DekutheEvilClown said:
pikashoe said:
I doubt that is true. Also such a bizarre stance to have on a website for tracking and discussing videogame sales. Especially with a game that could have a big impact on how bungie is run in the future.
|
Marathon is the most searched game on SteamDB every single day since its release for 7 straight weeks. That’s not really normal behaviour. There is a mega thread on Reddit just for people who post Steam charts and the thread is just filled with haters who sign in everyday to hate the game and tell everyone it is dying. Marathon subreddit had 432k visitors in the last week. Thats probably more than the number of people who played the game on every format. There is currently a massive movement of basement-dwelling no-lifers who are so dissatisfied with their own life they are desperate to see anything they don’t like fail and they’ve attached their entire self-worth to the death of Marathon after loudly predicting it to be DOA and that it would struggle to get 5k players peak on Steam.
|
Some of that is true indeed.
If this game was announced to shut down today, a lot of people would be SO happy about it, no arguing about that.
That is not the reason it is failing tho, not at all.
I think that damaged the game, a lot, before launch. I saw a lot of hate towards it before launch. Not so much nowdays.
It is indeed one of the most talked about games in places like ResetEra too, that's right as well. If the game started a massive upward trend today and the CCU raised to 200k peaks for 8 weeks, it would still be one of the most talked about games there just as well.
Failure does bring more attention than success, a bad news reach way further than a good news, that's just how it is.
But again, not the reason the game if failing right now.
I've actually read a good bunch of great things about the game since launch, if it was a free to play game I would likely have tried it by now, like Ghost of Yotei Legends, I've put around 70 hours on it by now, and I'm sure it has way less content and activity than Marathon.
The game got people to try the beta and around 1M people buying it at launch, it had the audience to start a great word of mouth effect and pull it up, but lots of people started to leave for many reasons, as I've read, one of the biggest was that the game is hard, and as more and more casuals and light players left it just got harder and harder, until the audience was not big enough to encourage people like me to even try it, again, I would still do if it was free, though.
Bungie is too big and this is their first game under Sony, and instead of a hit it was a decent start with a huge downward trend, of couse people will talk about it, like people talk about Japanese sales every week in this very site and are happy to see Nintendo doing so well there, or monthly data for US where both Nintendo and Playstation have been doing great for years in a row, it has not to be bad news to attract this kind of attention.