked with :P I want a forest maze, I want a mountain path with falling rocks, the dark rooms with invisible flooring and minimal light, etc etc.

Make the items interesting and fun to use, not just useful.

More swords :D I've always liked the thought of link being a sort of adventurer/blade master type of guy.

Make the Master Sword a melee/projectile weapon again :P

More chicks ;)

Catchier tunes.

Give link a goddamn guitar. No flutes, no ocarina's, no wands. Give him a manly acoustic XD

Make EVERYTHING epic :D Make gannons powers completely unbelievable, make a charged light arrow seem like the goddamn vector cannon from ZOE2 Explore that Japanese creativity :P

Something of the equivalent to grav boots in Ratchet series. Walking up walls is awesome. Period.



From 0 to KICKASS in .stupid seconds.

I agree with everything but make it harder. I think Zelda games are plenty hard.

I want a game with a gripping plot where you play as a female as the leader of the Shieka (or however you speel it) tribe rebels in an attempt to bring down Gannon's communistic iron grip world. 1/2 though you fight the boss link, who is general of Gannon's army, and get a time traveling thing and travel back in time to when link was a boy, then kidnap and train him. The last 1/3 of the game you play as link in the past foiling Gannon's rise to power, and then in then you beat him and take the triforce, the source of his power. With this link goes to the prestent day for an epic final showdown with Gannon. It's a 3 part battle; Link is still General in Modern day, so he has to purposely lead the army into a trap to "defeat" the Shieka rebels and then backstab his own army (tough) then you have a part where you have to do something as the shieka rebel leader,; I can't think of anything. Then you have to fight Gannon, who in the present day still has a triforce due to its magical powers. In this fight, Link is victorious, but the Shieka leader falls dead. In a tragic end, her dying words reveal a plot twist that sets the game up for a sequel somehow.



I notice the OP is a rather blatant fan of Majora's Mask :P I agree with him though. I hated the time limit at first, but the characters and the situation were far more emotionally engaging than TP or OoT. Here are the most important things for me:

1.) DIFFICULTY SLIDER!

Fine, for the noobs that can't play worth crap, make sure you start out in easy mode, but for those of us that have been playing Zelda since we could fit our hands around the controller, how about adding in a harder mode so that your average moblin can actually give us a run for our money? I tried playing the gamecube version, and it's actually pretty difficult to control, which I think is why the enemies were dumbed down. When you used the Wimote w/ nunchuk, it became downright easy.

EDIT: WoW and a few others apparently didn't get what I meant when I said difficulty slider, as apparently they're used to the cheap way games do it that simply increases hit points and the damage done by enemies. I'm talking about an actual AI slider that as you increase teh difficulty, enemies will actually fight differently; guarding, dodging more, attacking more quickly and with less windup, and also trying to lead their shots to intercept you if you're dodging a lot.

2.) Build on TP controls

These controls may have just been buttons mapped to waggle, but they were mapped WELL. Don't screw around with this, just build on it.

3.) Serious Cell shaded

Twilight Princess art style, but cell shading really would be a nice effect.

4.) Partial Voice Acting ONLY

First off, LINK DOES NOT TALK. I don't care how cool the voice is, he just doesn't. PERIOD. However, with Link not talking at all, it would seem weird if everyone else spoke all of their lines, he'd seem like a mute, which just isn't the effect we're going for. As a consolation, do partial voice acting. Actual dialog, not just grunts and giggles, but don't speak every single line, basically only do voice acting for the "main idea" line and leave the rest of the lines as text only.

5.) Don't go too Dark

Twilight Princess and Majora's Mask are as dark as the Zelda series should go.(TP had a dark style, but MM had much more somber underlying themes) Either keep it at this level or preferably even lighten it up a little. Any further, and you're gonna have Link cutting himself and dressing in fishnet. We just don't need to go there.


6.) Useful items and items with multiple ways to be used

The Spinner was retarded, and the Wand came in a close second, the dual hookshots was cute, but I would have liked to see the different uses of the single hookshot increased instead, like being able to swing on the hookshot(like what you could do with the grappling claw) and use your sword or other items at the same time.

I'd like to see the hookshot able to be used in conjunction with the metal boots to pull objects to you instead of pulling you to objects. I'd like to see the magnet floors used in more situations than just a single dungeon. I'd like to possibly see some sort of upgrade to the metal boots to make them magnet boots that could stick to regular metal floors and stick to OR repel from magnetic floors.

Have the wand upgradable so that it could not just activate specifically designed object, but also levitate at close range heavy objects, allowing it to function in place of the gauntlets of strength, and at the same time, allow it to be combined with the Ball and Chain to create a makeshift Goron's Hammer, as well as allowing you to use the Ball and Chain without slowing you down.

Skip the stupid sling, or have it so that you get the Bow from someone by trading the slingshot to them for it. It became totally extraneous as soon as you got the Bow. Give the boomerang in place of it, and have it so it can be upgraded with the wind powers (I actually liked the idea of activating events by putting OUT the fires, not just starting them) and make it so it's stunning ability is actually more effective than the hookshot.

Allow an upgrade to remote bombs, like what was done in Minish cap, and I'd also like to see the Mirror Shield reincorporated, but not JUST for "beams of light activate sensors" puzzles.

Allow the lantern to be upgraded with red fire and blue fire, allowing you to activate, with magic(or perhaps special types of oil?), red flames to melt cold ice and protect you from being frozen, and activate blue fire to freeze water that you're walking on, and protect you from hot levels. This could then be combined with the gale boomerang to allow you to throw the lantern out over a distance, allowing you to freeze water along a path, or light torches from a distance. You could also have puzzles that require torches to be lit with specific types of flame to solve.

Put in the cape from the minish cap, and give it functionality like the lantern combined with metal boots, in that you can use it, or just be wearing it, but you can also use it directly from the dpad. I'd like to finally be able to make 3D Link jump without having to have him run off a cliff to do it. It could be set so that if you used it, it would make Link jump, but if you just wore it normally and ran, it would let you hover. This could be combined with the sword for aerial attacks, combined with the metal boots to activate heavy switches, etc.

By combining items in this manner, you could create a variety of different items and uses, and not have any item feel useless.



Seppukuties is like LBP Lite, on crack. Play it already!

Currently wrapped up in: Half Life, Portal, and User Created Source Mods
Games I want: (Wii)Mario Kart, Okami, Bully, Conduit,  No More Heroes 2 (GC) Eternal Darkness, Killer7, (PS2) Ico, God of War1&2, Legacy of Kain: SR2&Defiance


My Prediction: Wii will be achieve 48% market share by the end of 2008, and will achieve 50% by the end of june of 09. Prediction Failed.

<- Click to see more of her