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Forums - Gaming - Will Marathon Survive?

 

Will Marathon be a success?

Yes! It’ll be a hit. 2 4.88%
 
Yes, but nothing like Mar... 13 31.71%
 
It won’t last more than a few years. 19 46.34%
 
It won’t last more than a few months. 6 14.63%
 
It won’t last more than a few weeks. 1 2.44%
 
Total:41

The game has only been losing players every single day since launch and the blame lies on people talking about it?

Really makes no sense.

This game suffered some hate before launch, like any multiplayer game Sony does for a while will face the "next Concord" stupidity, as the Horizon game is already facing too, but since launch it cooled out a lot and people are still trying to play it to this day. The biggest damage was done before launch, since then the game is failing by itself.

Marathon problem really is not the community, is the game not being able to keep people playing. Even people who love the game have been dropping it too, and nothing is being able to bring new people to try it out.



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BraLoD said:

The game has only been losing players every single day since launch and the blame lies on people talking about it?

Really makes no sense.

This game suffered some hate before launch, like any multiplayer game Sony does for a while will face the "next Concord" stupidity, as the Horizon game is already facing too, but since launch it cooled out a lot and people are still trying to play it to this day. The biggest damage was done before launch, since then the game is failing by itself.

Marathon problem really is not the community, is the game not being able to keep people playing. Even people who love the game have been dropping it too, and nothing is being able to bring new people to try it out.

"and the blame lies on people talking about it?"

Talking about it woudln't be a problem. It's propably biggest hate train I've ever seen in gaming (maybe on pair with DA: The Veilguard). On every post, every video, every twitt about Marathon there is always dozens of steam chart warriors who, tbh, quite efficiently discourage new people from trying Marathon. No new players equals player count going down (it's not only Marathon problem, every game looses players, look at Arc) cos even HC fans of the game is not enough. Funny thing is most of them didn't even play Marathon, they just want it become Concord 3 and will do everything they can to destroy it. 



Greykun said:
BraLoD said:

The game has only been losing players every single day since launch and the blame lies on people talking about it?

Really makes no sense.

This game suffered some hate before launch, like any multiplayer game Sony does for a while will face the "next Concord" stupidity, as the Horizon game is already facing too, but since launch it cooled out a lot and people are still trying to play it to this day. The biggest damage was done before launch, since then the game is failing by itself.

Marathon problem really is not the community, is the game not being able to keep people playing. Even people who love the game have been dropping it too, and nothing is being able to bring new people to try it out.

"and the blame lies on people talking about it?"

Talking about it woudln't be a problem. It's propably biggest hate train I've ever seen in gaming (maybe on pair with DA: The Veilguard). On every post, every video, every twitt about Marathon there is always dozens of steam chart warriors who, tbh, quite efficiently discourage new people from trying Marathon. No new players equals player count going down (it's not only Marathon problem, every game looses players, look at Arc) cos even HC fans of the game is not enough. Funny thing is most of them didn't even play Marathon, they just want it become Concord 3 and will do everything they can to destroy it. 

I have an opposite view, I hardly see anyone shit on it since release, while I saw it all the time before release. 

People talking about it is only natural.

People started to leave since day 1, less people playing resulting in more people leaving while only diehards stay, is what is happening.

You scratch on it but for a different reason, the number themselves are the problem, not the people talking about it. With less people playing it gets worse for everybody and people talk about it even more, talking about it is a consequence, not the problem.



Not surprising that people talk about the rather low player count of a game made by one of the biggest gaming studios (Bungie) and owned by one of the biggest gaming companies (Sony) on earth. A studio which released games like Halo 2, 3, Destiny and so on which are all part of the most successful shooters played online on consoles. Destiny made over 500m on the first day. The Bungie Halo games broke records as well and then people are surprised that there are many discussions about how successful Marathon is?

