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Forums - Gaming - Will Marathon Survive?

 

Will Marathon be a success?

Yes! It’ll be a hit. 2 4.26%
 
Yes, but nothing like Mar... 15 31.91%
 
It won’t last more than a few years. 22 46.81%
 
It won’t last more than a few months. 7 14.89%
 
It won’t last more than a few weeks. 1 2.13%
 
Total:47
Trentonater said:
crissindahouse said:

Not surprising that people talk about the rather low player count of a game made by one of the biggest gaming studios (Bungie) and owned by one of the biggest gaming companies (Sony) on earth. A studio which released games like Halo 2, 3, Destiny and so on which are all part of the most successful shooters played online on consoles. Destiny made over 500m on the first day. The Bungie Halo games broke records as well and then people are surprised that there are many discussions about how successful Marathon is?

If Marathon would be very successful on consoles and would only have a low player count on Steam this would be totally different but it left the most played games on Xbox and Playstation even faster as on Steam. 

Marathon is the most searched game on steamdb. There are people who spend more time watcihng the green line than they do playing any games at all which is sad no matter how you try to frame it. it would be better for everyone if people just ignored games that didn't interest them. Also the active player rankings on console don't correlate very well to steam or to copies sold. As Mat Piscatella himself is quick to point out. A big problem on console is that the top consoles games by active users are evergreen games that are impossible to unseat even by the very best selling games of the year.

No shit, a new release from a big studio with a big budget garners the most interest in how it performs. We are all massively surprised.



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I admittedly will need to look into what all these numbers mean, but this doesn't look good from a brief glance.



It means Sony adjusted the value of the asset "Bungie" on their balance sheet. They reduced the value of the asset by $765m. I'm not sure if there is a tax benefit of doing this or what. Most people believed they overplayed significantly even before Destiny revenue started declining.



This honestly says more about how NOT well Destiny 2 is performing anymore since this is the quarter that ended in March, which is when Marathon released.

What will be more telling is next quarterly results.

While Bungie execs will still get their payday, what a slap in the face to their egos when your parent company publicly says your company is not worth what was paid.



You called down the thunder, now reap the whirlwind

I will say that the only ones that can beat Bungie, are Bungie themselves. You can never truly count them out as they somehow always make a comeback lol.



You called down the thunder, now reap the whirlwind

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firebush03 said:

I admittedly will need to look into what all these numbers mean, but this doesn't look good from a brief glance.

At least it's clear they want to try to work it out and not shut off the game for now, as there are plans to bring new content and try to increase the userbase.

Seems like Marathon will have some time to try do better.



G2ThaUNiT said:

This honestly says more about how NOT well Destiny 2 is performing anymore since this is the quarter that ended in March, which is when Marathon released.

What will be more telling is next quarterly results.

While Bungie execs will still get their payday, what a slap in the face to their egos when your parent company publicly says your company is not worth what was paid.

Bungie was never worth what Sony paid, Sony paid that much to have Bungie "teach" other studios to do liveservices games on top of their own games.

Bungie was the one that said TLoU multiplayer was not good and got Sony finally drop it before release.

As those plans have long failed, yeah, Bungie is now way less worthy for Sony.



Mnementh said:
Greykun said:
"and the blame lies on people talking about it?"

Talking about it woudln't be a problem. It's propably biggest hate train I've ever seen in gaming (maybe on pair with DA: The Veilguard). On every post, every video, every twitt about Marathon there is always dozens of steam chart warriors who, tbh, quite efficiently discourage new people from trying Marathon. No new players equals player count going down (it's not only Marathon problem, every game looses players, look at Arc) cos even HC fans of the game is not enough. Funny thing is most of them didn't even play Marathon, they just want it become Concord 3 and will do everything they can to destroy it. 

Why are people discouraged? That makes no sense to me? I play games because I want to play them, regardless of what others say. And I like plenty of obscure or onpopular games. But more importantly: how does it discourage you, once you already played the game? Beforehand makes at least some sense, but after? If you experienced the game then you fall off the game because you are disinterested, not because of stuff said online.

How much effect online hate has shows Hogwarts Legacy. There were a lot of people who wanted you to discourage from playing it. But did it work? It sits as one very successful release.

And if only the online hate would discourage people, when the ones playing it would still love it and it would morph into a cult niche game. But did that happen with Veilguard for instance? No, because players were more lukewarm about it. If they cared, the hate train would be nullified. But they don't care. And that probably spells a bad future for a game, with or without online haters.

Don't be dense. It's obviously not the same situation. In fact Hogwarts legacy benefit greatly from culture wars thanks to the people that were trying to ban harry potter books in the early 2000s now are now championing the ip because their political enemies dislike JK Rowling. There's very much spite boosting on social media that Stellar Blade also got. Stellar blade wasn't even really ever a target, the outrage was all manufactured by the game's fans.

This is all different from a multiplayer game where you constantly have to hear DEAD GAME DEADME DON'T WASTE YOUR MONEY. People making it their life's mission to tell people not to play the game adnt that they won't be able to play it anyway. I have far more anectdotal evidence to prove that works than the opposite. I never had to look far to see for splitgate 2 for example that there were people looking to trying but then they said that they heard the game was dead from steamcharts posters so they shouldn't.



crissindahouse said:
Trentonater said:

Marathon is the most searched game on steamdb. There are people who spend more time watcihng the green line than they do playing any games at all which is sad no matter how you try to frame it. it would be better for everyone if people just ignored games that didn't interest them. Also the active player rankings on console don't correlate very well to steam or to copies sold. As Mat Piscatella himself is quick to point out. A big problem on console is that the top consoles games by active users are evergreen games that are impossible to unseat even by the very best selling games of the year.

Doesn't change that Marathon dropped on consoles like crazy. I'm not talking about how it's behind the big evergreens, I'm talking about how it dropped behind 50 other games already weeks ago and could be already behind 100 other games by now and that on Xbox where Bungie is still a well known and respected dev. 

it's hard to really make out a different trend  from pc. and the top 200 games right below the top 10 on consoles all have really similar numbers so it's easy to jump or drop massively from only a small change in umbers. fighting games reach the top 30 on consoles every week they have a sale but the steam ccu numbers for them don't budge much at the same time.



BraLoD said:
G2ThaUNiT said:

This honestly says more about how NOT well Destiny 2 is performing anymore since this is the quarter that ended in March, which is when Marathon released.

What will be more telling is next quarterly results.

While Bungie execs will still get their payday, what a slap in the face to their egos when your parent company publicly says your company is not worth what was paid.

Bungie was never worth what Sony paid, Sony paid that much to have Bungie "teach" other studios to do liveservices games on top of their own games.

Bungie was the one that said TLoU multiplayer was not good and got Sony finally drop it before release.

As those plans have long failed, yeah, Bungie is now way less worthy for Sony.

I always thought it was funny that was the major reason why Sony bought Bungie. Destiny is one of those franchises that since day one has had a roller coaster of an experience in quality that continues to this day.

For every good release Destiny had, it was always followed by a disappointing release, and that cycle still hasn’t stopped.

I honestly think Pete Parsons showed off all the projects that Bungie were supposedly working on (with no intention of actually making them) and they were on high by the EXCELLENT Witch Queen expansion, and Sony bought it.

Only to find out the hard way none of the projects were properly taking place and then Bungie released the arguably worst expansion in Destiny’s history in Lightfall that sunk the games reputation so hard that it hurt the following excellent expansion in Final Shape.



You called down the thunder, now reap the whirlwind