Chrkeller said:
Problem, as I see it, going all out on a remake takes as much time as making an original game. Look how long FF7 Trilogy is taking. Agreed, it can't be lazy either, it will land in between. |
I think making a recreation of OoT as a mini BotW is the fastest and most sure way to get sales.
People love OoT, people love BotW, people will love an expanded version of OoT being BotW-like (some fans will hate but that's how it is, it already got a similar to original remake in the 3DS for those, tho).
The only problem is, how to make it feel like it's not just a better option going for BotW or TotK instead when someone decides to buy a Zelda on NS2?
Sure it'll have a great start regardless based on its recognition alone, but how can they keep selling it to new players rather than those 2 above?
If they figure it out they have an easy 10M seller on their hands, possibly 15M. And that is bound to help sell the system (even more if they do raise prices like Sony, they'll need to have reasons to make people still want to buy it).
If they do something else too samey like the 3DS had, or too big of a project that demanded a new engine, like the FF7 remake you just mentioned, then they are risking backfiring one way of another (1.only appeal to old fans or 2. having an actually new Zelda even more far away because of the scope of this project).
So I'm thinking it'll be an expanded OoT and a mini BotW in that engine.








