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Forums - Nintendo - What would you like to see in an Ocarina of Time Remake?

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Soundwave said:

The elephant in the room is what's the commercial goal of this game?

Nintendo is a business not a hobbyist "do whatever kind of game you want!" club for game developers. The project likely first and foremost has to satisfy Nintendo's commercial needs, and that probably is this game needs to fill in for the fact that the Switch 2 didn't get a new Zelda game early in its product cycle like the Switch 1 did. They opted to let the Switch 1 have Tears of the Kingdom. This likely has to be the big holiday 2026 season and that's significant because the second holiday season is generally a very important one for a game console.

It has to accelerate Switch 2 sales.

A boring ass by the numbers remake I don't think is going to satisfy those needs and a port of the 3DS game would be an even bigger disaster. This has to be a big, big deal. Otherwise what exactly was their plan here? To have Mario Kart as the only real big ticket title for the first 2 holiday seasons? That doesn't seem to me like it makes any sense. Things like Metroid Prime and Donkey Kong Banaza are not A-tier IP for Nintendo, A-tier IP is Mario platformers, Mario Kart, Animal Crossing, new Pokemon, Smash Brothers, and 3D Zelda ... the Switch 1 had no less than *four* A-tier Nintendo IP releases (new 3D Zelda, Mario Kart 8 ... well this was on Wii U but most people didn't own a Wii U so it effectively was like a new game, Mario Odyssey, and then Smash Brothers Ultimate for holiday 2018).

I don't see how in planning the Switch 2 they would look at that and then say "yeah, we'll be OK with just Mario Kart for two holiday seasons. That isn't going to work.

It also just makes sense to split the Zelda into two branches now, original games and remake series (they can remake OoT, then Majora's Mask, then Twilight Princess using a "realistic" graphics engine same way Square-Enix is milking the FF7 Remakes). Original Zelda games take too long to make, waiting another 8 years from 2023 (so 2031?) for the next Zelda isn't workable when you have to sell new hardware. They need to have a way to get Zelda games out in 3-4 year cycles, the way to do that is exactly this ... have a team that works on big budget remakes, and then you can have the regular team too.

100% agreed.

I think they're going to expand upon the original while improving visuals/sound intensively. I'm also confident they'll nail the original's presentation and provide some pretty good "realistic-ish" graphics. 

They could have someone like Retro helping with that, btw. They really nailed MP4's visuals and ended up offering one of the (if not THE) best looking S1 games, even when compared to third party efforts.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

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Soundwave said:

The elephant in the room is what's the commercial goal of this game?

Nintendo is a business not a hobbyist "do whatever kind of game you want!" club for game developers. The project likely first and foremost has to satisfy Nintendo's commercial needs, and that probably is this game needs to fill in for the fact that the Switch 2 didn't get a new Zelda game early in its product cycle like the Switch 1 did. They opted to let the Switch 1 have Tears of the Kingdom. This likely has to be the big holiday 2026 season and that's significant because the second holiday season is generally a very important one for a game console.

It has to accelerate Switch 2 sales.

A boring ass by the numbers remake I don't think is going to satisfy those needs and a port of the 3DS game would be an even bigger disaster. This has to be a big, big deal. Otherwise what exactly was their plan here? To have Mario Kart as the only real big ticket title for the first 2 holiday seasons? That doesn't seem to me like it makes any sense. Things like Metroid Prime and Donkey Kong Banaza are not A-tier IP for Nintendo, A-tier IP is Mario platformers, Mario Kart, Animal Crossing, new Pokemon, Smash Brothers, and 3D Zelda ... the Switch 1 had no less than *four* A-tier Nintendo IP releases (new 3D Zelda, Mario Kart 8 ... well this was on Wii U but most people didn't own a Wii U so it effectively was like a new game, Mario Odyssey, and then Smash Brothers Ultimate for holiday 2018).

I don't see how in planning the Switch 2 they would look at that and then say "yeah, we'll be OK with just Mario Kart for two holiday seasons. That isn't going to work.

Hey I'm more excited about Star Fox than GTAVI, but Star Fox is not going to sell systems, these are B/C/D tier Nintendo franchises, it's not 2006 either, Switch Sports is not selling a $450-$500 system in this day and age. I just don't think it makes any sense for this Zelda game to be anything less than a big ticket A-tier type release. 

