Farsala said:
I generally play games I like, so they can stay for as long as they want. It is why I enjoy JRPGs so much, months on one game is great because then I can really get immersed in the plot, setting and characters.
That said, when a game is acting like it is the final dungeon, BUT WAIT there is another final dungeon, ACTUALLY that wasn't the final dungeon either, here is a boss rush because you love killing bosses you already beat but harder now and not in NG+, now here is the final boss, ah but you didn't unlock the real final boss because you didn't talk to that one guy in the random town, too bad.
That is when I can get a little irritated. |
Splatoon Raiders. That game must tease “Oh, we’re approaching the end!” like five different times. The problem is that no matter how much I’m enjoying a game, the instant you tell me that the end is on the horizon, then I start mentally prepping myself for the next game on deck… only to realize I was actually only halfway through the game. Had Raiders not done this, I could have easily sunk another 20hr into it.
the-pi-guy said:
I don't believe this is a general thing. It all depends on how fun it is, and how much fun you can get out of those mechanics. I would not want to play a 100 hour Uncharted game. I would happily play a 1,000 hour Elder Scrolls game, as long as there were enough mechanics and story to keep that experience interesting. |
Glad to see ya around. Hope all has been well with you. And yea I agree. It really is a case by case basis. Whereas I’ll happily spend two months on Zelda Echoes of Wisdom or Tears of the Kingdom, I only have maybe two weeks worth of patience for a small indie project such as Deltarune.