Baldurs Gate 3 is.. | |||
| Under rated | 4 | 10.00% | |
| Just rightly praised | 20 | 50.00% | |
| Over rated | 7 | 17.50% | |
| I have not played. | 9 | 22.50% | |
| Total: | 40 | ||
I don't know if it's overrated, I just know that GTA V is incredibly overrated.

It's a amazing game, just rightly praised. Handsdown best game of 2023, nothing comes close.
I don't think so. I played it last year and it's become my favourite game ever but it did take some time for things to start really clicking for me so I suggest just continuing to stick with it. I was enjoying it initially but it wasn't till a fair amount into act 1 when I reached the Underdark where I began liking it a lot and it wasn't till the last stretch of act 1 where I started outright loving it and got extremely invested thanks to a fantastic sequence in a dungeon. I haven't played DOS2 yet but I think the combat is great and becomes a ton of fun by act 3 once you're fully powered up and the story and characters take some time to properly get going but when those parts get fully going they get super good.
Depends on how you look at it.
- If you consider it just as standalone Larian CRPG (which are party based megadungeon crawlers masquerading as CRPGs) with AAA budget, which what most mainstream journalist (that usually don't know much about CRPGs, or are versed with 10 or so last years of the genre at the most) who gave all those rave reviews did, then it's pretty good game.
- If you consider it as a proper CRPG with flashed-out world and not a beautiful theme park waiting for the player to show up, then it's pretty weak.
- If you consider it as video game version of D&D 5e, then it's fairly mediocre.
- If you consider it as direct successor to Baldur's Gate 1&2, then it pretty terrible.


Haven't played it, but I already know I won't like it, taking turns and rolls of the dice do not make for good gameplay in my view.
| curl-6 said: Haven't played it, but I already know I won't like it, taking turns and rolls of the dice do not make for good gameplay in my view. |
Have you ever tried playing D&D with pen,paper & dice? ei. tabletop with friends (if you had any into that sort).
I tell you a good GM, and a well planned campaign... it can be a good time.
Even if you wait turns :)


JRPGfan said:
Have you ever tried playing D&D with pen,paper & dice? ei. tabletop with friends (if you had any into that sort). |
I have, not really my cup of tea but it was fun to try out with friends, for some reason though with video games my brain doesn't work that way, I find it feels too restrictive and passive. I have tried many times to "get into" turn based games but the dopamine just doesn't flow.
curl-6 said:
I have, not really my cup of tea but it was fun to try out with friends, for some reason though with video games my brain doesn't work that way, I find it feels too restrictive and passive. I have tried many times to "get into" turn based games but the dopamine just doesn't flow. |
Are you not into any board games? Like even chess? Or any card game? In my opinion turn based games either RPG, 4X games or simulators are not about the action, they are about the strategy
They are the best games, in my opinion, for the same reason why chess is so good, because they challenge your intellect instead of your reflexes and muscular memory. They are games with interesting theoretical and mathematical components that are amazing to study and break down into pieces
Even something like Pokemon, which can be quite shallow on surface, has a surprisingly deep layers of strategy if you play competively
I respec'd my level 7's. I don't like the leveling system or the skill icons anymore. Also, the skull wheels on console suck, there was nothing wrong with how Divinity OS2 done it, nice and customizable in neat rows. I'm constantly ignoring spells/skills cause the icons don't look punchy too and I keep forgetting across cause they get pushed well off the screen. I don't get a since of synergy between what I spec out to either, it all feels so weak and limited even though they tried for the opposite. It's a system that feels spread thin.
It could work a lot better with like double spell currency and double the prepared spells and skills allowance. I'm sure it's to make people go to camp often but I don't see why I can't have those cool spells like speak with dead/animals or dancing lights and same goes for traits/perks like, I got one choice since I started the game.
Also, the parasite skills menu is pretty cool to add on top but you can't see where your points are leading to, a pity. Nothings really useful upfront asides from the charge upgrade so I'd like to know what I am aiming for, assuming that the hidden upgrades are good at all.