It also just makes sense to split the Zelda into two branches now, original games and remake series (they can remake OoT, then Majora's Mask, then Twilight Princess using a "realistic" graphics engine same way Square-Enix is milking the FF7 Remakes). Original Zelda games take too long to make, waiting another 8 years from 2023 (so 2031?) for the next Zelda isn't workable when you have to sell new hardware. They need to have a way to get Zelda games out in 3-4 year cycles, the way to do that is exactly this ... have a team that works on big budget remakes, and then you can have the regular team too.

I've had the opinion for years now that they should have four different lines of Zelda games.

1) Original 2D Zelda (Link to the Past, Link's Awakening, Link Between Worlds, Oracle games, Echoes of Wisdom, etc.) Co-developed by Nintendo and GREZZO

2) Classic 3D Zelda (Ocarina of Time - Skyward Sword) - Co-developed by GREZZO and Tantalus with supervision and guidance from Nintendo

3) Modern Open World Zelda (Breath of the Wild, Tears of the Kingdom) Primarily Nintendo themselves w/ assistance from Monolith Soft and other partners

4) Spinoffs (Hyrule Warriors, Cadence of Hyrule, Link's Crossbow Training, etc.) Outsourced to 3rd parties.

I agree that they need to have branches of the other Zelda games to help keep the flow of games going in between those long, ever-growing, development cycles between the big Open World games. We're already coming up on three years after Tears of the Kingdom, and the next open world game in the lineup doesn't appear to be coming any time soon.

While I would still love an all-new classic 3D Zelda, if they're going to remake the old 3D Zeldas, then I'd be perfectly satisfied with that as well. And you're right, they can't just half-ass it or do a simple, by the numbers remake, they REALLY have to go big with it.



PAOerfulone said:
Soundwave said:

The elephant in the room is what's the commercial goal of this game?

Nintendo is a business not a hobbyist "do whatever kind of game you want!" club for game developers. The project likely first and foremost has to satisfy Nintendo's commercial needs, and that probably is this game needs to fill in for the fact that the Switch 2 didn't get a new Zelda game early in its product cycle like the Switch 1 did. They opted to let the Switch 1 have Tears of the Kingdom. This likely has to be the big holiday 2026 season and that's significant because the second holiday season is generally a very important one for a game console.

It has to accelerate Switch 2 sales.

A boring ass by the numbers remake I don't think is going to satisfy those needs and a port of the 3DS game would be an even bigger disaster. This has to be a big, big deal. Otherwise what exactly was their plan here? To have Mario Kart as the only real big ticket title for the first 2 holiday seasons? That doesn't seem to me like it makes any sense. Things like Metroid Prime and Donkey Kong Banaza are not A-tier IP for Nintendo, A-tier IP is Mario platformers, Mario Kart, Animal Crossing, new Pokemon, Smash Brothers, and 3D Zelda ... the Switch 1 had no less than *four* A-tier Nintendo IP releases (new 3D Zelda, Mario Kart 8 ... well this was on Wii U but most people didn't own a Wii U so it effectively was like a new game, Mario Odyssey, and then Smash Brothers Ultimate for holiday 2018).

I don't see how in planning the Switch 2 they would look at that and then say "yeah, we'll be OK with just Mario Kart for two holiday seasons. That isn't going to work.

Hey I'm more excited about Star Fox than GTAVI, but Star Fox is not going to sell systems, these are B/C/D tier Nintendo franchises, it's not 2006 either, Switch Sports is not selling a $450-$500 system in this day and age. I just don't think it makes any sense for this Zelda game to be anything less than a big ticket A-tier type release. 

It also just makes sense to split the Zelda into two branches now, original games and remake series (they can remake OoT, then Majora's Mask, then Twilight Princess using a "realistic" graphics engine same way Square-Enix is milking the FF7 Remakes). Original Zelda games take too long to make, waiting another 8 years from 2023 (so 2031?) for the next Zelda isn't workable when you have to sell new hardware. They need to have a way to get Zelda games out in 3-4 year cycles, the way to do that is exactly this ... have a team that works on big budget remakes, and then you can have the regular team too.

I've had the opinion for years now that they should have four different lines of Zelda games.

