Mnementh said:
Why are people discouraged? That makes no sense to me? I play games because I want to play them, regardless of what others say. And I like plenty of obscure or onpopular games. But more importantly: how does it discourage you, once you already played the game? Beforehand makes at least some sense, but after? If you experienced the game then you fall off the game because you are disinterested, not because of stuff said online. How much effect online hate has shows Hogwarts Legacy. There were a lot of people who wanted you to discourage from playing it. But did it work? It sits as one very successful release. And if only the online hate would discourage people, when the ones playing it would still love it and it would morph into a cult niche game. But did that happen with Veilguard for instance? No, because players were more lukewarm about it. If they cared, the hate train would be nullified. But they don't care. And that probably spells a bad future for a game, with or without online haters. |
Don't be dense. It's obviously not the same situation. In fact Hogwarts legacy benefit greatly from culture wars thanks to the people that were trying to ban harry potter books in the early 2000s now are now championing the ip because their political enemies dislike JK Rowling. There's very much spite boosting on social media that Stellar Blade also got. Stellar blade wasn't even really ever a target, the outrage was all manufactured by the game's fans.
This is all different from a multiplayer game where you constantly have to hear DEAD GAME DEADME DON'T WASTE YOUR MONEY. People making it their life's mission to tell people not to play the game adnt that they won't be able to play it anyway. I have far more anectdotal evidence to prove that works than the opposite. I never had to look far to see for splitgate 2 for example that there were people looking to trying but then they said that they heard the game was dead from steamcharts posters so they shouldn't.







