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Forums - Nintendo - The Legend of Zelda: Ocarina of Time remake launches 5th of November

burninmylight said:
angrypoolman said:

if rol were here he would say that i am correct, and honestly man thats good enough for me.

Some of us have greater standards we'd like to live up to.

rol only agrees with things that are logical and correct. his approval is a pretty decent standard. 



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curl-6 said:
CaptainExplosion said:

It still had people providing grunts, gasps, screams, etc.

If Link's "hya" and such is what you mean, unlikely any of the source material will be reused due to how low quality it is by today's standards.

Makes sense.



The Teaser sure looks like they put way more Rupees into this Game.

I expect way more pots and grass to find them.



In addition to how beloved and revered Ocarina is, I think this remake will also benefit from the fact there seems to be a genuine thirst for a more "traditional" Zelda among a lot of older fans, after BOTW and TOTK pursuing a very different formula.

It's been well over a decade and two generations now since the last old school 3D Zelda, that's a long enough that many 20-somethings today were preteens when we last got one.



curl-6 said:

In addition to how beloved and revered Ocarina is, I think this remake will also benefit from the fact there seems to be a genuine thirst for a more "traditional" Zelda among a lot of older fans, after BOTW and TOTK pursuing a very different formula.

It's been well over a decade and two generations now since the last old school 3D Zelda, that's a long enough that many 20-somethings today were preteens when we last got one.

I started with Zelda NES and then Zelda II. I always wished they would go back to the open nature of 1. I loved LA and WW. Liked OoT but after TP I just stopped playing the series until BoTW. I grew so tired of pushing blocks and the linear nature of it. I doubt OoTR will be a straight remake. They did that with 3DS. Feel this will be a re-imagining. Only guessing but it won't be the exact same puzzles as N64 or as linear as the N64 nor as open as BoTW but something inbetween. What I really want to know is who is making it. Could be internal of course. Guessing it's either an outside studio (possibly western) or a collab project. 



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This is just a feeling, but the graphics give me a "not developed by Nintendo themselves internally" vibe, similar to Starfox.

Nintendo's MO in recent years has been for remakes/remasters to be handled by external partners, be it Grezzo, Tantalus, Velan, etc.



curl-6 said:

In addition to how beloved and revered Ocarina is, I think this remake will also benefit from the fact there seems to be a genuine thirst for a more "traditional" Zelda among a lot of older fans, after BOTW and TOTK pursuing a very different formula.

It's been well over a decade and two generations now since the last old school 3D Zelda, that's a long enough that many 20-somethings today were preteens when we last got one.

I think there is thirst for more traditional Zelda, though I don't think a lot of newer fans will appreciate more linear nature of OoT. I'm fully onboard with Leynos here, I wish Nintendo goes back to formula of Zelda 1 - I find that to be perfect balance between openness and dungeoneering. Ocarina was downgrade in openness compared to ALttP, which was already quite a downgrade compared to Zelda 1 (BotW fucked that up the other way around).

However, I hope they won't steer far away from original OoT, but instead just introduce some extra content and fix Hyrule field (which was initially treated as race track for Epona, and then they threw in more stuff for it to not feel empty), otherwise I feel it will not feel as OoT anymore...but I do hope that whatever they're doing after it will be better mix of BotW and classic 3D Zeldas - which sums up to Zelda 1 formula.

Last edited by HoloDust - on 15 June 2026

HoloDust said:
LipeJJ said:

I'd love for the to play with lighting in puzzles like you mentioned. But tbh, I don't really think a game of this (presumably) high fidelity will be able to support ray tracing at a stable framerate. 

Maybe I'm wrong, after all this is Nintendo's favorite child and they could expend a ton on development (and time) since profit is assured.

It will - SW2 already has games that weren't made from ground up that use RT, so I have no doubt that Nintendo devs will do marvels with clever combination of traditional techniques and RT.

curl-6 said:
LipeJJ said:

I'd love for the to play with lighting in puzzles like you mentioned. But tbh, I don't really think a game of this (presumably) high fidelity will be able to support ray tracing at a stable framerate. 

Maybe I'm wrong, after all this is Nintendo's favorite child and they could expend a ton on development (and time) since profit is assured.

Holodust beat me to it, but we've seen games like Star Wars Outlaws, Indiana Jones, and Layer of Fear utilize ray tracing on Switch 2, so the hardware is capable of doing so in a high fidelity game, with decent performance.

It's just up to the devs whether they want to go down that route, or stick with rasterized lighting instead.

While what you guys said if true, we're still to get a Nintendo game which uses it. I'm curious to see if they'll think RT is worth using due to how taxing it can be, especially framerate-wise. 

Ocarina will be an interesting case.



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curl-6 said:

This is just a feeling, but the graphics give me a "not developed by Nintendo themselves internally" vibe, similar to Starfox.

Nintendo's MO in recent years has been for remakes/remasters to be handled by external partners, be it Grezzo, Tantalus, Velan, etc.

Given recent interviews, it is almost certainly handled by Monolith. Interviews back in April were very transparent that Monolith is developing a new Zelda game (or at least heavily involved in one). The interview was all about how Monolith has already been involved in the development of 4 recent Zelda games (starting with Skyward Sword and continuing through 3DS to the Switch TOTK), but that they are now given greater development and design duties on future Zelda games.



Helloplite said:
curl-6 said:

This is just a feeling, but the graphics give me a "not developed by Nintendo themselves internally" vibe, similar to Starfox.

Nintendo's MO in recent years has been for remakes/remasters to be handled by external partners, be it Grezzo, Tantalus, Velan, etc.

Given recent interviews, it is almost certainly handled by Monolith. Interviews back in April were very transparent that Monolith is developing a new Zelda game (or at least heavily involved in one). The interview was all about how Monolith has already been involved in the development of 4 recent Zelda games (starting with Skyward Sword and continuing through 3DS to the Switch TOTK), but that they are now given greater development and design duties on future Zelda games.

Very good chance Monolith Soft are involved, question is in what capacity; they could be supporting development like they did for the last several entries, while another dev is in the driver's seat.