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Forums - Nintendo - Which do you feel is Nintendo's most revolutionary game, and why?

Soundwave said:
Chrkeller said:

I get motion controls still exist, but I am not convinced they are often used.  The top selling games seem to have none (or little) motion controls.  either way, I think Wii Sports had an impact, it just wouldn't make the top 10 from Nintendo (for me).  I think the convenience of the Switch decimates anything the Wii did.  

GoldenEye 007 probably actually has had a longer lasting impact on the broad console market. You look at the top 10 game sellers to this day and there's still Call of Duty or some other FPS game at the top of the list ... GoldenEye 007 really started home multiplayer FPS as a system selling genre for consoles, before that it wasn't a huge genre outside of the PC which had DOOM. 

Wii Sports ... you look at the top selling games of today and there's not a whole lot of influence on anything, even Nintendo's internal offerings have largely ditched waggle controls as the primary control method, going back to just standard controls (this goes for touch controls too) and motion controls are often times these days a secondary option that you can have but not the primary method. Touch control is a funny one because the DS significantly outsold the Wii, but Nintendo barely supports it these days, basically they ceded that almost entirely to smartphones. 

I completely agree.  Motion, at best, is niche.  To me revolutionary means game changing, not temp one hit wonder.

4 face buttons, analog, dual analog, shoulder buttons...  motion isnt remotely on the same plan.



rtx 4090, 32 gb ram, i7-13700k

Switch 2

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curl-6 said:
Soundwave said:

Well I mean yeah, Wii U is a very low bar to clear. 

True, but Wii Party and Wii Play Motion were Wii releases, and Switch Sports has outsold those by a lot.

Switch Sports may not quite be the cultural phenomenon that Wii Sports was back in 2006, (kinda like Pokemon never quite managed to top R/G/Y) but it's a highly successful game that shows this kind of game is very much relevant in today's market.

Probably we have different definitions.  Successful and relevant, not the same as revolutionary.  I agree with relevant and Successful, but not revolutionary.  

4 face buttons, easiest example, is revolutionary.  Is there a controller decades later that doesn't have 4 face buttons.  Revolutionary, for me, means setting a standard that lasts decades.



rtx 4090, 32 gb ram, i7-13700k

Switch 2

Chrkeller said:
Soundwave said:

GoldenEye 007 probably actually has had a longer lasting impact on the broad console market. You look at the top 10 game sellers to this day and there's still Call of Duty or some other FPS game at the top of the list ... GoldenEye 007 really started home multiplayer FPS as a system selling genre for consoles, before that it wasn't a huge genre outside of the PC which had DOOM. 

Wii Sports ... you look at the top selling games of today and there's not a whole lot of influence on anything, even Nintendo's internal offerings have largely ditched waggle controls as the primary control method, going back to just standard controls (this goes for touch controls too) and motion controls are often times these days a secondary option that you can have but not the primary method. Touch control is a funny one because the DS significantly outsold the Wii, but Nintendo barely supports it these days, basically they ceded that almost entirely to smartphones. 

I completely agree.  Motion, at best, is niche.  To me revolutionary means game changing, not temp one hit wonder.

4 face buttons, analog, dual analog, shoulder buttons...  motion isnt remotely on the same plan.

I mean, it is really "niche" when it's a default feature in games selling 15, 20, 30 million?

And can be really calling it temporary when it's been 20 years now and it's still a thing?



curl-6 said:
Chrkeller said:

I completely agree.  Motion, at best, is niche.  To me revolutionary means game changing, not temp one hit wonder.

4 face buttons, analog, dual analog, shoulder buttons...  motion isnt remotely on the same plan.

I mean, it is really "niche" when it's a default feature in games selling 15, 20, 30 million?

And can be really calling it temporary when it's been 20 years now and it's still a thing?

Niche was too strong of a word.  I think Soundwave is right, secondary is the better word.  Motion isnt quite standard and it isnt primary, which for me means, not revolutionary.  But yes, I will concede niche is too strong.  Fair.

I have not used motion outside Galaxy HD in 10 years.  And I play a lot of Nintendo.  Secondary is a fair term.



rtx 4090, 32 gb ram, i7-13700k

Switch 2

Chrkeller said:
curl-6 said:

I mean, it is really "niche" when it's a default feature in games selling 15, 20, 30 million?

And can be really calling it temporary when it's been 20 years now and it's still a thing?

Niche was too strong of a word.  I think Soundwave is right, secondary is the better word.  Motion isnt quite standard and it isnt primary, which for me means, not revolutionary.  But yes, I will concede niche is too strong.  Fair.

Yeah fair enough.

Personally, I think options are a good thing; just as people can choose to play games in performance or graphics mode, so too people can choose to play with motion controls on or off.

Options are a good thing the way I see it, more power to the player.



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curl-6 said:
Chrkeller said:

Niche was too strong of a word.  I think Soundwave is right, secondary is the better word.  Motion isnt quite standard and it isnt primary, which for me means, not revolutionary.  But yes, I will concede niche is too strong.  Fair.

Yeah fair enough.

Personally, I think options are a good thing; just as people can choose to play games in performance or graphics mode, so too people can choose to play with motion controls on or off.

Options are a good thing the way I see it, more power to the player.

100% agreed.  Prime 4 is a great example and I love options.  One of the reasons I love PC, I get to custom my games to look and play how I want.  



rtx 4090, 32 gb ram, i7-13700k

Switch 2

Chrkeller said:
curl-6 said:

I mean, it is really "niche" when it's a default feature in games selling 15, 20, 30 million?

And can be really calling it temporary when it's been 20 years now and it's still a thing?

Niche was too strong of a word.  I think Soundwave is right, secondary is the better word.  Motion isnt quite standard and it isnt primary, which for me means, not revolutionary.  But yes, I will concede niche is too strong.  Fair.

I have not used motion outside Galaxy HD in 10 years.  And I play a lot of Nintendo.  Secondary is a fair term.

Well, motion controls are still very important in most VR games, so it is great that they exist (in combination with sticks and buttons on the VR controllers).

Although VR games themselves are niche, but a welcome addition to "flat gaming".