curl-6 said:
Sony probably figures not many people in those countries could afford a $1000 PS6, so why bother. |
Like I said before. Everything is aiming for the 2 whales not the 10.
Bite my shiny metal cockpit!



curl-6 said:
Sony probably figures not many people in those countries could afford a $1000 PS6, so why bother. |
Like I said before. Everything is aiming for the 2 whales not the 10.

It would be “funny” is “hypothetically” hackers “took down” the PSN (again) for the entire month (again) of November to prove a point of Sonys digital only future doesn’t work when you have the security strength of a wet paper towel 👀
Last edited by VersusEvil - on 16 July 2026Ride The Chariot | ‘26 Completed
| Alex_The_Hedgehog said: Nah, I'm starting to think if the next Playstation flops it will be because of price. |
Thats fine, but they better not complain whenever Sony takes the next step of streaming the games you buy. So now they not only decide how long you will keep your games, but when you will be able to play them.
They’ll probably make it so your digital games can only be played if you subscribe to PS+ Premium that they’ll make £50 a month. Heck make even accessing the store or making an account locked behind it too.
Ride The Chariot | ‘26 Completed
Sony focusing on the "whales" instead of the small fish is a different way of saying that Sony is catering to the upmarket, by the way.
I've been here since 2007 and Clayton Christensen's theory of disruptive innovation has been an extremely accurate predictor of market success and company's strategies in the video gaming business for all this time now.
Basically, Christensen says that established companies (in this case, Sony) will cater more and more to the upmarket, which means to those customers who are willing to pay the highest prices because of an increase in profits. Sony already tried this in the past with the PS3 but failed. So they had to cut back on it. Now they think they are in a position to move upmarket again, with Microsoft failing.
What Christensen warns is that established companies will overshoot a large portion of the market to maximize profits (which means they will offer something that has too many features and is too expensive for many customers). This is exactly what's going on right now and what we've been discussing 20 years ago already.
Christensen also says that whenever companies are overshooting the market, a disruptive technology can emerge that will disrupt the market from the bottom and this will kill the established companies. That was the case with the Wii (motion sensors), the Switch and Switch 2 (mobile processors - yes, the Switch systems are disruptive products like the Wii). But of course, mobile processors could also be disrupted at this point.
Christensen's theory accurately predicted the success or failure of basically every system in the past 35 years. PSX succeeded because it was released in a red ocean market (direct competition --> the bigger company wins). Wii succeeded because Sony and Microsoft were overshooting the market. PS3 failed because of overshooting. The Wii U failed because it didn't follow any kind of coherent strategy, unlike the Wii. Switch and Switch 2 succeeded because they use disruptive technology. PS4 and PS5 (up until a certain point) succeeded because they didn't overshoot the market but hit the right spot.
| Louie said: Christensen also says that whenever companies are overshooting the market, a disruptive technology can emerge that will disrupt the market from the bottom and this will kill the established companies. That was the case with the Wii (motion sensors), the Switch and Switch 2 (mobile processors - yes, the Switch systems are disruptive products like the Wii). But of course, mobile processors could also be disrupted at this point. |
@bold I'm expecting this to happen, to a degree, with cheap Chinese ARM based handhelds running SteamOS.
https://www.pcgamer.com/gaming-industry/dutch-consumer-group-suing-playstation-argues-the-end-of-physical-discs-just-proves-its-point-sony-alone-decides-what-a-game-costs-and-even-how-long-you-are-allowed-to-use-it/
$457 million dollar lawsuit filed by a Dutch consumer group, arguing that the shift to digital-only consoles and the end of physical discs proves Sony's monopoly, as it alone controls game prices (which are ~47% higher digitally) and how long consumers can access them.
And so it begins, I have a feeling this wont be the only lawsuit.
我是广州人
| Louie said: Sony focusing on the "whales" instead of the small fish is a different way of saying that Sony is catering to the upmarket, by the way. I've been here since 2007 and Clayton Christensen's theory of disruptive innovation has been an extremely accurate predictor of market success and company's strategies in the video gaming business for all this time now. Basically, Christensen says that established companies (in this case, Sony) will cater more and more to the upmarket, which means to those customers who are willing to pay the highest prices because of an increase in profits. Sony already tried this in the past with the PS3 but failed. So they had to cut back on it. Now they think they are in a position to move upmarket again, with Microsoft failing. What Christensen warns is that established companies will overshoot a large portion of the market to maximize profits (which means they will offer something that has too many features and is too expensive for many customers). This is exactly what's going on right now and what we've been discussing 20 years ago already. Christensen also says that whenever companies are overshooting the market, a disruptive technology can emerge that will disrupt the market from the bottom and this will kill the established companies. That was the case with the Wii (motion sensors), the Switch and Switch 2 (mobile processors - yes, the Switch systems are disruptive products like the Wii). But of course, mobile processors could also be disrupted at this point. Christensen's theory accurately predicted the success or failure of basically every system in the past 35 years. PSX succeeded because it was released in a red ocean market (direct competition --> the bigger company wins). Wii succeeded because Sony and Microsoft were overshooting the market. PS3 failed because of overshooting. The Wii U failed because it didn't follow any kind of coherent strategy, unlike the Wii. Switch and Switch 2 succeeded because they use disruptive technology. PS4 and PS5 (up until a certain point) succeeded because they didn't overshoot the market but hit the right spot. |
Makes a lot of sense no doubt.
I'm personally starting to wonder if the leaks are decoy's, or if SNY may change course in time before manufacturing/production. If things stay the same then while SNY could focus on the whales and disregard the casuals, they could also do the opposite.
What if PS6 turns out the be like both a Nin Wii + Switch type of generation all in one? Not overly powerful, affordable, and a new take on hardware for their brand? Maybe just a handheld hybrid, or possibly one internal hardware design for a handheld and console.
While focusing on the whales could work, the casual Wii + Switch route would much better fit Christensen's model for success come 10th gen.
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.
If someone can please ad a link to the story on gamespot since i cant seem to do that with my phone.
It seems sony is slowly going to kill physical anime to.
Sony-Owned Crunchyroll Is Now Kneecapping Physical Anime Sales
Big changes are coming to one of the longest-lived physical anime specialty stores.
| xl-klaudkil said: If someone can please ad a link to the story on gamespot since i cant seem to do that with my phone. |
https://www.gamespot.com/articles/sony-owned-crunchyroll-is-now-kneecapping-physical-anime-sales/
"Instead of physical discs, the Crunchyroll store will focus on “collectibles, curated drops, and limited-release products inspired by the anime series you love.”
The Gamespot article is lying on this point. Crunchyroll never actually says that. Although I'm sure that's their intention and soon CR series will no longer get physical releases.