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LipeJJ said:
Leynos said:

Since OoT has a light puzzle dungeon. I wonder if this game will help them get used to Switch 2's RT capability and expand on that with something in the next mainline dungeon. Either as a mechanic/ability or another idea for a light puzzle dungeon.

I'd love for the to play with lighting in puzzles like you mentioned. But tbh, I don't really think a game of this (presumably) high fidelity will be able to support ray tracing at a stable framerate. 

Maybe I'm wrong, after all this is Nintendo's favorite child and they could expend a ton on development (and time) since profit is assured.

Holodust beat me to it, but we've seen games like Star Wars Outlaws, Indiana Jones, and Layer of Fear utilize ray tracing on Switch 2, so the hardware is capable of doing so in a high fidelity game, with decent performance.

It's just up to the devs whether they want to go down that route, or stick with rasterized lighting instead.