If Marathon would be very successful on consoles and would only have a low player count on Steam this would be totally different but it left the most played games on Xbox and Playstation even faster as on Steam. 



crissindahouse said:

Not surprising that people talk about the rather low player count of a game made by one of the biggest gaming studios (Bungie) and owned by one of the biggest gaming companies (Sony) on earth. A studio which released games like Halo 2, 3, Destiny and so on which are all part of the most successful shooters played online on consoles. Destiny made over 500m on the first day. The Bungie Halo games broke records as well and then people are surprised that there are many discussions about how successful Marathon is?

If Marathon would be very successful on consoles and would only have a low player count on Steam this would be totally different but it left the most played games on Xbox and Playstation even faster as on Steam. 

Marathon is the most searched game on steamdb. There are people who spend more time watcihng the green line than they do playing any games at all which is sad no matter how you try to frame it. it would be better for everyone if people just ignored games that didn't interest them. Also the active player rankings on console don't correlate very well to steam or to copies sold. As Mat Piscatella himself is quick to point out. A big problem on console is that the top consoles games by active users are evergreen games that are impossible to unseat even by the very best selling games of the year.



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Trentonater said:
crissindahouse said:

Not surprising that people talk about the rather low player count of a game made by one of the biggest gaming studios (Bungie) and owned by one of the biggest gaming companies (Sony) on earth. A studio which released games like Halo 2, 3, Destiny and so on which are all part of the most successful shooters played online on consoles. Destiny made over 500m on the first day. The Bungie Halo games broke records as well and then people are surprised that there are many discussions about how successful Marathon is?

If Marathon would be very successful on consoles and would only have a low player count on Steam this would be totally different but it left the most played games on Xbox and Playstation even faster as on Steam. 

Marathon is the most searched game on steamdb. There are people who spend more time watcihng the green line than they do playing any games at all which is sad no matter how you try to frame it. it would be better for everyone if people just ignored games that didn't interest them. Also the active player rankings on console don't correlate very well to steam or to copies sold. As Mat Piscatella himself is quick to point out. A big problem on console is that the top consoles games by active users are evergreen games that are impossible to unseat even by the very best selling games of the year.

I doubt that is true. Also such a bizarre stance to have on a website for tracking and discussing videogame sales. Especially with a game that could have a big impact on how bungie is run in the future.



pikashoe said:
Trentonater said:

Marathon is the most searched game on steamdb. There are people who spend more time watcihng the green line than they do playing any games at all which is sad no matter how you try to frame it. it would be better for everyone if people just ignored games that didn't interest them. Also the active player rankings on console don't correlate very well to steam or to copies sold. As Mat Piscatella himself is quick to point out. A big problem on console is that the top consoles games by active users are evergreen games that are impossible to unseat even by the very best selling games of the year.

I doubt that is true. Also such a bizarre stance to have on a website for tracking and discussing videogame sales. Especially with a game that could have a big impact on how bungie is run in the future.

Marathon is the most searched game on SteamDB every single day since its release for 7 straight weeks. That’s not really normal behaviour. There is a mega thread on Reddit just for people who post Steam charts and the thread is just filled with haters who sign in everyday to hate the game and tell everyone it is dying. Marathon subreddit had 432k visitors in the last week. Thats probably more than the number of people who played the game on every format. There is currently a massive movement of basement-dwelling no-lifers who are so dissatisfied with their own life they are desperate to see anything they don’t like fail and they’ve attached their entire self-worth to the death of Marathon after loudly predicting it to be DOA and that it would struggle to get 5k players peak on Steam. 



DekutheEvilClown said:
pikashoe said:

I doubt that is true. Also such a bizarre stance to have on a website for tracking and discussing videogame sales. Especially with a game that could have a big impact on how bungie is run in the future.

Marathon is the most searched game on SteamDB every single day since its release for 7 straight weeks. That’s not really normal behaviour. There is a mega thread on Reddit just for people who post Steam charts and the thread is just filled with haters who sign in everyday to hate the game and tell everyone it is dying. Marathon subreddit had 432k visitors in the last week. Thats probably more than the number of people who played the game on every format. There is currently a massive movement of basement-dwelling no-lifers who are so dissatisfied with their own life they are desperate to see anything they don’t like fail and they’ve attached their entire self-worth to the death of Marathon after loudly predicting it to be DOA and that it would struggle to get 5k players peak on Steam. 