1) Original 2D Zelda (Link to the Past, Link's Awakening, Link Between Worlds, Oracle games, Echoes of Wisdom, etc.) Co-developed by Nintendo and GREZZO

2) Classic 3D Zelda (Ocarina of Time - Skyward Sword) - Co-developed by GREZZO and Tantalus with supervision and guidance from Nintendo

3) Modern Open World Zelda (Breath of the Wild, Tears of the Kingdom) Primarily Nintendo themselves w/ assistance from Monolith Soft and other partners

4) Spinoffs (Hyrule Warriors, Cadence of Hyrule, Link's Crossbow Training, etc.) Outsourced to 3rd parties.

I agree that they need to have branches of the other Zelda games to help keep the flow of games going in between those long, ever-growing, development cycles between the big Open World games. We're already coming up on three years after Tears of the Kingdom, and the next open world game in the lineup doesn't appear to be coming any time soon.

While I would still love an all-new classic 3D Zelda, if they're going to remake the old 3D Zeldas, then I'd be perfectly satisfied with that as well. And you're right, they can't just half-ass it or do a simple, by the numbers remake, they REALLY have to go big with it.

The worst actual scenario for Nintendo would be the Zelda movie comes out in May 2027 and is actually a big hit and then they're stuck holding their dick in their hand for 4+ years saying "just wait for the next Zelda game! It's coming! We promise it's coming".  

That would make releasing ToTK on Switch 1 a massive, massive mistake, they could have held off on that and retooled it for Switch 2's launch and in the end probably sold just as many copies (as it would've been a huge evergreen) but also sold Switch 2 systems to go with it. 

I think they only committed to that because they had this project in their back pocket already probably years ago. They announced the movie in 2023, they probably knew already by then they'd be making this game for this time period that lines up just before the movie releases. 



Yeah a lazy remake wouldn't be the system seller Nintendo needs for this year, if indeed 3D Mario isn't coming til 2027.

They need to go all out if they want to keep Switch 2's momentum strong.



curl-6 said:

Yeah a lazy remake wouldn't be the system seller Nintendo needs for this year, if indeed 3D Mario isn't coming til 2027.

They need to go all out if they want to keep Switch 2's momentum strong.

Problem, as I see it, going all out on a remake takes as much time as making an original game.  Look how long FF7 Trilogy is taking.  

Agreed, it can't be lazy either, it will land in between.



rtx 4090, 32 gb ram, i7-13700k

Switch 2

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Chrkeller said:
curl-6 said:

Yeah a lazy remake wouldn't be the system seller Nintendo needs for this year, if indeed 3D Mario isn't coming til 2027.

They need to go all out if they want to keep Switch 2's momentum strong.

Problem, as I see it, going all out on a remake takes as much time as making an original game.  Look how long FF7 Trilogy is taking.  

Agreed, it can't be lazy either, it will land in between.

I think making a recreation of OoT as a mini BotW is the fastest and most sure way to get sales.

People love OoT, people love BotW, people will love an expanded version of OoT being BotW-like (some fans will hate but that's how it is, it already got a similar to original remake in the 3DS for those, tho).

The only problem is, how to make it feel like it's not just a better option going for BotW or TotK instead when someone decides to buy a Zelda on NS2?

Sure it'll have a great start regardless based on its recognition alone, but how can they keep selling it to new players rather than those 2 above?

If they figure it out they have an easy 10M seller on their hands, possibly 15M. And that is bound to help sell the system (even more if they do raise prices like Sony, they'll need to have reasons to make people still want to buy it).

If they do something else too samey like the 3DS had, or too big of a project that demanded a new engine, like the FF7 remake you just mentioned, then they are risking backfiring one way of another (1.only appeal to old fans or 2. having an actually new Zelda even more far away because of the scope of this project).

So I'm thinking it'll be an expanded OoT and a mini BotW in that engine.



BraLoD said:
Chrkeller said:

Problem, as I see it, going all out on a remake takes as much time as making an original game.  Look how long FF7 Trilogy is taking.  

Agreed, it can't be lazy either, it will land in between.

I think making a recreation of OoT as a mini BotW is the fastest and most sure way to get sales.

People love OoT, people love BotW, people will love an expanded version of OoT being BotW-like (some fans will hate but that's how it is, it already got a similar to original remake in the 3DS for those, tho).

The only problem is, how to make it feel like it's not just a better option going for BotW or TotK instead when someone decides to buy a Zelda on NS2?

Sure it'll have a great start regardless based on its recognition alone, but how can they keep selling it to new players rather than those 2 above?

If they figure it out they have an easy 10M seller on their hands, possibly 15M. And that is bound to help sell the system (even more if they do raise prices like Sony, they'll need to have reasons to make people still want to buy it).

