| Vodacixi said: Honestly? Just expand on what Star Fox Zero did. That game gets way too much hate. Just like Devil's Third, people and journalists insisted in playing them wrong. They tried to play DT as a third person hack and slash when in reality is a FPS with some third person action in it. And they tried to play SF Zero like a third person on rails shooter when in reality is a FPS on rails with a third person view for spatial awareness only. |
Oh, wow. It's refreshing to see someone who actually likes Zero. I had a lot of fun with that game. The motion controls and GamePad angles just worked for me. I know that's not true for everyone.
@OP: this is what I'd like to see:
- Don't remake Star Fox for the third time. Let's get a new setting/premise/story that expands on the mythology
- Embrace the rail shooter. I know it's an antiquated genre at this point, but it has huge upside
- High replay value. That means leaderboards, medals, branching paths, hidden planets & sectors, and maybe even alternative endings. I don't mind if the game is 2.5 hours long, as long as I'm incentivized to play it again and again
- While I want most stages to be on rails, I would like a few all-range areas in the vein of Rogue Squadron
- Lots of vehicle types. That means Arwing, Landmaster, Blue-Marine, and Walker
- Speaking of the Walker, I'd love for the game to introduce more opportunities for on-the-fly transformations
- Bring back multiplayer! A four-player splitscreen competitive multiplayer mode would be most appreciated. I have very fond memories of playing Star Fox 64 with my buddies in high school and it would be amazing to bring back those feels :)
- Please don't make it a Rogue-like. That said, I wouldn't mind if there was an ancillary "endless" mode with Rogue-like tendencies
- Really invest in the audiovisual piece. Shooters benefit more than most genres when it comes to graphics, sound design, and music