Some of that is true indeed.

If this game was announced to shut down today, a lot of people would be SO happy about it, no arguing about that.

That is not the reason it is failing tho, not at all.

I think that damaged the game, a lot, before launch. I saw a lot of hate towards it before launch. Not so much nowdays.

It is indeed one of the most talked about games in places like ResetEra too, that's right as well. If the game started a massive upward trend today and the CCU raised to 200k peaks for 8 weeks, it would still be one of the most talked about games there just as well.

Failure does bring more attention than success, a bad news reach way further than a good news, that's just how it is.

But again, not the reason the game if failing right now.

I've actually read a good bunch of great things about the game since launch, if it was a free to play game I would likely have tried it by now, like Ghost of Yotei Legends, I've put around 70 hours on it by now, and I'm sure it has way less content and activity than Marathon.

The game got people to try the beta and around 1M people buying it at launch, it had the audience to start a great word of mouth effect and pull it up, but lots of people started to leave for many reasons, as I've read, one of the biggest was that the game is hard, and as more and more casuals and light players left it just got harder and harder, until the audience was not big enough to encourage people like me to even try it, again, I would still do if it was free, though.

Bungie is too big and this is their first game under Sony, and instead of a hit it was a decent start with a huge downward trend, of couse people will talk about it, like people talk about Japanese sales every week in this very site and are happy to see Nintendo doing so well there, or monthly data for US where both Nintendo and Playstation have been doing great for years in a row, it has not to be bad news to attract this kind of attention.



Trentonater said:
crissindahouse said:

Not surprising that people talk about the rather low player count of a game made by one of the biggest gaming studios (Bungie) and owned by one of the biggest gaming companies (Sony) on earth. A studio which released games like Halo 2, 3, Destiny and so on which are all part of the most successful shooters played online on consoles. Destiny made over 500m on the first day. The Bungie Halo games broke records as well and then people are surprised that there are many discussions about how successful Marathon is?

If Marathon would be very successful on consoles and would only have a low player count on Steam this would be totally different but it left the most played games on Xbox and Playstation even faster as on Steam. 

Marathon is the most searched game on steamdb. There are people who spend more time watcihng the green line than they do playing any games at all which is sad no matter how you try to frame it. it would be better for everyone if people just ignored games that didn't interest them. Also the active player rankings on console don't correlate very well to steam or to copies sold. As Mat Piscatella himself is quick to point out. A big problem on console is that the top consoles games by active users are evergreen games that are impossible to unseat even by the very best selling games of the year.

Doesn't change that Marathon dropped on consoles like crazy. I'm not talking about how it's behind the big evergreens, I'm talking about how it dropped behind 50 other games already weeks ago and could be already behind 100 other games by now and that on Xbox where Bungie is still a well known and respected dev. 



Greykun said:
"and the blame lies on people talking about it?"

Talking about it woudln't be a problem. It's propably biggest hate train I've ever seen in gaming (maybe on pair with DA: The Veilguard). On every post, every video, every twitt about Marathon there is always dozens of steam chart warriors who, tbh, quite efficiently discourage new people from trying Marathon. No new players equals player count going down (it's not only Marathon problem, every game looses players, look at Arc) cos even HC fans of the game is not enough. Funny thing is most of them didn't even play Marathon, they just want it become Concord 3 and will do everything they can to destroy it. 

Why are people discouraged? That makes no sense to me? I play games because I want to play them, regardless of what others say. And I like plenty of obscure or onpopular games. But more importantly: how does it discourage you, once you already played the game? Beforehand makes at least some sense, but after? If you experienced the game then you fall off the game because you are disinterested, not because of stuff said online.

How much effect online hate has shows Hogwarts Legacy. There were a lot of people who wanted you to discourage from playing it. But did it work? It sits as one very successful release.

And if only the online hate would discourage people, when the ones playing it would still love it and it would morph into a cult niche game. But did that happen with Veilguard for instance? No, because players were more lukewarm about it. If they cared, the hate train would be nullified. But they don't care. And that probably spells a bad future for a game, with or without online haters.



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