If they do something else too samey like the 3DS had, or too big of a project that demanded a new engine, like the FF7 remake you just mentioned, then they are risking backfiring one way of another (1.only appeal to old fans or 2. having an actually new Zelda even more far away because of the scope of this project).

So I'm thinking it'll be an expanded OoT and a mini BotW in that engine.

OoT and BotW have very different formulas, so I'm not sure fans of "classic" narrative gated 3D Zelda would be happy with mini BotW.

On the other hand, most BotW/TotK players are genre/IP tourists whose first Zelda is probably BotW - some of them have probably become Zelda fans and played older titles, some of them might even liked some of the past Zelda formulas, but my guesstimate is that most prefer BotW formula. So it will be interesting to see what Nintendo cares more about, will they make mostly true to original OoT remake as a testing ground to see how big of a market for that kind of Zelda there still is, or will they go for BotW fans.

Personally, I think they will stick fairly close to original, making some gameplay improvements and redesigning and expanding world somewhat, while keeping dungeons mostly the same.



HoloDust said:
BraLoD said:

I think making a recreation of OoT as a mini BotW is the fastest and most sure way to get sales.

People love OoT, people love BotW, people will love an expanded version of OoT being BotW-like (some fans will hate but that's how it is, it already got a similar to original remake in the 3DS for those, tho).

The only problem is, how to make it feel like it's not just a better option going for BotW or TotK instead when someone decides to buy a Zelda on NS2?

Sure it'll have a great start regardless based on its recognition alone, but how can they keep selling it to new players rather than those 2 above?

If they figure it out they have an easy 10M seller on their hands, possibly 15M. And that is bound to help sell the system (even more if they do raise prices like Sony, they'll need to have reasons to make people still want to buy it).

If they do something else too samey like the 3DS had, or too big of a project that demanded a new engine, like the FF7 remake you just mentioned, then they are risking backfiring one way of another (1.only appeal to old fans or 2. having an actually new Zelda even more far away because of the scope of this project).

So I'm thinking it'll be an expanded OoT and a mini BotW in that engine.

OoT and BotW have very different formulas, so I'm not sure fans of "classic" narrative gated 3D Zelda would be happy with mini BotW.

On the other hand, most BotW/TotK players are genre/IP tourists whose first Zelda is probably BotW - some of them have probably become Zelda fans and played older titles, some of them might even liked some of the past Zelda formulas, but my guesstimate is that most prefer BotW formula. So it will be interesting to see what Nintendo cares more about, will they make mostly true to original OoT remake as a testing ground to see how big of a market for that kind of Zelda there still is, or will they go for BotW fans.

Personally, I think they will stick fairly close to original, making some gameplay improvements and redesigning and expanding world somewhat, while keeping dungeons mostly the same.

This is my view too.  I am expecting a Link Awakening Switch like Remake.  



rtx 4090, 32 gb ram, i7-13700k

Switch 2

curl-6 said:

Yeah a lazy remake wouldn't be the system seller Nintendo needs for this year, if indeed 3D Mario isn't coming til 2027.

They need to go all out if they want to keep Switch 2's momentum strong.

IDK if I’d label a faithful remake as “lazy,” but yeah, I kinda agree with you there… Nintendo would need something with a little more oomphf. Though then again, 2020 leaned almost entirely on the momentum of AC:NH and 2025 leaned heavily on Summer blockbusters (MKWorld, DKBananza) to hold them over.



Chrkeller said:
HoloDust said:

OoT and BotW have very different formulas, so I'm not sure fans of "classic" narrative gated 3D Zelda would be happy with mini BotW.

On the other hand, most BotW/TotK players are genre/IP tourists whose first Zelda is probably BotW - some of them have probably become Zelda fans and played older titles, some of them might even liked some of the past Zelda formulas, but my guesstimate is that most prefer BotW formula. So it will be interesting to see what Nintendo cares more about, will they make mostly true to original OoT remake as a testing ground to see how big of a market for that kind of Zelda there still is, or will they go for BotW fans.

Personally, I think they will stick fairly close to original, making some gameplay improvements and redesigning and expanding world somewhat, while keeping dungeons mostly the same.

This is my view too.  I am expecting a Link Awakening Switch like Remake.  

Of course, there's always Anouma factor to take into account, and what's the latest rage he has a hard on for.