Leynos said:
Zkuq said:
You can just look for yourself and see how games compare to photos. It used to be easy to tell what was off, but now it's getting increasingly difficult to pinpoint the remaining issues. That way, it's been easy to tell where we are along the years, despite some people claiming photorealism for a long time already. |
The one I remember most sparking the most discussion. We have finally reached photo realism was Crysis. People were pulling photo's of a real location and comparing it to the in game version. Everything thought they would not ell them apart. Dreamcast with I think was MSR? Used photos as textures from real locations and at the time it was thought of it doesn't look more real than this. Similar thing with early screens of buildings from PGR3. If I am going to be honest. None of it impresses me anymore but Hi Fi Rush does. Games that use modern power for more expressive art style I do find impressive. There is some exceptions like Space Marine 2 because of how much is on screen at once. The facial animations in Onimusha are insane. Ordinary Cars. Buildings. Sky. Meh. Had that "IT LOOKS SO REAL!" for almost 30 years. More impressed when using that power for an expressive world. |
To be fair, Crysis does still look good enough to warrant such comparison at its best - but only at its best, and even then the differences are there. With mods, I remember seeing stuff that really does look photorealistic at times, or at least as good as it's now. But with DLSS 5, we're talking about a lot of games getting fairly close to photorealism much more consistently than Crysis ever did. The results still vary by game and even within games, but we're getting quite close now. With games designed to properly utilize DLSS 5, we might see even greater results in the coming years (or we might not, but we'll just have to wait and see).
I'm assuming MSR means Metropolis Street Racer, which I wasn't familiar with before. I imagine it has looked quite good at low resolutions and perhaps in print in particular, but I think the differences between it and reality are still pretty obvious. Driving games in general are a genre that has looked very good along the years though, and I can see why people would compare them to real life visuals.
I agree with you about art style and visual design. I think the game that has impressed me the most visually is Ghost of Yotei, and that's not because of its realistic graphics - no, I think the game is actually quite stylized for a fairly realistic-looking game. The impressive part is how the game is full of very picturesque moments. It feels like I'm constantly looking at scenes that look like they could be paintings or photos (as in photography, not as in photorealism). Of course the same goes for less realistic games as well, Ghost of Yotei just happens to be something I'm familiar with and impressed by myself. I can still appreciate realistic graphics too, even if the aim is for maximum realism rather than a a stylized version of realistic graphics.