Another week, another big drop to all time low, now its has reached 6k for the first time, even as it has already dropped so much it just doesn't stop dropping, it still hasn't found its lowest. We might be seeing less than 20K peaks this week.
Will Marathon be a success? | |||
| Yes! It’ll be a hit. | 2 | 4.76% | |
| Yes, but nothing like Mar... | 14 | 33.33% | |
| It won’t last more than a few years. | 19 | 45.24% | |
| It won’t last more than a few months. | 6 | 14.29% | |
| It won’t last more than a few weeks. | 1 | 2.38% | |
| Total: | 42 | ||
Another week, another big drop to all time low, now its has reached 6k for the first time, even as it has already dropped so much it just doesn't stop dropping, it still hasn't found its lowest. We might be seeing less than 20K peaks this week.


So much coping in this thread for a game that is basically a flop. Sony trusted another fart and sharted.

DekutheEvilClown said:
In regards to the Marathon budget it should be noted that only 300 people at peak development time worked on Marathon. Before the layoffs, when Bungie had 1200 people, it was even less than 300. Project Payback got cancelled in June 2024 and the whole team got moved onto Marathon at that point. The Marathon budget is probably not a big as people have been calculating as there seems to be a fundamental misunderstanding about the game being a large core development for Bungie when in reality it appears to have been more of a side project that got kicked into primary place when other projects got cancelled and they chose to run with Marathon. Even then the majority of the studio are working on something else. |
That is a fair point though close to two years of the whole team will still be pricey. What I'm wondering though is how long till their next huge release comes out since with Destiny 2 falling off massively and Marathon not exactly making waves the future of the company is looking increasingly bleak. If Destiny 3 or whatever else was coming out next year it'd be whatever but if they won't release anything else for the rest of this decade then oh dear.
Norion said:
That is a fair point though close to two years of the whole team will still be pricey. What I'm wondering though is how long till their next huge release comes out since with Destiny 2 falling off massively and Marathon not exactly making waves the future of the company is looking increasingly bleak. If Destiny 3 or whatever else was coming out next year it'd be whatever but if they won't release anything else for the rest of this decade then oh dear. |
Project Gummy Bears, which got moved in-house to Sony along with a group of Bungie employees, looks like it will come out next year. It looks to target a much broader and more casual audience. I suspect that is the one Sony liked the look of the most. Otherwise I think Bungie are mostly focused on Destiny 3 now and it’s a long way away.
Norion said:
That is a fair point though close to two years of the whole team will still be pricey. What I'm wondering though is how long till their next huge release comes out since with Destiny 2 falling off massively and Marathon not exactly making waves the future of the company is looking increasingly bleak. If Destiny 3 or whatever else was coming out next year it'd be whatever but if they won't release anything else for the rest of this decade then oh dear. |
Marathon just got it's first sub 5K low, and is likely hardly achieving 20K peaks from now on until season 2.
And it just had a mid update patch plus is having its first sale being 20% off.
Really not looking good.
| BraLoD said: Marathon just got it's first sub 5K low, and is likely hardly achieving 20K peaks from now on until season 2. |
Skull and Bones all-time peak on Steam did not even hit 5k and that game is not only still alive but is actually being actively developed(121 people playing right now btw).
For marathon the only number that truly matters is how many people come back for season 2. It doesn’t matter if only 7 people are playing before the new season launches. Path of Exile 2 has daily peaks of less than 10k right now but it was almost 300k at the start of the season and will be again next season, that’s how extreme seasonal based games can be.
I hope these roughly 20,000 players will last until the second season (the declines haven't been significant for the past three weeks, though they're still slight, so maybe the game will stabilize its player base at around 15,000-20,000).
The game is fantastic, and I wholeheartedly hope it survives and even thrives. The constant online bashing doesn't make it any easier, and the constant display of Steam charts ultimately only discourages new players. But I hope the game survives because it deserves much, much more.
| Greykun said: I hope these roughly 20,000 players will last until the second season (the declines haven't been significant for the past three weeks, though they're still slight, so maybe the game will stabilize its player base at around 15,000-20,000). |
The ultimately the main reason for most of the obsesses steamcharts watchers. They WANT games to do and posting the green line every day to discourage people from playing is the best way they have to go aabout it.
Trentonater said:
The ultimately the main reason for most of the obsesses steamcharts watchers. They WANT games to do and posting the green line every day to discourage people from playing is the best way they have to go aabout it. |
Unfortunately, as you can see, this tactic is paying off. Potential new players are reluctant to play the game. Let's hope it will change in time. Maybe free weekend would be good idea or, free to play mode (f.e. first two maps and contracts till lvl 5 and rest is paid.